Havoc Modifiers
General Info
- Rank is updated to the highest achieved order rank on weekly reset
- Ranks 1 to 10 are Malice difficulty
- Ranks 11 to 20 are Heresy difficulty
- Ranks 21+ are Damnation difficulty
- Ranks 16 to 29 have an "increased difficulty" mutator
- Ranks 30+ have the "highest difficulty" mutator
- Increased difficulty mutator is just Emperors Fading Light (1)
- Highest difficulty mutator is just Emperors Fading Light (2)
- Every 5 ranks there's a chance for a theme, with the exception of 40 it follows the same pattern as the rest of the maps with a 5% chance for a theme. Themes just add the possibility for ventilation purge, darkness, toxic gas, or inferno mutators. These themes happen on a small group of specific levels
- Hidden modifiers are added or upgraded every order rank
- There is currently a max of 2 main modifiers + The Emperor's Fading Light
- There is a slight increase in small ammo pickups, and no plasteel/diamantine
- Health Reduction mutator apply after buffs (from curios for example), but only affect your base Health amount.
- Toughness reduction applies before buffs happen, thus will reduce the effect of toughness increases
- "Horde" mobs include poxwalkers, groaners and the 21st moebian infected
Main Modifiers (S1) - Cranial Corruption
"Reports indicate a sizeable number of enemies in this sector are infected with a head parasite"
- Enemies affected by the modifier have a different head model.
- When shot it will explode.
- Head armour-type becomes infested
- 1.25x faster move speed
- Hit mass increased by 1.5x
- Suppression Immune
Main Modifiers (S1) - Moebian 21st
- Replaces Poxwalkers and Groaners with Moebian 21st armoured infected
Legs, Lower arms, Head are unarmoured
Main Modifiers (S1) - Pus-Hardened Skin
- Affected enemies are green with lots of drippy particles
- Ranged damage reduction equal to 1 - (10% + 1% * havoc order rank). So higher ranks have less dr, and lower ranks have more dr (89% at rank 1, 50% at rank 40)
Main Modifiers (S1) - The Blight Spreads
- Green enemies
- When killed, they will drop a pool of corruption and spreads to nearby enemies
Main Modifiers (S2) - Heinous Rituals
- Spawns daemonhosts around the map, each one surrounded by 8 ritualists.
- Healthbar appears when ritual is active. Activation is based on how far you get in the map.
- When ritual is initially active there is a slow increase to progress, this slow tick rate has a 9x speed reduction. Activates when you're within 30m
- When close tick rate increases dramatically (within 15 meters), with a proportional decrease per cultist. (+1/8th tick progress per alive cultist)
- Progresses to full speed when ritualists take a small amount of damage (5%)
Hab dreyko has 3 rituals
Gloriana has 4 rituals
Power Matrix has 5 rituals
Magistrati Oubliette has 5 rituals
Dark Communion has 5 rituals
Vigil Station Oblivium has 5 rituals
Ascension Riser 31 has 5 rituals
Relay Station has 5 rituals
Comms-Plex has 5 rituals
Enclavum Baross has 5 rituals
Main Modifiers (S2) - The Encroaching Garden
"Marked Enemies, blessed by the Lord of Pestilence, will heal affected allies in proximity."
- Heals enemies within 5 meters
- Heal rate is:
carapace: 800
flak, berserker: 950
infested: 1000
unyielding: 1100
unarmoured: 1200
- Does not affect other enemies that have the buff
- Purple aura
- Healed enemies have their eyes flash green
- The healer (unit that would be purple) has -300% impact
Main Modifiers (S2) - Final Toll
"Elite enemies fall into rage when under 50% HP left, increasing their attack speed, damage caused and rendering them immune to crowd control."
- Activates at 50% HP
- Stagger/suppression immunity
- 1.5x hitmass
- 1.25x move speed
- 20% size increase for man-sized units, 10% size increase for ogryns
- Creates red aura around the units head
Main Modifiers (S2) - Rampaging Enemies
"Enemies in this sector are rampaging. They gain increased defence against attacks upon witnessing the death of an ally."
- Buffs all enemies within 4 meters
- 5 stacks of damage reduction
- Each stack provides: 5% damage reduction for elites (25% max), 30% damage reduction for specials (30% max), 2% damage reduction for captains (10% max), 3% damage reduction for monsters (15% max). 10% for anything not listed (50% max) (mostly poxwalkers, groaners, bruisers and vanguard)
- 2% size increase per stack
- Orange aura
Main Modifiers (S4) - Contaminated Stimms
Reports indicate that local forces are under the influence of the traitors tainted stimms.
- Adds a chance for enemies to have a stimm that is used when they are aggroed.
- Gives eye colour that reflects the colour of stimm used; red eyes for red stimm, blue eyes for blue stimm, green eyes for green stimm, yellow eyes for yellow stimm.
