Quick guide to graphics and performance tweaking
Time to backup!
It's default location is My Documents\My Games\The last remnant\RushGame\Config.
Now, let's tweak it a bit ;)
Texture pop-in fix
Now open the file RushEngine.ini with notepad. Using the combination of Ctrl+F keys find this line [TextureStreaming]
then change all the lines in it like this:
PoolSize=158HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=7
MinFudgeFactor=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
UseTextureFileCache=FALSE
MaxTextureMipCount=11
MinTextureResidentMipCount=7
Forcing V-sync
Than look for the next line under [WinDrv.WindowsClient] and change it for TRUE
It should force the game engine to use V-sync but I preffer to use a simple application called D3DOverrider to force V-Sync and Triple Buffering in all games that I want. So I highly recommend you to download and use it.
Trilinear and anisotropic filtering and some other tweaks
Next we will turn on trilinear (instead of default bilinear) and anisotropic filtering.
Look for Trilinear=FALSE and change it for TRUE
Next look for MaxAnisotropy= and change it for MaxAnisotropy=16
Few more tweaks:
Change bEnableHighPolyChars=FALSE to bEnableHighPolyChars=TRUE
If set to False, this option will reduce the polygon complexity of characters, which can improve performance.
Change ParticleLODBias=0 to ParticleLODBias=-1
LOD Bias affects the clarity of textures, by determining how Mipmapped textures appear. Higher positive values make things blurrier but can improve performance, while lower values, including negative values, make things clearer at the cost of performance, and can also introduce further aliasing (jaggedness and shimmering) to the scene.
The End
Cheers ;)
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