A Complete Guide to FEZ!!!
Version History
---January 2014 --- Version 2.02 --- Added Complete Video Walkthrough
---Christmas 2013 --- Version 2.01 --- Added Other Guides section
---September 29, 2013 --- Version 2.0 --- Finished Post-Game; Added Achievements section; Now Officially Complete!!!
---September 28, 2013 --- Version 1.9 --- Finished Catacombs; Started Post-Game
---September 27, 2013 --- Version 1.8 --- Started Catacombs. Sorry for the wait!
---September 13, 2013 --- Version 1.7 --- Finished Ruins of Zu
---August 10, 2013 --- Version 1.6 --- Finished the Sewers; Started on the Ruins; Added notes of Patch 1.08
---August 4, 2013 --- Version 1.5 --- Finished Intermission; Started on the Sewers; Added notes of Patch 1.07
---July 15, 2013 --- Version 1.4 --- Finished Industrial District; Started on Intermission
---June 15, 2013 --- Version 1.3 --- Finished Rest Of Blue Sky Zone; Started on Industrial District
---May 28, 2013 --- Version 1.2 --- Finished Bell Tower Brach; Started on Broken Arch Branch
---May 21, 2013 --- Version 1.1 --- Finished Waterfall Branch; Started on Bell Tower Branch
---May 11, 2013 --- Version 1.0 --- Just Published; has Intro, Basics, Village, & part of Waterfall Branch
My Other Guides
A Complete Guide to Toki Tori 2+!!! (click here)
A Complete Guide to Knytt Underground!!! (planned later)
A Complete Guide to La-Mulana!!! (planned later)
Patch 1.08 Notes
Patch 1.07 Notes
The 33-anti-cube glitch is fixed!!! From now on, if you solve the throne room in Zu (not the ruins), the Sewer QR Room in the Sewers becomes unsolvable, but will still regestered as completed. This also works vice versa. Both solutions are in this guide to help you out. Getting one but not the other will still allow you to get the Sum Total achievement. Note that there is still a cube bit in the Sewer QR Room you still need to grab.
The Past Throne Room is explainedin Part 8 of this guide.
The Sewer QR Room is explained in Part 9 of this guide.
Introduction
P.S.---Note that this guide is not complete at this time, but I will make constant updates.This guide is now finally complete!!! Sorry for the long wait!
P.P.S.---Please leave comments about my guide. The more help I get, the merrier!
Controls
Arrow Keys --- Move Gomez
I, J, K, and L keys --- Pan View (Also used to control camera in First-Person Mode)
Space Bar --- Jump
Down Arrow Key + Space Bar --- Jump Down a Ledge
Left Ctrl --- Interact (pick up objects, open chests, etc.)
Left Shift --- Talk
A --- Shift Dimension To The Left
D --- Shift Dimension To The Right
Tab --- Inventory
Esc --- Map
Enter --- Pause Menu
Right Alt --- First-Person View (New Game + only)
Up, Up, Up, Up + Space --- Fly Cheat (New Game + only)
Collectibles
FEZ is huge, period. That means only one thing. There's a lot to collect! The whole point of this game is to collect the cubes so that you can rebuild the great, holy, awesome hexahedron! So it should be important to know what you're collecting.
CubesHowever, some cubes are split even further into bits.
BitsWARNING: There is a gltch. There were supposed to be 32 anti-cubes, but for some reason there are 33! If you want to see the alternate ending, you MUST ONLY COLLECT 32 OF THEM! Collecting the final one will gltch out the ending. After the ending, you can grab it and get the achievement.
UPDATE: Glitch is fixed. See Patch 1.07 notes for details.
PC-Xbox Code Translation Key
Since this subject is always being asked about in the comments, I am making this section for people who want to know which keyboard buttons work in a tetris code. Here's a key.
XBox Button/PC Button
LT = A button
RT = D button
A = Space
Left Analog stick directions (Up, Down, Left, Right) = Arrow Keys
Achievements
If you're just here for achievements, here they are!
