How to Avoid losing to "Luck"
Disclaimer
Understanding why you lost (PART I)
There are very few truly impossible situations in this game, especially past the first sector, yet a lot of new players will complain they've lost to some unbeatable enemy cruiser or some impossible scenario. After 100 hours of playing this game, I feel like the majority of my deaths are a result of my own failures rather than a simple roll of the dice. This guide is about how to prepare for nearly any situation by covering your bases, so that even in the most dire of situations you can still pull through. Learning why you got killed is the first step to understanding what you'll need to prepare for on the road ahead.
The Golden Rule: Get blast doors. If you are entering a "red" sector (Mantis, Rock, Pirate, Rebel, etc.) or you're about to enter sector 3 or deeper, you should have upgraded doors.
Advanced Edition Tip:
Even though you can man the doors system to give yourself blast doors do NOT rely on this. If your door operator is mind-controlled you'll be screwed. Also keep in mind that upgrading blast doors increases the room's HP!
(Blast Doors cost 35 in FTL: Advanced Edition)
Although there are many strategies, the easiest method is to vent the entire ship (except the Medbay), turn off oxygen and move all your crew to the Medbay. In many situations, you can actually send all but one of your crew back to their stations, and the enemy boarders will stay in the medbay and fight it out.
If they boarded the pilot's seat...
The pilot's seat is usually one of the most annoying places to get boarded, since leaving the room unmanned is often very risky. Venting it out is not a good option unless you have enough shields to be immune to enemy damage and they have no missiles. If you lack sufficient crew to fight them off, try venting the rooms and luring them to a different room, then run back to the pilot's seat afterwards.
If they boarded an unmanned room (Doors, Oxygen, Empty, etc.)...
Vent their room as well as rooms you don't want them to enter. Typically speaking, once a room has been drained of oxygen they will go to the nearest non-empty room with oxygen in it. This means you can sort of force them to go to a particular room (usually healing room). Additionally, if your ship design allows for it, you can constantly juggle them back and forth between two rooms and slowly kill them.
CLICK HERE FOR A DETAILED IMAGE OF THE PROCESS[imgur.com]
It's also worth noting that a single Sys Repair drone can save you in this situation, as long as your Drone Control is not broken.
The most important thing to do is stop the fire from spreading. It depends on each ship layout, but venting out rooms in such a way that you create deadzones is very important. Otherwise the fire will spread at an alarming rate until your entire ship is ablaze.
There's really no fancy tricks to putting out fires, although you'll really learn to appreciate Rockmen and Sys Repair drones if you've been annhilated by fires too often since they are fire-proof. Sysrepair is especially good since they don't need oxygen, either. It's worth noting that Engies extinguish fires quicker than any other crew, but using them can be risky.
Pro Tip: You won't always have weapons available to you. That's all there is to it. Sometimes you just WON'T get more weapons, it happens. So instead, you'll have to utilize what you do have: drones or boarding crew.
When you're unable to pierce shields with lasers and ions alone, you'll find that missiles and bomb-type weapons are invaluable - even against the final boss a single missile or bomb-type weapon could mean the difference between winning and losing. As far as drones go, Anti-Ship will essentially reduce their shields by 1 as long as it continues to fire, Anti-Ship Mark II will reduce it by 2. Beam drones are worthless if you don't have enough weapons to knock down their shields.
As far as boarding goes, as everyone knows, this is the most powerful offensive (and defensive) option. Essentially you'll want to build your boarding crew up as soon as possible and try to knock down their shields as soon as possible so your weapons can start firing - alternatively just kill their entire crew for the extra loot. Boarding the enemy is not only amazing early into the game, but almost essential for killing the boss since you can disable all of his weapons instantly.
Regardless, in the chance you got no extra weapons, drones or boarding crew... your last option is to just FTL away. Yep, that's all you can really do. Investing a few points into engines can make a big difference here.
Understanding why you lost (PART II)
Use boarding crew to distract their captain. This is probably the best option you have to avoid random luck. Especially when boarding ships with fewer crewmembers and no healing room, this works like a charm. Just remember if you have a Mantis boarder running back and forth between two rooms he's not going to get attacked. Once their captain leaves the pilot room to fight you off, you will no longer miss any shots. Besides. The shots from your boarders can't miss!
Think about it like this: the chance they will target your weapons room is essentially decreased for each non-empty room you have. Don't bother putting extra points into it, however, or even repairing it. Whether or not the room is red has no affect on their targeting decision.
"help"
Planning for the Inevitable
Now that you understood why you lost, all that's left to do is plan for the future and try not to repeat mistakes. By this point in the guide, if you've thoroughly read the first two sections, you'll have probably learned nearly everything you'll need to know since understanding why you lost is the most important concept to getting better at the game.
The next most important thing is to have enough weapons to pierce 3 shields on an enemy cruiser. Since for the majority of the game, this is what you'll be facing. It's not until the very late sectors where you will face more than this, and by then your boarders will be strong enough to deal with ships like that. Getting additional weapons is not really a good idea until you've secured all other priorities. Just because you have a huge laser salvo doesn't mean you're somehow immune to fires and enemy boarders, afterall.
Next comes defensive measures. You should have at least 2 layers of shields by Sector 3, and 3 layer of shield by Sector 5. You should get about 25~30% Evasion as soon as you can. Cloaking and Defense drones also fall into this priority. Getting Cloak early on is absolutely amazing as it can turn most battles into a joke for you if used properly. Blast doors are a REQUIREMENT before going to Sector 3. If you don't upgrade your doors early enough, boarders are going to be a real threat.
Utilities are important for various things. Getting level 2 Medbay is pretty important as it can help in situations where you're at risk of dying to a lack of oxygen. System repair drones and Engineers can be very important when you've recieved a hull crack in a very important room. Sometimes just having engineers to quickly repair your weapons or shields can make the difference between winning or losing a fight. Zoltans can provide a free point of energy, which is amazing for the boss fight since you can go over the 25 energy cap. Slugs are good for nebula.
Finally, additional weapons. If all your other bases are covered, extra weapons are really nice. Just don't sacrifice an essential upgrade so you can get another big weapon, it's almost never a good idea. Humans only use is being decent at any role, but aren't good at anything in specific. They're really a last-resort if you couldn't find anything else better.
Other than that, just get as much scrap and upgrades as possible, and good luck.
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