Napoleon Total War - Guide to Factions
Introduction
Land Warfare
Historically, in the 18th century European armies were formed from an officer corps drawn from the nobility overseeing volunteer soldiers drawn from the lower classes. Low loyalty and dedication to absolute monarchs meant that large armies were not easy or cheap to maintain. Cavalry were often upper class and few in number offering a supporting role. Artillery was heavy and employed separately to the main battle.
French reforms at the start of the Revolutionary Wars introduced conscription that dramatically enlarged the armed forces thanks to nationalist loyalty to the state: by 1794 the Republic could boast 1.1 million troops compared to the pre-Revolutionary number of 150,000. Additional new methods of organisation, supply, mobility and command set the pace for more dynamic warfare than had been typical of the 18th century. Many of these saw the French inflict heavy defeats upon the old nations of Europe who were unprepared for such innovation in the ways of war.
Over the course of the Napoleonic Wars, the great nations of Great Britain, Austria, Prussia and Russia were driven to rapidly reform in the face of embarrassing losses. Conscription among other reforms allowed greater numbers of troops to be raised and deployed to counter the French. Mobilisation of whole nations to war is represented by much of the technological progression in the game.
The key military innovation on the battlefield in this era was Combined Arms. It represented a closer integration between various components of the army: line infantry, light infantry, cavalry and artillery. Greater tactical mobility and use of terrain was encouraged rather than set piece battles on open fields.
Early levels of military recruitment provide Militia, Line and Light Infantry, light cavalry in the form of Hussars, Lancers and Light Dragoons, and both Foot and Horse Cannons. Mid-game buildings enable heavy troops: Grenadiers, early Guard units, Dragoons, Cuirassiers and other Heavy Cavalry, as well as Howitzers. The last level of buildings provides the best Guards units on foot and horse and Rocket artillery.
France
Diplomatically France starts with many historical grievances against the major powers of Prussia, Spain and the Ottoman Empire.
Austria
Austria is an old nation whose military is composed of many different nationalities from within its empire and is slow to reform. A key distinction is between German and Hungarian troops where the former are recruited in any Austrian province and the latter only in Hungary. The Austrian army lacks elite units, relying on volume of troops rather than quality or diversity as well as good light troops.
Infantry and cavalry are unremarkable except for rifle-armed militia and skirmishers that don't require research as well as silent Airgun skirmishers. Hungarian units are slightly better than German and there are no foot or horse guards. For artillery, they lack horse artillery and access earlier howitzers in return making them a less mobile army overall.
Diplomatically, Austria starts with historical grievances against Russia, but historical friendships with Great Britain and Prussia.
Prussia
Diplomatically, Prussia starts with historical grievances against France and Sweden, while have friendships with Austria and Great Britain.
Russia
At the start of the game, Russia has historical grievances with Prussia, Ottoman Empire, Denmark and Sweden.
Great Britain
Great Britain starts the game with historical grievances against Denmark and Russia, while having friendships with Austria, Ottoman Empire, Prussia and Sweden.
Naval Warfare
Naval progression represents early mobilisation and later technological advancements. Many factions may never need to go to the third level of shipyard and research the technologies needed to unlock the late game units.
The first level of shipyard recruits auxiliaries and sail frigates, including the Carronade Frigate when the technology is researched.
The second level recruits ships of the line - 50-gun to 74-gun for all nations - and the Bomb Ketch. France, Spain, Great Britain, Russia, Denmark, Norway, and the Ottoman Empire can recruit 80-gun ships. France can recruit 122-gun ships, Spain and Great Britain can recruit 106-gun ships while the latter can also recruit Razees and 98-gun ships.
In addition to the Rocket Ship, the final level allows steam powered vessels to be built: Steam Paddle Frigate, 38-gun Steam Frigate, 80-gun Steam Ship and the Ironclad. These all need technology to unlock. Great Britain and Spain can recruit 122-gun ships from this level without extra technology needed.
Generally French ships are faster and more accurate than the standard for no extra cost, while British vessels have better reload skill and morale for an elevated cost. Spain starts with the Santissima Trinidad which is a 140-gun vessel that cannot be rebuilt.
Therefore, of the major playable nations, Austria and Prussia have the most limited naval roster, and should they need to develop a strong navy would benefit most from steam technologies as the Ironclad is comfortably the best vessel.
Technology
Technology research has three main streams: Civil, Military and Industrial. Some factions will benefit from focusing in some areas more than others.
The remaining Military technologies are largely unchained and allow for cherry-picking based on specific strategic needs. Early technologies unlock infantry and cavalry tactics, increase campaign range, reduce costs and improve replenishment. Later technologies unlock novel technologies: experimental howitzers and shot types, rockets and rifles.
Naval progression is less linear, with key technologies towards the later part of the stream. Early technology unlocks Carronade Frigates and improves all units, but later research dramatically changes the naval dynamic. In conjunction with several late Industrial technologies, steam-powered vessels are unlocked, including the Ironclad. Outside of those, Uniform Armament increases the power of cannons on naval vessels, in some cases by 40-50%. This can rejuvenate older vessels and allow many to fight up a rate.
The naval technology stream is not as necessary for factions with naval strength (Great Britain, France and Spain) as they can build powerful sail vessels at the top level of dock with the Steam Engine technology from the Industrial chain. Therefore they will benefit lesser naval nations like Austria and Prussia as they level the playing field.
Appendix
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