Sum Total
This should be your last achievement to obtain. You must collect all:
-Regular Cubes
-Bits
-Anti-Cubes
-Red Cubes
-Artifacts
Getting all of these wil net the achievement!
Kill Screen
Thsi is the achievement you get when you complete the game for the first time. It's as simple as that. If you need more details, see Part 8.
Get A Cube
This is too obvious to explain!!!
Hexahedronaut
Same as Sum Total minus the Red Cubes and the Artifacts.
Haikus Not Epics
Obtain the Tome Artifact. See Part 10 for more details.
Phrnologist
Obtain the Skull Artifact. See Part 11 for more details (near the end).
Mightier Than the Sword
Obtain the Writing Cube Artifact. See Part 3 for more details (near the end).
A Numbers Game
Obtain the Number Cube Artifact. See Part 10 for more details.
Equal and Opposite
Slightly harder, but still easy. Alll you have to do is find one anti-cube. That's it.
Warp Zone
Discover all 5 major hub areas to get this achievement.
Cryptographer
Find any map in the game. The easiest one to get is in a chest in the Boiler Room in the Village.
Achievement Unlocked
The definition is itself a code! The beginning of Part 2 has more details.
That's all 12 of the achievements!
Part 1: The Journey Begins! (Before the Fez)
This old man (Geezer) sends down a letter to you. It says that he wants to talk to you. Meet him at the top of the village.
You can use this time to get used to the controls. Reach Geezer and something unexpected happens!
The great, all-powerful hexahedron now speaks to you! However, you have no idea what he's saying. He is speaking in a language in which I call "Fezian". For the sake of this being a secrets guide, I have translated it for you.
"Hi there! How are you? I will be your hexahedron today.
"So this is just a routine procedure, but I do need someone here just in case some thing goes wrong.
"If something does go wrong, you are going to have to clean up the mess.
"Hey, wait a minute! Can you even understand what I am saying? And what is wrong with your head?
"Oh well. You are here now. Might as well do this thing. Prepare to have your mind blown."
Cue Mind-Blowing Moment!!!"All right. Welcome to the club. Enjoy your free hat.
"I kind of thought maybe this would not work because of your wierd head, but everything seems AOK from over here!
"Thanks for the hand! You can go home now. It was very nice to meet you!"
You can now shift dimensions! Try it out a couple of times!
UH-OH!!!"Start" the game again to go back to a view of Gomez sleeping again! Wait a minute. He still has the fez! Walk outside.
You will now meet Dot. He will now explain what you need to do to save the hexahedron!
Well, let's get to it!!!
Part 2: The Village and Beyond! (Intro Zones)
Before anything, I should teach you about codes. In some puzzles, you must input a code to reveal an anti-cube or red cube. When I list the code, I will list it like this:
LT, RT, A, Up, Down, Left, Right, etc.
These are XBox 360 buttons, not keyboard buttons!
Key:
-LT---Shift Left
-RT---Shift Right
-A---Jump
-Up, Down, Left, Right---The Up, Down, Left, and Right directional keys, respectively
Anyways, let's start.
First, stand anywhere. Now put in this code.
RT, RT, LT, RT, RT, LT, LT, LT
This will reveal an anti-cube. Grab it to get 2 achievements right off the bat!
Achievements unlocked: Achievement Unlocked, Equal and Opposite
Awesome! Anyways, there are 4 easy-to grab bits outside. Grab them. Don't forget to shift!
The top 2 tiers of buidings should have the other 4 bits, forming your first cube!
Achievement unlocked: Get A Cube
There should be a chest on an island. Open it to find a key!
Enter the house on another island. This is Geezer's home! Talk to him for a farewell. What's with all the owl pictures...
Go to the house below the locked door.
Top Hat RoomShift so the fireplace is facing forward. Now shift twice and walk through the hole to appear in an area with a chest! It contains a key!
Go back to the main room and shift so that you can see the painting with the fez-donning people.
Code Alert!!! (From now on, I will put this when a code is needed.)
The painting reveals the code. Here it is.
RT, RT, LT, RT, LT, LT, LT, RT
This reveals an anti-cube!
