Dragon Ball Xenoverse 2 Guide: Beating Challenge Quest 13
Intro
The demonstration hides a bunch of useful info for it and just expects you to figure it out. Here is what I figured out so you all aren't forced:
Debunking the Mystery:
These are the important points going on behind the scenes. Once I figured these out the quest was much less frustrating.
- Input timing sequence is very short. If you wait to long it will reset the combo input to beginning.
- If the combo input resets your mentor refills all stamina.
- Your mentor has 3 evasion moves during this. Can Rise Up, (leap forward), and (leap backwards)
- Combos either are random or feel random. What I mean by that is when you hit your mentor then your mentor will go flying and you'll chase after. The animation felt random to me, but could have been the angle of impact and different heights of characters. Additionally the angle your mentor will fly in after your dash feels random too.
Forward + Light Punch (x on controller)
Ok, with all that said I had a ton of trouble with the forward + light punch (x on controller). Sounds like most everyone else did too. There are 2 things to watch out for when pulling this off:
If you are facing your mentor then you'll do a charged light punch (forward + light punch), but if you are facing away from your mentor then you'll do a back attack.
In order to pull this off try pushing forward + light punch once while you're dashing. If you do it to early your character will just be standing there when screen changes. If you do it late enough your character will either attack behind them, do a light attack in front of them, or they'll charge the attack up and attack in front of them. Any of those results are fine (it all depends on the angle your mentor is flying towards you after the dash). Keep at it until you have the timing down for landing the attack as early as possible.
Final Thoughts
That was the hard part. The timing of the rest of the combos is a bit random too, but no where near as hard, or repetitive to try, as figuring out how to pull off Forward + Light Punch in the combo(s).
IMO the game devs should have automated your character moving but freeze at the moment you need to press the attack button(s) one time. Then repeat doing the combo again, but leave it like it is in game. That would clue you in on when to hit the buttons and remove SO MUCH guess work.
OR just make the timing window wider....... Good luck!!!
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