Cheezy Savegame
Not as planned
When I created this, I did testing and fixed some wargear problems and squad problems.
After the @Meat Miracle comment, I tried this one again after a few years and now see that something went wrong. Messed skills. As they said. And as I see it, it's a (new?) game limitation. Looks like squads have a limit to simultaneously active and passive ability.
This save is pointless now. It's not just a pile of wargear but absolutely broken game logic...
When I created this, I did research on how this game uses save and what I need to improve heroes. The game uses hex values for personal stats. Something like Force Commander 12 1 2 3 4. Level 12, stamina 1, melee 2, range 3, will 4. You change these values, save save file, load this save, and the game adds the ability to each hero when you load the map. You may even go beyond - in-game, you have like 20 (or 22) points max. You may set set 255 and have not just 540 energy but 1710. For this one, I do 20 (22) max value.
Download
Intro
NO MORE!
All stats unlocked
All lore items unlocked
I added 982 items from original Aurelian Cruzade and Chaos Rising. Some of them was bugged with I removed. Most of them here. Take a look
- "Gilroy's Proof" Lighting Claw grant you 100% ranged resistant.
- "Self-Repairing Multi-Melta" passive self repair (+25.0) for your honored Davian Thule.
- There plasma-gun with force your enemy to fight each others.
- And chaos melta pistol.
Corrupt and Purify
Jonah low level
Some freeze at start.
If savefile lost - feel free to PM me)
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