GSC Game World in Chernobyl. S.T.A.L.K.E.R. dev’s notes, 2002
Introduction
Twenty-two years ago, 29 March 2002, a team of young devs from Ukrainian company GSC Game World made the trip into the Exclusion Zone of Chernobyl Nuclear Power Plant. Very soon, all the world will hear about them. Because of them, Chernobyl will acquire an iconic status. They will make a game of their dreams despite all the difficulties. But it was the trip which changed everything about the development of the Oblivion Lost project that will receive a new main title: S.T.A.L.K.E.R.
Go back to 2002 thanks to notes by Alexey Sytyanov about this trip.
This is our second trip to Chernobyl, the first one failed, as we were not permitted to cross the zone of “Dytiatky” post and had to come back home empty-handed. This was only after two weeks that we got in touch with the administration and procured the right contact to request Chernobyl Zone pass. Now we’ve got a pass and guide. The four brave hearts to have ventured for this trip are:- Sergiy Karmalsky (Karma)
- Sergiy Grygorovych (GSC)
- Andriy Prokhorov (Prof)
- Alexey Sytyanov (Koan)
- Rimma Kyselytsia, our guide
- Nikolay Tkach, driver
“Dytiatky” post
10:00 This is the time fixed for the appointment, still nobody is seen around. We see “Kamaz” trucks loaded with metal waste leaving the Zone. A soldier at the post checks the trucks with a dosimeter.
10:12 A woman in her late thirties approaches us, clad in khaki uniform. This turns out to be our guide, we greet each other, she’s called Rimma. When passing the post a problem occurred — I left my documents at home and risked not being allowed in, but thanks to our Lady Stalker who arranged it with the administration, I proceeded through the post.
10:30 We left our car at the post and got into the “PAZ” minibus. As our driver told us, when a car accumulates a certain amount of microroentgens, it is discarded and gets sent to the vehicle cemetery. Evidently, our minibus is rather old and it will not be a long before it ends up wasted.
Village
11:10 The sun is hot. We drive along the road in a tight corridor of dense woods. Rimma tells how straight after the disaster the rayed “red” forest nearby the nuclear plant was chopped. In a fuss, the fallen trees were buried in the ground, and that turned out a way worse than if the trees would have been left standing. The buried “dirty” trees appeared too close to underground waters and radiation could make its way into potable water.
Vehicle cemetery
Chernobyl city
12:30 We drive further. Approaching the city of Chernobyl, 18 kilometers from the nuclear plant. There are people living and working in the city, but there are not many. We enter the administrative building to go through checks and make the trip arrangements.
12:45 For now we are clean (hope to remain the same). We drive along the road and passing near a river make a stop to take a couple of neglected barge shots. On the bank we find some slightly mutant pines, their differently-sized needles are curled in different directions.Chernobyl Nuclear Power Plant
Pripyat
P.S. by SlavaR Blog: Originally, the republication of this article was planned to be the 20th anniversary since the trip for GSC Game World fan community on VK social network. But after the full-scale Russian invasion of Ukraine on 24 February 2022, I had to quit these plans (also my activities on VK). Now, two years later, this article is here to you, on Steam Community, and available to read in several languages.
Gratitude
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