- Makes a fairly loud noise when used by an enemy
- Blue stimm effects:
- Carapace override, making dots inherently less effective
- Doubles Hit mass
- Reduces Armour Damage Modifiers (ADMs):
- 0.6 ADM reduction for unarmoured, flak, unyielding, infested and maniac
- 0.55 ADM reduction for carapace
- Green stimm effects:
- 50% reduced damage taken from Burning dot, Bleeding dot, Electrocution dot, and warp damage
- Reduces impact by 100%
- Increases health pool by 70% at havoc ranks 1 to 10, 80% from havoc 11 to 20 and 100% from 21 to 40
- Red stimm effects:
- 40% increased melee attack speed
- 90% stagger duration reduction
- Reduces impact by 200%
- Yellow stimm effects:
- Increases weakspot damage taken by 4x
- Reduces ADMs by 0.35 for all armour types
- 30% ranged attack speed increase
- 5x shots fired in a volley
- 30% melee attack speed
*Plasmas will not use yellow stimms
Main Modifiers (S4) - Rotten Armour
- Adds various stages of melee and ranged damage reduction:
- At >=90% hp, unit recieves 75% damage reduction. Between 75% and 90%, the unit recieves 50% DR. Between 50% and 75% the unit recieves 25% DR. Between 0% and 25% the unit recieves 25% extra damage
- 0.85x movespeed modifier
- Scab only
- Changes the trickle horde composition to be a mix of:
A) 1 to 4 crusher
B) 1 to 4 mauler
C) 1 to 4 berserker
- Adds a green cloud around the unit, and changes their armour appearance a bit
- Scab berserkers, maulers and crushers spawn with the effect 100% of the time, and no other unit will have it
- Upon death spawns a gas cloud that damages the player
- Head, arms and legs count as infested armour type. Torso, center mass and base armour type will remain unchanged
Main Modifiers - The Emperor's Fading Light
"(1) Auric Intensity activated. Enemies Shoot Faster. No toughness grace period"
"(2) Tensions doesn't affect spawn allowance. Auric Intensity activated. Enemies Shoot Faster. No toughness grace period"
- More Spawns
- Toughness Grace is removed: On damnation it is 50% damage reduction every 8 seconds upon toughness break
- (2) Spawning is unaffected by players taking damage, going down, or dying
- (2) Reduced time between horde spawn noise, and when they spawn in
- (2) Increased Stagger thresholds (this does not work)
*General auric change was that they reduced how many times they shoot per barrage
Old: 30
Old: 60
Old: 120
Old: 1
Old: 200
Old: 60
Old: 60
Old: 20
Old: 80
Old: 160
Old: 10
Old: 200
Old: 60
Old: 60
Old: 1
Old: 10
Old: 20
Old: 2
Old: 50
Old: 10
Old: 1
Old: 10
Old: 25
Old: 50
Old: 0.25
Old: 80
Old: 10
Old: 3
Old: 5
Old: 40
Old: 80
Old: 0.25
Old: 100
Old: 10
Old: 3
Old: 5
Old: 10
Old: 30
Old: 3
Old: 40
Old: 10
Old: 10
Old: 5
Old: 10
Old: 30
Old: 3
Old: 40
Old: 10
Old: 10
Old: 20
Old: 50
Old: 90
Old: 10
Old: 120
Old: 20
Old: 20
Old: 5
Old: 20
Old: 40
Old: 0.25
Old: 60
Old: 10
Old: 3
Old: 5
Old: 40
Old: 60
Old: 0.25
Old: 80
Old: 15
Old: 5
Old: 1
Old: 10
Old: 20
Old: 3.5
Old: 0.2
Old: 0.5
Old: 1
Old: 12
Old: 30
Old: 60
Old: 8
Old: 4
Old: 1
Old: 20
Old: 40
Old: 60
Old: 8
Old: 4
Old: 1
Old: 20
Old: 40
Old: 60
Old: 8
Old: 4
Old: 1
Old: 10
Old: 20
Old: 40
Old: 8
Old: 4
Old: 4
Old: 8
Old: 16
Old: 1
Old: 5
Old: 2
Old: 1
Old: 10
Old: 20
Old: 40
Old: 5
Old: 2
Old: 1
Old: 10
Old: 20
Old: 40
Old: 5
Old: 2
Hidden Modifiers - Effects
1.10x More HP
1.20x More HP
1.30x More HP
1.40x More HP
1.70x More HP
1.10x More HP
1.15x More HP
1.20x More HP
1.25x More HP
1.30x More HP
+10% Faster Enemy Attack Speed
+15% Faster Enemy Attack Speed
+20% Faster Enemy Attack Speed
+25% Faster Enemy Attack Speed
+30% Faster Enemy Attack Speed
Hidden Modifier - Modifier Enable Order
Reduced Vent Speed 3
Reduced health 3
Reduced Toughness Regen 1
Enemy Ranged Attack Speed Increase 3
Enemy Melee Attack Corruption 3
Reduced Vent Speed 1
Elite Hp Buff 3
Reduced health 4
Reduced Vent Speed 4
Reduced Toughness 4
More Specials 3
Special Hp Buff 1
More Specials 1
Special Hp Buff 3
Horde Spawn Rate Buff 4
Enemy Melee Attack Corruption 4
Reduced Toughness Regen 4
More Specials 4
Reduced health 5
Terror Event Point Increase 4
Enemy Ranged Attack Speed Increase 4
Monster Buff 4
Enemy Ranged Attack Speed Increase 1
Melee Enemy Power Increase 4
Melee Enemy Power Increase 1
More Elites 4
More Ogryns 1
Horde Spawn Rate Buff 1
Reduced Vent Speed 5
Horde Spawn Rate Buff 5
More Ogryns 5
Enemy Ranged Attack Speed Increase 5
Melee Enemy Power Increase 5
Reduced Toughness 5
Reduced Vent Speed 2
Melee Enemy Power Increase 2
Reduced Toughness Regen 5
More Specials 2
Terror Event Point Increase 2
Horde Spawn Rate Buff 6
Melee Enemy Power Increase 3
Reduced Toughness Regen 3
Enemy Ranged Attack Speed Increase 2
Horde Buff 2
Enemy Melee Attack Corruption 2
Reduced Toughness 3
Terror Event Point Increase 3
More Elites 3
More Ogryns 3
Horde Spawn Rate Buff 3
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