Quake Remastered (KEX Engine) - Useful Console Commands You Should Use
Recommended Commands
clear - Clears all console text.
g_showintromovie "1" - Skips(0/1) the intro videos and goes straight to the game menu.
ui_showquitmessage "1" - Enables(0/1) the classic quit prompt.
restart - Restarts video mode. Required when setting specific video settings.
con_showfps "1" - Displays(0/1) current FPS at the top right corner of the screen.
cl_engineFPS "<value>" - Sets a custom max fps value.
v_vsync "0" - Disables VSync.
r_brightness "<value>" - Changes the brightness of your screen from 0 to 2.
r_rhirenderfamily "<render>" - Changes the render of the game. Choose between "vulkan" or "d3d11"(DirectX 11).
snd_volume "<value>" - Changes the volume of the game from 0 to 1.
snd_musicvolume "<value> - Changes the volume music of the game from 0 to 1.
cl_sensitivity "<value>" - Changes the sensitivity of your mouse.
cl_skipCrosshair "0" - Disables(0/1) crosshair.
r_fov "<value>" - Changes the Field of View value from 1 to 141.
r_drawviewmodel "1" - Shows(0/1) the viewmodel.
cl_skipViewBob "'0/1" - Disables(0/1) the bob viewmodel animation. Preview[i.imgur.com]
r_md5models "0/1" - Enables(0/1) new models for weapons, pickups and NPCs.
con_fontsize "16"
con_fontsize "12"
con_fontsize "8"
Crosshair Commands
Examples[i.imgur.com]
crosshair_red "255" - Changes the color red of the crosshair from 0 to 255.
crosshair_green "255" - Changes the color green of the crosshair from 0 to 255.
crosshair_blue "255" - Changes the color blue of the crosshair from 0 to 255.
Hud Commands
cl_hud "0" - Disabled
cl_hud "1" - Minimal
cl_hud "2" - Health and Ammo
cl_hud "3" - Standard
If you have cl_hud set to 1(Minimal) then you can make a custom hud of yours by changing the position of the icons, health, ammo, etc with this commands. Try to mess around with these to get something you like.
cl_hdhud_face_x
cl_hdhud_face_y
cl_hdhud_armor_x
cl_hdhud_armor_y
cl_hdhud_ammo_x
cl_hdhud_ammo_y
cl_hdhud_health_num_x
cl_hdhud_health_num_y
cl_hdhud_armor_num_x
cl_hdhud_armor_num_y
cl_hdhud_ammo_num_x
cl_hdhud_ammo_num_y
cl_hdhud_key_x
cl_hdhud_key_y
cl_hdhud_face_alignment
cl_hdhud_armor_alignment
cl_hdhud_ammo_alignment
cl_hdhud_healthnum_alignment
cl_hdhud_armornum_alignment
cl_hdhud_ammonum_alignment
cl_hdhud_key_alignment
End
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