Now go back outside and open the locked door with one of your 2 keys.
Boiler RoomGrab the map to obtain another achievement!
Achievement unlocked: Cryptographer
Code Alert!!!
This is impossible to solve on your own without the sunglasses, which you can only get on a NEW GAME +! Thankfully, I have the code!
Up, RT, Left, A, Right, LT, Down, RT
This reveals an anti-cube!
That everything in the village! Go outside and shift until you see some vines. climb them down to reach the door.
First StepsThere are 8 bits to grab here on your way up. They should be easy to collect. Go through the door at the top to enter a wierd room.
GatewaysThis room has many cube doors! You should have enough cubes to enter the 4-cube door, so do so now.
Ancient CityAnyways, return to the Gateways and go up top to enter the world of FEZ!
Part 3: Blue Skies and Crying Waterfalls (Blue Sky Zone --- Waterfall Branch)
The Blue Sky Zone is the biggest zone, and because of that, I am splitting it into branches. First, we will go to the waterfall branch. The door to it should be on the plane you entered in but to the left of the enterance.
Crying Waterfall (Waterfall Hub)First of all, there are some easy-to-grab bits to collect. Then, go to the statue and wait for nighttime. An owl will land nearby. Talk to it with the Left Shift button to get a vague clue.
Remember Geezer's owl paintings? They show 4 owls at different locations. When we talk to all of them, something may happen...
Anyways, the statue has a code.
This is a Tetris code. It holds shapes that represent different buttons. Anyway, here's the code!
Left, LT, Right, RT, Up, A, Down, RT, RT
Unlike other codes, this will not reveal an anti-cube but a secret door! Oooh!
Water ControlCode Alert!!!
The code is...
Left, LT, Left, Right, RT, Down, Up, LT
A door opens...
Beat BlocksThe platforms appear and disappear to the beat of the music. Climb up to the next big platform and shift to find a door.
Beat Tuning ForkStand on the tuning fork to hear vibrations from the left and right. They tell a code...
LT, RT, RT, RT, LT, RT, RT, LT
This reveals an anti-cube! Go back to the previous room and climb all the way to the top! Enter the door there.
Beat ClimbSmall portals are one-way gateways back to the current zone hub. Use this one now.
Back at the Blue Sky Hub, you must have realized by now that lowering the water cintrol lowered the entire ocean! Go back to the Waterfall, jump down from the entrance, and shift to find a door that was before hidden by the ocean! Enter! You are about to get your first red cube!
Security Question RoomThe pillar asks a question. The answer is METATRON. You must rearrange the blocks so that they spell Metatron BACKWARDS. They must also be evenly spaced on all planes. Shift to check their spacing. You can push the blocks and even pick them up with Left Ctrl! To softly put them down, press Down + Left Ctrl. Here's a picture I Googled to help out people who still don't understand the Fezian alphabet.
A red cube will now appear! Grab it!
Go back outside.There is a doorway on the ground that is blocked by a rock wall. Above it should be a bomb. Climb up, pick up the bomb, climb back down, and put the bomb by the doorway to blast it open! Enter.
Bomb Mine EntranceNow go all the way back to the Waterfall.
Go back to the bomb. You should see another door nearby that is blocked by a stone wall. pick up the bomb, use shifting to reach the door, and blow it up! Enter.
Infinity WaterfallCode Alert!!!
The platforms themselves are a Tetris code!
Right, LT, Right, A, RT, Down, A, Up
An anti-cube will appear where the cube was! Go back outside.
Now go all the way to the top of the waterfal to find a secret door in a tree!
Alphabet TreeAchievement unlocked: Mightier Than The Sword
And with that, we are finally done with the Waterfall Branch! Yay! Anyways, go back to the Blue Sky Hub.
Part 4: Something Rings A Bell... (Blue Sky Zone --- Bell Tower Branch)
Before we do anything else, there should be a door at the Blue Sky Hub that was once hidden by the water. Enter it.
Black Monolith RoomFirst of all, there should be a door below you. Enter it.
