How to make Tourism Viable Tropico 4 - up to 200k profit a year.
Why Tourism?
- Profits are made over the course of the year, not just when freighters come, making large debt rare]
- Profits start coming in sooner. Industry must wait for raw materials
- Completely Sustainable
- Output not dependent on number of hours worked
- All buildings directly make money
- No need for educated workers, industry requires high school educations
- No reliance on teamsters
- Little to no pollution
- All tourism buildings can be concentrated in one place, where as industry requires farms/mines and factories
- Fun! Tourism can be much more interesting to play
How does tourism work?
- Tourists are split into 4 catergories: Slob, Eco, Spring Break, and Wealthy. In addition, each of these tourists can bring children. Each of these tourist groups like different attractions, which are specified in the construction menu.
- Tourists arriving at your island have a "Spending Limit", which determines how much they spend at hotels and attractions. They can spend up to their spending limit at each attraction they go to.
- Each attraction can only extract a certain amount of money from a tourist, This is specified in the info panel of the building. A tourist spends either their spending limit, or the maximum spending limit of the attraction, whichever is lower.
- Tourists can only enter an attraction if they're spending limit is above the entry fee.
- Tourists, like tropicans, search for open slots at attractions. When they find one, they travel towards it, enter the attraction, and leave.
- Tourists spend some time wandering around the area of attractions.
- Tourists leave the island after some period of time. Their overall impressions contribution to your tourism rating.
So what does this all mean?
- Given the limited time the tourist has on the island, we should cluster attractions together to ensure tourists visit as many as possible
- Tourists will still only visit 3-4 attractions, we must maximize the return from each attraction
- Maintaining lower tier attractions actually decreases the overall income you receive, because your tourists waste time they could be spending in more lucrative attractions. Early on you can build the lower tier buildings, but you should delete them later.
- To maximize income, you must attract tourists that go to the attractions that bring in the most money.
The Best Attractions
So - with this in mind - what are the best attractions? Simply put, they're the attractions that suck the most money out of tourists.
Other Good Attractions
A Breakdown by Tourist Type
For each tourist type, one should target 3-4 attractions chosen to maximize profits. Tourists can visit an attraction multiple times, and a slight cost to overall impressions. Because of this, and contrary to popular belief, Spring Break tourists are by far the most profitable. This is for a few reasons. First, the attractions they go to can extract the most money. Second, they are the easiest to attract with two edicts (Mardi Gras and Spring Break Package) and one building (Cosmic Pin)
Suggested attractions for each type are below. Feel free to add buildings that give at least 50 dollars, but be careful not to move your spring break tourists away from their high value attractions. Remember - building lower tier attractions LOSES money because it wastes the time of your tourists.
- Luxury Liner: 80 Dollars
- Marina - Charter Fishing: 75 Dollars
- Caberet - No Dress Code: 60 Dollars
- Cosmic Pin - All You Can Drink: 50 Dollars
Wealthy
- Luxury Liner: 80 Dollars
- Caberet - Dress Code: 60 Dollars
- Botanical Garden: 50 Dollars
- Gourmet Restaurant: 50 Dollars
Eco
- Botanical Garden: 50 Dollars
- Marina - Tours: 50 Dollars
- Zoo - 50 Dollars
- Gourmet Restaurant - 50 Dollars
Slob
- Zoo - 50 Dollars
- Cosmic Pin - All You Can Drink: 50 Dollars
- Casino - Nickel Slots: 50 Dollars
Children
- Aqua Park - 90 Dollars
- Zoo - 50 Dollars
Other Important Buildings
- Build a garage on either side of your tourist settlement so your works can efficiently get in
- Build a market near the garage so your workers don't need to go all the way back to town for food
- Build a police station in your tourist area for better crime satisfaction
- Build a garbage dump near the tourist area to improve environmental happiness in the area
- Add gardens, fountains, and trees in those unfilled spaces to improve the beauty
- Add a pub to access Mardi Gras and Spring Break to get those all important Spring Break tourists, but make sure you don't let anyone work there!
- An airport with addons can increase the number and quality of tourists on your island. Feel free to get it, but keep it on coach service to keep those Spring Breakers coming.
- A TV station set to 'Learning with Larry' at the center of your tourist area will skyrocket all your ratings.
Hotels
EDIT:
It turns out Motels don't create any pollution, while hotels do. So, I'd recommend building Motels as they will increase overall impressions.
Character Builds
Professor : faster learning = better services. Travel Agent is also viable.
Hotel Corporate Buyout: Free Hotel, Better Tourism, and Better US Relations
Sociable: Better Tourist Rating
Well Traveled: Better Tourist Rating
Scholarly: Faster Skills
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