MoH Emperor "Liu Hong" 3 Turn Opening
Turn 1
Most important Turn
By the end of Turn 1, the state of play will wanna look something like this-
Can always put this guy in instead of Cao Ding
You can try for this guy Chen Dan, but would not recommend it if you have trouble managing the deficit, since the upkeep per turn may be too much and replenishment will affect him more outside of your capital.
- Also just sell military access to Dong too, pay him a bit if you have too, to improve relations. Don't want this guy breaking away from the Empire. Its not really necessary, but doesn't hurt to cover your bases.
and don't forget to go around selling military access where its viable to do so.
You have completed Turn 1
Hopefully you should see that this is priming your opening for a easy life and a quickly executed campaign win.
Turn 2
Slightly less stuff to do in this turn, but all the same, just as important.
- This is what the state of play wants to roughly look like at the end of Turn 2. Has you can see, your coffers will support your armies for about 5 turns here. Don't worry, things will continue to get better from turn to turn.- Now with that small retinue, kill the rebel stack that will approach the pass. This will give you the 80 political points to clear your first court position. Ransom the captives here, grab that extra cash where you can. Only choose replenishment option when using the Imperial Army.
This is Turn 2 over now.
Turn 3
You're pretty much set now. This turn is just about moving the armies in the direction of the 3x Turban brothers. You kill these guys you win the campaign. Declare war on all the Zhangs, before the mandate war kicks off, this way the ai will behave slightly different and take your forces into account slowing their expansion.
- By the end of Turn 3, State of play wants to look roughly like this. Hopefully you can see the deficet is slowly decreasing and should continue to do so, so longs you keep spending that poltical power clearing out any Enunch that aren't needed. If you do it from court postions you can bring down their power within the court and start to grow Dynasty or Warlord. Warlord may be better to go for in the short term if wanting to squeeze that replenishment.Tips & Tricks
If Tight for Cash
- Sell any adjacent regions to a nearby friendly Han region. This can be useful to do if there a possibility you may lose it anyway.- Hold off constructing buildings, they will be too costly until enough eunuch have been released.
- Make use of diplomacy from selling items, food when you have enough, and signing trade deals.
- Take reforms that give extra trade deal slots and then later decrease to salary income.
- Keep an eye on Political Power and continue to clear the court, just double check it isn't anyone that is vital to this setup in the past 3 turns or you may wish to use later.
- Keep an eye on those court postions. Assing Shi here will give an extra trade deal on Turn 5
Armies
- Try to build up your coffers and deploy any additional armies required to chase down battered stacks or reinforce a region. Try to keep the main two armies on the march aimed at killing the Three Zhang Brothers.
- Sometimes its worth starving them out, to force them to assault you mid turn. Try not to attack into towers if possible.
- Try to Aim your Imperial stack at Zhang Jue if possible, but in the end you need to be able to react to the flow of the campaign. Ideally you wanna batter the main Turban stacks hard so that Liu Bei forces will have an easier time. If you sell regions to Liu Bei it will actually help him to strengthen his armies & his pretty pro-active when hunting them down. A smaller enemy stack for Liu Bei to deal with will make his life easier.
- Make sure to kill Zhang Bao first or humbug him really badly. I personally rate him the most dangerous of the Zhangs & if his allowed to field a full stack can set you back some turns.
- Zhang Liang is easiest of the three brothers to deal with. Can probably use the non imperial stack to take him out.
- Check faction council missions! you never know what you may get that can really help out.
- Chasing down battered stacks can be a pain and can waste quite a few turns, so try to plan for where they're going to be and have a stack head them off, but initially you want to smash all three brothers first and let the rest of the Empire warlords mop up. The campaign map is fluent so it will never play out exactly the same. But if you follow the first three turns, especially the first two turns, it should be a comfortable ride.
Possible Achievements
Turn 4 - 18 summarised
Its actually possible to beat this campaign by turn 12 with alot of luck, if managing to catch the Zhang brothers in very good positioning. but regardless, it should be doable by turn 20. Here I've completed by turn 18, with 3 of those turns just chasing around a single last stack along the river.
Ideally if you can smash the Zhangs quick enough, the rest of the Empire will not have enough time to fall apart and so will gain an easy win. After about turn 20, the Empire can begin to start fragmenting.
Below is just the State Of Play, if wanting to look at positioning or expectations of campaign flow.
Turn 4Hail To The Emperor
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