CorruptionGo back to the Bell Tower and shift 180 degrees to find another door. Enter.
Lone Tree IslandA 64-cube door! It should be obvious that we can't do anything here at this time. Go back to the Bell Tower.
Climb up the bell tower (collecting some bits along the way). Reach the bell for an anti-cube puzzle!
Code Alert!!!
The symbols on each side of the bell represent Fezian numbers! Ring (Left Ctrl) the bell...
1 time...
6 times...
3 times...
and 10 times to get...
an anti-cube! Climb above the bell to find a door. Floating Walls
http://www.youtube.com/watch?feature=player_detailpage&v=ueOnlRxZhmk#t=56s
Afterwards, you get an anti-cube!
Go back outside and climb to the top, collecting bits along the way. There's a door at the top. Enter.
Donut WallPart 5: How Can Arches Float? (Blue Sky Zone---Broken Arch Branch)
Shift until you can see a broken arch in the distance. Enter the door in that plane.
Broken ArchClimb to the top. There are some bits along the way. Bypass the door for now and keep climbing. At the top is a chest with a key. There is also another chest, but we cannot reach it at this time. We need a certain map from later in the game (or wait until New Game + for the flying cheat).
Go back down to a crate you can pick up. Put it on the pressure switch to reveal a secret door!
Floating BlocksPart 6: A Light to Guide Us (Blue Sky Zone---Lighthouse Branch)
First, there is a door below the lighthouse. Sublighthouse Tuning Fork
Code Alert!!!
Stand on the tuning fork and use this code.
LT, RT, RT, LT, LT, LT, RT, RT, RT, RT
This reveal an anti-cube! Go back outside. Go to the statue-obelisk-looking-thing.
Code Alert!!!
You need sunglasses to see the code on the ground. The code is this.
Up, LT, RT, Up, LT, Up, RT, Up
Another anti-cube! Grab the bit by the trees, then use a key to go inside the lighthouse.
Lighthouse InteriorI myself did not find this code. It was found by Steam user Dracula (umbrella symbol). Here's the code.
RT, RT, RT, LT, RT, RT, RT, LT
Congrats on another anti-cube! Go back outside and turn the crank once. Start climbing up and collecting bits. This area is called Blue Sky Exit for a reason. Going through the door at the top will lead you to a new zone!!!
Part 7: A Cube Assembly Line! (Industrial District)
There are 2 houses you can enter. They are easily identifiable as a brown block with a door on it. Each one has one bit. Afterwards, face the plane with the big smiling face and shift one right. Enter the door on that plane. Windmill
NOTE: One of those mysterous owls appear here. Wait until nighttime and then talk to it for something to happen...
Enter the windmill.
Windmill InteriorWait for the door (shift to find it) and the turning pole to line up to form an entryway.
Windmill Secret CavePart 8: Intermission (1st Playthrough Ending)
NOTE!!!: We are getting to the point in which we have about 32 cubes and anti-cubes total. We are now going to work on completing our first playthrough so that we can start New Game +. First, let's start the sewers.
Sewer EntranceIt's the right tetris code on the blackboard. The code is...
Up, Left, RT, A, LT, Right, A, Down
This reveals an anti-cube! Once you found everything, go back to the Gateways and enter the 16-cube door.
ZuEverybody here speaks Fezian. Wow. Anyways, before anything, DO NOT ENTER THE 32-CUBE DOOR YET. It's a point of no return. We don't want that yet. First, collect the two bits outside. Then, explore the rooms. Some have bits, some don't. There is also a room with a chest that contains a key. Although it looks like it, there are no secrets in the owl room. There is one other room that's special. Past Throne
Code Alert!!!
The code is on the wall. You can only see it through the sunglasses. Input the code while on the throne itself and facing forward. The code is...
RT, RT, LT, RT, RT, RT, LT, LT, RT, LT, LT, LT, RT, LT, RT, LT
This reveals an anti-cube! Once you've found everything, enter the 32-cube door.
Star GateEndgame
Gravity is sharply reduced. Climb to the top. Jump into the white part of the floating cube. The game will "crash" again.
