F-16 Fly And Shoot Something Down In Minutes
Introduction
The legendary F-16 Viper is here to fly in DCS! Over 4,600 F-16 aircraft have been built since production was approved in 1976 - but they still cost a lot so try not to crash them :-)
If you are unsure how, I have a control setup guide as well.
It's fine to fly with a keyboard, but it is a bit tedious and you will have a lot more fun with even a basic joystick.
If this doesn't turn labels on, then once in the mission, you can press LShift + F10 to toggle labels on/off any time.
The Mission
The mission is simple:
- Start your F-16 Viper
- Fly towards Waypoint #1
- Destroy any targets of opportunity.
- Return to base when you are out of ammo or fuel.
The aircraft in this mission become progressively more challenging. Starting with a simple fuel tanker, to planes armed with only guns, all of the way to a formidable Su-27 armed with all manner of missiles.
I've prepared a mission which can be played single or multiplayer. Please download this mission, and save it somewhere easy to access, as you'll need to load it up in DCS World.
https://www.dropbox.com/s/i79lfmbm2e72998/The%20Danger%20Zone.miz?dl=0
The mission file most likely ended up downloading into C:\Users\ X \Downloads folder. So browse to there thru the DCS menus. Double clicking the .. two dots will send you up one folder.
Feel free to pause the mission anytime (even in multiplayer if you are the host) with PAUSE-BREAK key on your keyboard (above PAGE UP / PAGE DOWN).
Start Up
Bring throttle into idle (RIGHT SHIFT + HOME) and engine will spool to >60% RPM (idle)
Look at the Avionics Power panel near your right hip
Turn the MDS LVT knob to ON
Rotate INS knob to STOR HDG
Set F C R to ON position (Fire Control Radar)
- Turn ON all of the sliver switches on the top row(DON'T TOUCH THE JETT SWITCH, this will jettison your flares and chaff) and turn ON the left side column of switches to enable the MWS and JMR (missile warning system, and jammer)
- Set the MODE knob to MANUAL position
Set MASTER knob to NORM
ANTI-COLL knob to A
FLASH switch to STEADY
WING/TAIL to BRT
FUSELAGE to BRT
Taxi to the runway
Now slowly increase the throttle just enough to start moving. Then move it back to idle again. Take it slow, we will go fast soon enough. You don't want to tip the plane over after all of that work getting it started up! Add speed little at a time.
Brake with W
Steer Left and Right with Z and X
Turn right and follow the white line to the runway.
Stop just outside of the run way. Look left and right to make sure nobody is landing.
If it's clear enter the runway and park on the white line in the middle.
Take Off
The next most important thing is to know where to see our speed and altitude. If either of these drops to zero in flight, then you're going to have a bad day.
During take off, we want to accelerate our plane so that the speed reaches about 200 knots. This will give us plenty of lift.
Give the plane maximum throttle, and let the afterburner loose! When the speed is >200 gently pull back on the stick, and let the plane lift itself into the air. A nice shallow angle is fine until we clear the runway.
Reach about 3000 feet altitude.
Navigation
Now ease off on the throttle, or the afterburner will drink all of our fuel. Anywhere between 80% and 100% RPM will be fine. Add more or less as you need. Anywhere between 300 and 500 knots is a good cruising speed.
We want to fly to waypoint #1
You can also see on the right MFD screen our plane and a line indicating which way to go. Just follow the line like you would with a GPS.
Once you get to waypoint #1 you should see some targets flying around. Some high up, some fairly low. They are invading our airspace, and they have been warned. We need to shoot them down.
Combat
These have a very long range, so you can shoot right from the 10nm distance as soon as you have a lock. Fire a missile by holding SPACE + RIGHT ALT until a missile shoots.
FOX THREE!
Click the button next to the missile name on the right MFD screen and it will switch to the next missile type - we want to select the listing named 2A-9X (we have two of them hence the number 2 at the start)
Make sure you set the missile to COOL on the right MFD to prepare the missiles for firing (if set to WARM)
Press and hold SPACE + RIGHT ALT until your missile shoots. FOX TWO!
(to fire again, you must press C again to uncage the next missile's seeker)
Landing
On the ICP use the up and down rocker switch select waypoint #2
2 will be displayed on the corner of the DED
Distance to waypoint #2 will be displayed on the bottom right of the HUD
The right MFD screen will draw the line which you should follow - which is important to follow so that you don't approach the runway sideways.
Landing is worthy of a tutorial of it's own, but let's see if we can wing it.
When you are about 10nm miles from the destination, slow down to about 250 knots by throttling down, and using the speed brakes or air brakes. Hold Left Shift + B until the speed brakes are extended fully. You can hear the extra wind noise from them.
Descend to about 2000 feet.
Press G to lower the landing gear.
You want to sail in nice and gently, and flare before touch down so that your back wheels touch first.
When you touch down hold W for wheel brake.
If you're still in one piece, then enable nose wheel steering again (S key), and park the plane somewhere appropriate. Well done. Hope you had fun :-)
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