A few tips for the early chambers.
Chamber One
+If the ammonomicon entry for the gun you're using says 'semiautomatic': SPAM CLICK MOUSE 1. It fires faster and reloads become easier.
+ For explosive gundead like the (red) Nitra, and the (green) pinhead, it's often worth leading them to a packed cluster of enemies and then attacking them. However, DON'T get backed into a corner while doing this.Look around the room for a gun-singer, these guys don't shoot you but they improve the stats of other enemies. Make him a priority target.
+ You can interact with highlighted objects, try pulling a lever or Pushing a barrel (preferably the water kind).
+ You can roll over these tiny blobby bois.Hovever some chests blow up upon destruction so maintaining a safe distance is advised.
+ If you find yourself on fire, poisoned, et cetera, repeatedly dodge-roll until the floating indicator above your head disappears.
+ Do not fire your weapon in the shop.+ Play through the tutorial again if you feel like you're missing something.
+ Look up keybindings in the controls section of options to edit something to your preference or figure out buttons you may not have tried.
+BookletsIf they fire off an R or N, Dodge sideways.
If they shoot in a ring, dodge-roll towards them.
Blue booklets fires a ring that ripples out slowly. + The different varieties of bullats lock on to your position and rush at you. They have low health but are invulnerable when they charge at you. Among them the ghostly one (spirat) is the most deadly as it can feint fake charges and rush again and again from different angles.
+ During boss fights, try to look more at your character model rather than at the boss. Instead look at the boss through your peripheral vision and just focus on avoiding damage.
+ Don't dodge-roll too much, learn to sidestep bullets.
+ Have fun.Chamber Two
New Foes
+ Bullet sharksThey are invulnerable when closed.
They have fancy golden lasers and appropriate sunglasses.
Same strategy as regular snipers except when the bullet hits the wall next to you: In this case, you should roll towards the point of impact so as to escape the flak. + Chancebulons
Only by killing the invisible puppeteer will it really die.
General tips
+ Keys are very valuable.
+ If you find a cell key+ Understand the length (I mean physical length and time duration) of your dodge-roll.
+ Push a (?) table into a pit.
+ Push a guy into a pit.
+ Don't get pushed into a pit (last one i swear).
+ My sense of humour is the pits.
Moving beyond
The enter the gungeon wiki[enterthegungeon.gamepedia.com] is a valuable resource.
There are advanced guides that describe hidden mechanics like curse, coolness, etc. Try reading them when you get ahead in the game (chamber 3 or 4): Just click on these dumb faces:
Please rate up if you liked the guide (it gives me validation for the 6 hours I spent making it.) If not, comment why and I'll improve the guide.
Cheers, good luck.
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.