Once "reloaded", Climb to the top of the village. The graphics will change. This is normal. Once at the top, wait.
After a long cutscene, the credits roll. You also get an achievement!
Achievement unlocked: Kill Screen
After the credits, the main menu will appear. Choose your save file. Choose the new option called "Start New Game +".
The game will start the same, but instead of a fez, you get some sunglasses! These babies allow you to look into first-person mode!
Once the game "reloads", you will find all of the items you have collected thus far back in your inventory.
Congratulations! We're half-way done!
Now we are going to go backtrack for some missing stuff. Go to the Broken Arch Hub. Go to the top. You should see a chest on a farawy platform. We are going to use a cheat to get it.
Press Up, Up, Up, and then Up + Space to start flying upwards. Let go of Space while still holding Up to start falling. You can move left or right while falling. You can hold Space again to start going upwards again.
Use this cheat to float up to the platform and open a chest with an anti-cube!
Now go back to the Black Monolith Room.
Black Monolith RoomThis one is complicated. Use the sunglasses to look at the floor. There are two swirls. You need to stand on the swirl center that is just an empty square. Shift and look to line it up. The code is:
Up, RT, Up, A, Down, LT, Up, Down
A black monolith will appear. Position yourself on the other swirl center and input this code:
Down, Down, LT, RT, RT, A, Up
A red cube will appear! Grab it!
Now go back to the room right before the Industrial District, with the spinning ladders. Go to the top. Use the flying cheat to reach the chest high above. It contains an anti-cube!
We're done backtracking! Time to go back to the Sewer Hub!
Part 9: It Stinks Down Here! (The Sewers)
Back at the Sewer hub, grab all the bits if you haven't yet. Go through the bottommost door.
Hidden Sewer Treasure RoomGo back. Go up the ladder next to you. Enter the door under the warp gate. Sewer Hallway
Stand on the tuning fork and use this code.
LT, LT, LT, RT, LT, RT, LT, RT
This reveals an anti-cube! Go back. Climb up to the next tier and enter the door in that tier.
Sewer Geyser Treasure RoomCode Alert!!!
The code on the door is...
Right, Up, Left, Down, A, LT, RT, A
This opens the door! Enter it. Once entered, shift left to find another door to enter.
Lava Tuning ForkHere's the code.
LT, LT, RT, LT, LT, RT, RT, RT
This reveals an anti-cube! Go back to the previous room.
Lava ClimbFirst, climb the ladders and vines unitil you reach the vine wall. Avoid the glowing red blocks by shifting. After some more ladders and vines, you reach some rotating platforms. You need to climb on them when it's horizontal, and jump off of them when it's vertical. Finally, stand on the striped platform and wait for the lava to rise. The platform will float the rest of the way up. Avoid the glowing red block during the ride. Once the lava stops rising, jump to the door and enter it.
Lava Skull RoomIf you want to know why this is, please read the Patch 1.07 section of this guide.
Code Alert!!!
Scan the QR code with a phone to decrypt the code, which is... (Thanks to Power of Seven for finding the code.)
RT, RT, LT, RT, RT, RT, LT, LT, RT, LT, LT, LT, RT, LT, RT, LT
You'll get an anti-cube (if possible)!
Anyways, after that, the Sewers are completed! Use the warp gate in the Sewer to go back to the Blue Sky Hub. There's a door in the tree above the warp gate! Enter.
Part 10: An Archeological Find! (Ruins of Zu) Part 1
Code Alert!!!
The tetris code is on the ground on a nearby platform. The code is...
Right, RT, Left, LT, Left, Up, Down, A
This reveals an anti-cube! Enter the door right below the obelisk.
Tree Treasure ClimbCode Alert!!!
The code is on the ground next to it. It's...
LT, A, RT, Up, Down, LT, RT, A
This reveals an anti-cube! Go through the next door.
Divine Statue Roomhttp://i.stack.imgur.com/AIWUD.png
It reveals an anti-cube! Go back outside and enter the door in front of the statue.
Temple CaveCode Alert!!!
The code (on the floor on another platform) is...
