Half-Life: Opposing Force - Fixes, Tweaks, and Improvements (Add-on List)
Introduction
This is a list of add-ons that fix, restore, and improve tiny details in Half-Life: Opposing Force.
I've tested all add-ons myself and ensured that they work together. If an add-on doesn't work with another add-on, it will be made clear on the list.
All add-ons were sourced come from either ModDB or GameBanana, with one exception from GitHub.
By no means am I trying to take credit for these modders' work. I'm simply attempting to put their work more out there so that others can enjoy it too.
No MMod compatibility indicator this time, since, y'know, there is no Opposing Force MMod support (yet.)
If you don't know how to install add-ons, there's a section in my Half-Life guide attempting to explain the process. Just know that instead of "valve_addon", Opposing Force add-ons should be installed to a seperate "gearbox_addon" folder.
Note: This guide has gotten a bit messy in presentation with my updates to it. Hopefully some time I'll get around to giving it a face lift.
Engine Level Fixes
(No demonstration available.)
Fixes many small engine problems, like menu music playing over gameplay / intros, music not playing over loading screens, etc.
Note: If you installed this once before, you don't need to install it again. One install affects all GoldSrc games.
Main Menu
Restores the Sierra, Gearbox, and Valve opening logos from the original release of the game. Note: For Opposing Force, extract only the "gearbox' folder in the add-on's .zip file. You need to install the contents of this add-on into the gearbox folder, not your gearbox_addon folder, otherwise the video will not play.
(See GameBanana page for demonstration.)
Adds "Planet", the song that plays during the credits, to the main menu.
Note: You must have HLFixes installed if you want the music to not play over the intro videos or while in-game.
This mod restores the menu design from the original release of Opposing Force and matches its formatting to base Half-Life's design.
Note: To fix the "Starting a fight now, do you?" typo, open gameui_english.txt located in Half-Life/gearbox_addon and scroll to the bottom where you can change it.
Fixes
Makes numerous fixes to map errors and mistakes.
(See GameBanana page for preview.)
Only applies to Steam Legacy versions!
Fixes the images in the multiplayer model selection menu so that they actually respond to changing the colors.
Additionally, there is a patch by Mystyle48 [gamebanana.com] for this mod that adds the zombie playermodel's image (Opposing Force exclusive.)
(See GameBanana page for preview.)
Fixes the muzzle flash effect on the pistol-weilding H.E.C.U. NPCs.
Note: Conflicts with Consistent H.E.C.U. Backpacks!
(See GameBanana page for preview.)
Fixes a broken animation where soldiers will walk up to enemies they kill and put an extra bullet in the corpse.
Note: Conflicts with Consistent H.E.C.U. Backpacks!
Fixes the male Black Ops soldier's hitbox so that headshots actually matter.
Content Restoration
(See GameBanana page for demonstration.)
Replaces a line in the chapter Incoming with a slightly longer version from the press demo.
(See GameBanana page for demonstration.)
Restores the Black Ops Grunt death sound from the original release of Opposing Force, which is the same as the Barney death sound.
High Definition Models
(See GameBanana page for preview.)
A version of the previously listed black gloves consistency patch, but for the HD models.
Consistency
Makes Adrian’s gloves black to match with other H.E.C.U. NPCs.
Cleans up all inconsistencies between NPCs that wear military backpacks.
Makes the time of day in Welcome to Black Mesa, “We Are Pulling Out!” match Surface Tension’s daytime. (Surface Tension takes place during these chapters, as evidenced by hearing the transmitting end of the airstrikes transmission.)
Note: This add-on does somewhat change the mood of those maps, which you may or may not jive with. It also doesn't change the lighting, which makes things look a bit off.
Note: Conflicts with Vanilla Map Fixes!
Note: This mod was privated on GameBanana for some reason, but I have preserved it on my Google Drive (which is where the link now sends you).
Fixes lore inconsistency by giving Gordon the Long Jump Module when you briefly see him entering Xen, and also adds a new sequence to C4A1TITLE of Gordon actually appearing.
(In-game demonstration is yet to be acquired)
Gina Cross appears as a hologram in a certain Displacement Cannon teleport location. This add-on makes her suit color beige, as it appears in Half-Life: Decay. Even though it's a base Half-Life add-on, it works in Opposing Force since they're the same model (but even if you installed this for Half-Life 1, it needs to also be installed for Opposing Force).
Gina Cross appears again, this time dead, in another Displacement Cannon destination. This serves the same basic function as the above mod, but where that mod replaces the hologram model, this one replaces the corpse model. The corpse is actually the deathmatch version of Gina in vanilla, therefore a separate model swap is necessary.
(See GameBanana page for preview.)
Cleans up canon inconsistencies in game over messages and realigns the chapter title pop-up.
Consistency with Half-Life 2
(See GameBanana page for demonstration.)
Adds the sprinting system and H.E.V. suit zoom function from Half-Life 2. It also works with the expansion packs!
Note: For this to work, put game.cfg in "valve". Yes, valve. It should carry over to other directories once you install it. One installation of this affects all GoldSrc games, so if you already installed it, no need to reinstall it.
(See GameBanana page for demonstration.)
Replaces the Headcrab chomp sound with the bite sound from Half-Life 2.
(See GameBanana page for demonstration.)
Replaces zombie sounds with modified Half-Life 2 zombie sounds.
(See GameBanana page for demonstration.)
Replaces Barnacle sounds with their Half-Life 2 counter-parts.
(See GameBanana page for demonstration.)
Replaces Vortigaunt speech with Half-Life 2, Half-Life 2: Episode Two, and Black Mesa sounds.
Removes the two side eyes from the Vortigaunts' faces, which are not present in Half-Life 2.
Extras
(See GameBanana page for demonstration.)
Gives the scientists in Opposing Force more disheveled clothes and injuries. Since you only ever see the scientists a full day and a half into the disaster, surely they'd be pretty busted up.
(See GameBanana page for demonstration.)
This is a simple sound mod that adds geiger counter sounds to the Gluon Gun blasting SFX. Only appears in deathmatch or with the impulse 101 cheat.
Adds unique (and somewhat gory) textures for the scientist and fallen commander at the start of Welcome to Black Mesa.
Note: Uses Vanilla Map Fixes as a base.
Adds a glow sprite to the train barrier in We Are Pulling Out.
Conclusion
Hopefully you enjoy some of the add-ons on this list!
Shout-outs to Intriguing Tiles, Total Chaos the Source Modder, Stichu27, Schraenki, Ezequiel-TM, Mystyle48, Corporal_Stefan, mrsharipov, shadowysn, /TheWolf, Bloxed, Serapherd, SoulBreaKeR, HL1 X, ChalkyMalky, SleepyNotDead, Tunnel, Evy Houstuvk, Ambient.Impact, ColossusSteppes, and NFSBIK for making these great add-ons. Go show them support on ModDB and GameBanana!
Additional shoutouts to WYDStepcat for suggesting that HLFixes be added to the list, to Jerry-DX for pointing out issues and additions to this guide and the base Half-Life guide, and to raymond1922 for suggesting the 25th Anniversary menu add-on.
If you have any questions or add-ons that you think should be added to the list, let me know in a comment! I'll get to it soon(ish).
https://steamcommunity.com/sharedfiles/filedetails/?id=3340336934
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