First Assassin, Tyto
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Pros & Cons of Tychus
- Really fast running/sprint speed
- Small hitbox
- Good melee combo
- Great stamina pool
- Can use both (RMB) Swoop and (Q) Blade Dance to bail on fights
- Good utility upgrades that complement high mobility harass playstyle.
- Relatively short cooldowns
- Weasel on shoulder
Tiedoh Cons:
- (E) Fang is a pretty weak initiation/poke tool
- Too many abilities that inflict Bleed. Remember that multiple applications of the same degen effect like Bleed, Burn, Freze will only add an extra 10% of their DOT! So hitting an enemy with both (E) Fang which bleeds for 30 and (F) Blur which bleeds for 100 at stage 1 will Bleed for 103 a second. Combinations of Degen effects will stack however.
- No significant burst damage
- Small health pool and reliance on mobility make him very susceptible to CC(Stun, Daze, Launch, Slow)
- Missing one arm
High Mobility Tyrone Build
This build is for beginners who will benefit the most from T-Bone's high mobility. It's also great because you won't have too many things to think about while you run around like a maniac fight.
The order in which you upgrade varies, mostly due to who you are fighting. Facing a lot of CC? (Pakko, Wu, Rutger, Xenobia) I recommend the Swoop upgrades. Bullets flying in your face? (Mozu, HK, Beckett, Voden) Pick up the Blade Dance upgrades. It's not complicated, build against the person that is ruining your fun.
- Easy Strider - Utility upgrade to help you run all over the place.
- Kith and Keen - Vanilla upgrade to (LMB) Talon.
- Skirmishing - 2nd Utility upgrade to complement hit & run playstyle.
- Swoop de Loop - Upgrade for (RMB) Swoop that makes it fantastic for escapes.
- Swooping it up Clash Upgrade - Extra stamina gain after (RMB) Swoop to guarantee sprint afterwards. (Remember that your Clash Upgrade is FREE at level 5 and does not consume an upgrade point.)
- Free as a Bird - Second upgrade for (RMB) Swoop that instantly negates almost all CC effects & Degen, annoyingly does not negate Daze.
- Windborne - Upgrade for (Q) Blade Dance that improves mobility even further.
- Hard Target - Upgrade for (Q) Blade Dance That shuts down ranged heroes. (Remember that this ability grants Reflect which fires reflected projects back at their originators unlike Deflect which bounces them off you randomly.
- Talon & Fang - Upgrade for (LMB) Talon that improves it after you hit something with (E)Fang. It's great because the buff is substantial and doesn't require much effort on your part.
- Pounce - Upgrade for (E) Fang that gives it a little more power. (The extra 150 damage is not added to the roughly 70 damage on hit that it already does, but instead replaces it, making the upgrade description a little misleading.)
- Gnawing Out - Upgrade for (E) Fang that Cracks Armor giving you a stronger follow up on that target.
Thanks for reading! Any questions, comments, or critiques are welcome.
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