Left, Left, Down, Down, Right, Right, Up, Up
This reveals an anti-cube! Enter the next door.
Ruins of Zu HubThis place should seem familiar. Anyways, go through all doors that are not on an island by itself. Most lead to bits. Enter the crumbled 32-cube door for some more bits. One room is special. Zu QR Room
Owl Alert!!!
Wait until nighttime and talk to the owl that lands here. This is the 4th and last owl.
Enter the door embedded in the tree.
Tetris Rosetta Stone RoomCode Alert!!!
The code on the pillar is...
Up, A, RT, LT, A, Down, LT, RT
This reveals an anti-cube! Go back outside and enter the temple.
Planetary CorridorAchievement Unlocked: A Numbers Game
Go back outside and climb to the top of the temple for a cube. Use the blocks with eyes on them. When they line up. they close together. Go back to the Observatory. Climb to the top, collecting the bits along the way. Enter the door to the building.
Telescope RoomCode Alerts!!!
The tetris code are in the sky which you can see with the telescope. The code is...
Right, RT, Left, RT, RT, A, A, Right
This reveals an anti-cube! Now for the red cube. There are two stars that blink in a certain pattern that translates to binary code that translates into the code! o_o Honestly, I just looked this code up on the Internet. :( Sorry! The code is...
RT, LT, LT, RT, RT, LT
This reveals the final red cube! Go back outside and climb to the top of the building to grab another cube. Use the small portal to go back to the Ruins of Zu Hub. Go through the highest island door to continue.
In the next area, use the eye blocks to get up to the next platform. Once on that platform, Shift a couple times to find a door to enter.
Museum ExteriorAchievement unlocked: Haikus not Epics
Go back to the area before the Museuem.
This section is so big that I maxed out how much content I can put on this section! I will now carry on to Part 2.
Part 10: Ruins of Zu Part 2
Each side of the clock is its own clock. When a clock reaches the 12 o'clock position, an anti-cube appears. You can change the PC clock to make it faster. What makes the four clocks different are how long their cycles are.
The red one has a cycle of 1 minute.
The blue one has a cycle of 1 hour.
The green one has a cycle of 1 day.
The gray one has a cycle of 2 days!
Just press Alt + Tab to minimize the game and change your PC clock to get these anti-cubes. Grab the four anti-cubes when you can.
With that, we are finally done with the Ruins of Zu!
Part 11: Is This Lordran? (The Catacombs)
Go back to the Tree Climb area and enter the cabin.
Creepy CabinAchievement unlocked: Warp Zone
Anyways, grab the bits in this area. Enter the lowest door (not the one you entered through).
Owl AltarOpen the Tab Menu and go to your maps. Four of these maps are used for this puzzle (the grid-looking ones). There are Fezian numbers on each map that tell you which doors to enter at which order. Where you exit out is random. What matters is not what doors you exit from but what doors you enter into. If you want help, here's a link to a video.
http://www.youtube.com/watch?v=l4C9RqBn7j4
Anyways, entering the fourth correct door will take you to a secret room!
Blood LakeAchievement unlocked: Phrenologist
Go back to the Catacombs Hub and enter the door above the warp gate.
Rotating Skulls RoomThere are 4 skull statues you can rotate by grabbing with Left Ctrl and shifting. Make them all face the same direction to reveal the next door.
Secret Skull Room (also known as the BIG Finale Room!)Achievements unlocked: Hexahedronaut, Sum Total
However, it's not over yet! There are a couple more things you can do.
Part 12: What Now? (Post-Game)
Now that the game is complete, we can do a couple extra things.
First, return to the area with the 64-cube door. If you forgot how to get there, Go to the Blue Sky Hub and enter the Bell Tower Hub. As soon as you enter, shift 180 degrees to find the door to the area with the 64-cube door.
64-Cube Door IslandLastly, having all 64 cubes unlocks an alternate ending! To watch it, Just go back through the Star Gate like the normal ending.
And with that, WE ARE DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sorry it took so long to finish this guide, but it's finally done! Thanks for reading!
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