Animation Previews

Paint the Town Red4 · 87 ratings2.4k views112 favorites4 min readby wamcrash999Updated 28 Feb, 2022View on Steam ↗

Default Idle

Barbell Idle



Generally the target would be holding a

Generally the target would be holding a Barbell

Bar Lean

Bar Lean Drink + DrinkRight

Behind The Bar

Front Of Bar


Empty



Only difference between Drink and DrinkRight is obviously what hand is holding a drink and the other one being rested.

Generally the most fitting cup for this animation is the

Only difference between Drink and DrinkRight is obviously what hand is holding a drink and the other one being rested.

Generally the most fitting cup for this animation is the mug from Biker Bar.

Bench Press



Ideally the weapon choice you want to use for this is the Barbell with Weights.

There is no way currently to let the barbell rest on the handles and the target grab them.

Bodyguard

Arms Crossed
Arms Open


Occasionally switches between the two in-game.

Boss Chair Sit


For some reason this animation is buggy considering the actual boss chair just gets shoved.

This is how it looks in the actual scenario for Disco:

Chair Sit

Cook Chop



Ideally a cleaver or knife is best.

Cook Sniff

Cook Wait



Pretty much just the Default Idle pose.

Couch Sit + Smoke

Dancing Basic

DancingIntoIt + Travolta


The two on the left are DancingIntoIt while the two on the right are DancingTravolta

The only little difference between the two is one has a chopping motion towards the face and the other does not, according to an user I put in the credit section.

DJ

Drums

Fetal + Guard Beating


On the left is them separate, on the right is them together.

Guitar1 + Guitar2


If you couldn't tell the difference, Guitar 1 plays faster while Guitar 2 plays slower.

Pimp


Pretty much the Bodyguard pose but their arms stay crossed forever.

Pool Idle + LineUp + Complain


Left = Pool Idle | Middle = Complain | Right = LineUp

Example:

Rail Lean


Primary example of it in Biker Bar (though it is a bit off for some reason):

Stand Drink + DrinkDrunk_ClayMug


Left = StandDrink | Right = Drunk Version

Stool Sit


For some reason there are two in the list, the first StoolSit doesn't work.

TableLeanDrinkLeft_Mug



Primary example of this in Biker Bar though the prop used isn't good in the level editor as it gets pushed out the way like the boss chair:

TableLeanDrinkRight_Bottle



Primary example of this in Biker Bar, similar problem to the DrinkLeft version:

ThreatenChoke_Dagger + ThreatenChoked


Left = Separate | Right = Put Together

Generally the choker would be holding the dagger from Pirate Cove.

Treadmill

Upright Sit


Works in really any chair you can freeze as a weapon or you can use it on any platform like the original way it's used in Pirate Cove

Example of it used in Pirate Cove:

WallLean

WallLeanDrink_Cocktail


I'm not really sure what this animation is but they sure aren't drinking any of them.

WallLeanSmoke

Boxing

Carve


Turns out this animation is from Pirate Cove, thanks to the person who said this.

SaloonBarkeepCleaningGlass


Ideally the bartender/cleaner would be holding a glass from Saloon

SaloonBarkeepLeaning

SaloonCashier

SaloonChairSleeper

SaloonPatronLeaning

SaloonPokerPlayer1 + 2 + 3


Example:

SaloonSawing

SaloonSweeping


Ideally you would want the target to hold a broom OR a mop works too for this animation.

Saloon Tub

Accordion + AccordionAir


Left = AccordionAir(No Accordion) | Right = Accordion

Bed1 + Bed2


Left = Bed1 | Right = Bed2

Example:

BriefDesk1 + 2 + 3


Left = 1 | Middle = 2 | Right = 3

HighBackChair1 + 2


Left = 1 | Right = 2
Similar to BossChairSit, the chairs with handles for this are props so they just get pushed out.

LunchTableSit1 + 2 + 3


Left = 1 | Middle = 2 | Right = 3

Example:

MedBed

MicrofichePose1 + 2


Left = 1 | Right = 2

Observing

Operating

RepairLow


In Beneath, the wrench is their other hand, so this one might be a bit bugged for now.

SeatedLegCrossed

Shower

Student

TabletIdle


The target is supposed to be holding a Tablet like they do in Beneath but as of right now in the level editor, they do not.

TeacherIdle

Toilet

VRBox



Seen in the facility room sitting in a chair with the VR Helmet on, however the VR Helmet is not in the game currently and there aren't any props that fit this animation's position.

Update Logs + Credits

10/8/2020: Guide finished.

10/16/2020: Fixed TabletIdle and TeacherIdle having the same image by mistake and changed the description for Carve, credit to the user below for mentioning it:  01/04/2021: Updated the DancingIntoIt + Travolta descriptions and the LunchTable & BriefDesk descriptions. Changed "Update Logs" to "Update Logs + Credits", credit to the user below for mentioning it:  01/21/2021: Updated the UprightSit description. credit to the user below for mentioning it, also updated overview description to include one more sentence. 01/25/2021: Fixed the LunchTable GIF not being the correct one by mistake as well as reverted the descriptions back to before for the LunchTable and BriefDesk, credit again to the same user who mentioned it before: 06/30/2021: Changed Bodyguard: Arms Crossed from a GIF to a PNG, Removed the incorrect original reference image for UprightSit and replaced it with the correct one, Removed the user credit in the description and the statement saying "There are two UprightSit animations" as that is no longer the case anymore (Will still keep the image of the user mentioning it before in the Credits section however), Changed SaloonTub from a GIF to a PNG, Made the Shower GIF appear closer

07/26/2021: Updated VRBox description.

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