Enchanting Guide and Locations
Enchanting Overview
Enchanting in Torchlight 2 is relatively simple with much less risk than the first game. All you need to do is give an enchanter an item and he is guaranteed to give you an enchantment on it for a fee. However, efficiently spending money on enchantments as well as getting access to the ones you want can take a bit more knowledge than you are given.
It's important to note that it will cost money to remove an enchantment as well as adding. It also becomes more expensive based off the item quality and how many enchantments it already has. Every enchanter has a maximum number of enchantments they can put on one item (the highest in the game is 4).
At the most basic level there are two types of Enchanters found throughout Torchlight 2:
Standard Enchanters -
They can be found in town, you'll get access to the first one part of the way through Act 1 after saving him. They'll always be present in town and always give you access to their services. They give you basic enchantments and aren't extremely powerful.
Wandering Enchanters -
They can be found wandering maps throughout the game. There's many types with various chances of appearing, they generally have more powerful enchantments and specific services. After using one they will walk off and leave the map. They have a 20% chance to do a powerful enchantment which will make the enchantment about 50% more powerful.
If you don't think things through you can find yourself spending hundreds of thousands more than you would have had you planned ahead for your gear. It can get expensive later on. There's some important things to remember when enchanting.
- Make sure the Enchanter offers enchantments that you want on the item, otherwise you could just waste money putting it on and then even more removing it.
- If you plan on keeping a good item don't add the enchantments you want before removing any you're unsure about, it costs more money with more enchantments to keep adding more.
- If you find a Wandering Enchanter you were really looking for DO NOT click on him right away. Think through what items on you are ones you want enchanted, if you have anything in storage you want his enchantments for, and if you need to grab more gold. They'll still be there when you get back as long as you leave them alone.
- If you're not in a hurry to get rid of enchantments or put new ones on an item, put it off in case you find someone who will remove them for free.
Enchanters
Here is a comprehensive look at all the Enchanters throughout Torchlight 2 from most common to rarest.
Location: Estherian Enclave (Town - Act I) Enchantments
- Standard
Location: Zeryphesh (Town - Act 2) Enchantments
- Standard
Location: Imperial Camp (Town - Act 3) Enchantments
- Standard
Location: Minehead (Town - Act 4) Enchantments
- Standard
Location: The Mapworks (Endgame) Enchantments
Armor:
- +3% to Random Element Damage
- 1% to All Damage
- +4-5 Mana
- +91 Health
- +8 Random Attribute bonus
- +29 Health/sec for every monster within 3 meters
Maximum Enchantments: 2
Location: Elemental Oasis Floor 2 Enchantments
All Items:
- Charge rate increased by 7% (Max 13% on one item)
- Random Element Damage Taken is reduced by 4%
- +7% Melee Weapon Damage bonus (necklace, ring, belt)
- +7% Ranged Weapon Damage bonus (necklace, ring, belt)
- +7% Wand and Staff Damage bonus (necklace, ring, belt)
- -5 to -12 to all item character stat requirements (helmet, gloves)
- 4.1% faster movement speed (leggings, boots)
- +3% Cast Speed
- +4% Dodge chance
- Conveys (item level based and random) Elemental Damage over 8 seconds
- +31% Damage to secondary targets (melee except claw, staff)
- 7% Damage bonus when dual-wielding (one handed)
- 8% reduction in Fumble Chance
- 3% chance to cast Call Forth the Skull on kill
- Conveys 6.1%~6.3% chance to immobilize Target for 6 seconds (ranged except pistol, wand)
Maximum Enchantments: 2
Location: Ship Graveyard in the Salt Barrens Enchantments
Armor:
- Poison Armor
- Poison Damage Reflected
- Poison Damage Taken is reduced by X
- +% to Poison Damage
- Poison Damage
- Conveys X Poison damage over 5 seconds
- 5% chance to Poison
Maximum Enchantments: 3
Location: Random (Chance: 100) Enchantments
Weapon:
- 3% to Random Element Damage
- + Random Elemental Damage
- HP/MP Steal
- 5% Stun
- +10% bonus to Critical Damage
- +5% chance to Execute
- 1% to Critical Chance
- 3% Elemental Damage
- 1%-2% All Damage
- 1% Full Heal on Kill
- +2% attack speed
- +6 physical damage
- +7 physical damage
- +3% damage bonus when dual-wielding
- Conveys 15 physical damage over 5 seconds
- Conveys 20 physical damage over 5 seconds
- Conveys Silence for 1 second
- -4 to all armor per hit
- -6 to all armor per hit
- +15% damage to secondary targets
- 1% Increase in magic-finding Luck
- 2% Increase in magic-finding Luck (Belt)
- 1-2% Increase in the amount of Gold found
- +2-3% (Random Element) Damage
- +4 Ice Damage
- +3 Physical Armor
- +3 Electric Armor
- 2% (Random Elemental) Negation
- 2% Damage Negation
- +2 Dexterity Attribute Bonus
- +2 Focus Attribute Bonus
- + (Random Attribute bonus)
- +X to Mana (Gloves, Belt)
- +3% to Mana
- +0.3 Mana recovery per second (Gloves)
- +18-50 to Health (Gloves, Belt)
- +1.8-2.2 Health recovery per second (Gloves)
- +(?) (Random Elemental) Armor
- +(?) Physical Damage Reflected
- ?% Summon Shadowling
- HP/MP Recovery in Proximity
- 5% Stun
- 5% Full Heal on Kill (Necklace)
- 1% Full Heal on Hit by Enemy (Necklace)
- +5% pet and minion Damage (Gloves, Belt, Armor, Pants)
- +5% pet and minion Health (Gloves, Belt, Armor, Pants)
- +2% cast speed (Gloves)
Maximum Enchantments: 3
Location: Random (Chance: 30) Enchantments
Armor:
- Poison Armor
- Poison Damage Reflected
- +% to Poison Damage
- Poison Damage
- Conveys X Poison damage over 5 seconds
- 5% chance to Poison
Maximum Enchantments: 3
Location: Random (Chance: 30) Enchantments
Armor:
- Fire Armor
- Fire Damage Reflected
- +X% Fire Damage
- Fire damage taken is reduced by X%
- Fire Damage
- Conveys X Fire damage over 5 seconds
- 5% Chance to Burn
Maximum Enchantments: 3
Location: Random (Chance: 30) Enchantments
Armor:
- Ice Armor
- Ice Damage Reflected
- +% Ice Damage
- Ice Damage
- Conveys X Ice damage over 5 seconds
- 5% Chance to Freeze
Maximum Enchantments: 3
Location: Random (Chance: 30) Enchantments
Armor:
- Electric Armor
- Electric Damage Reflected
- +% Electric Damage
- Electric Damage
- Conveys X electric damage over 5 seconds
- 5% Chance to Shock
Maximum Enchantments: 3
Location: Random (Chance: 30) Enchantments
Armor:
- X% increase in magic-find Luck
- X% increase in the amount of Gold found
- X% increase in the amount of Experience gained
- X% reduction in Fumble Chance (Armor)
- X% increase in magic-find Luck
- X% reduction in Fumble Chance (Weapon)
- X% Critical Hit Chance
- X% Bonus to Critial Damage
Maximum Enchantments: 3
Location: Random (Chance: 30) Enchantments
- X Random Attribute boost
Maximum Enchantments: 2
Location: Random (Chance: 15)
Maximum Enchantments: 4
Location: Random (Chance: 10) Enchantments (free disenchantment)
- Random
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