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BioShock 2 Audio Diaries 💬 🔗
There are a total of
129 audio diaries in BioShock 2. Collecting 100 will unlock the Rapture Historian achievement. Unlike the original Bioshock, players cannot return to a previous level once they've moved on. So make sure you have collected all available diaries before leaving (or activating the pump in the case of Siren Alley).
Adonis Luxury Resort 💬 🔗
Adonis Luxury Resort is the first level of BioShock 2. 7 audio diaries are available. {001 - 007}
NOTE : Audio diaries are numbered in order of availability.
-------------------------Location------------------------
----------------Notes--------------
{001}
Attention: Workers! By the generator in the room with an empty pool in Adonis Baths.
{002}
Fitness On a bench in a locked sauna room.
{003}
To My Daughter On a bench in the women's restroom.
{004}
Return On a bench to the right in the area with two Splicers in the water, .
{005}
They Called It Rapture Next to a suitcase in the abandoned Rapture Metro Station.
{006}
Generation On the counter of the cocktail lounge in the resort's lobby.
{007}
Escape From Rapture In the inventory of a corpse in a crashed bathysphere just after leaving the flooded room.
Atlantic Express 💬 🔗
Atlantic Express is the second level of BioShock 2. 8 audio diaries are available. {008 - 015}
NOTE : Audio diaries are numbered in order of availability.
-------------------------Location------------------------
----------------Notes--------------
{008}
The Great Chain Rattles On a desk in Workshop 6A.
{009}
Mr. Tape Recorder Through a rotating fan at the end of the Maintenance Runoff Pumping Station tunnel. Backtrack after gaining Telekinesis to obtain it.
{010}
Just a Fad On a desk in the upper level of Workshop 6B.
{011}
What Happened to the People? Next to a mattress in a corner of Workshop 6B.
{012}
Ryan vs Lamb: Reality In the back room of the Railway Cafe.
{013}
Know the Beast On a cabinet on the way jammed door gear.
{014}
Improving on Suchong's Work In the drawer of a filing cabinet in the Manager's Office.
{015}
The Situation On a bench in the center of the Train Station.
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Ryan Amusements 💬 🔗
Ryan Amusements is the third level of BioShock 2. 19 audio diaries are available. {016 - 034}
NOTE : Audio diaries are numbered in order of availability.
-------------------------Location------------------------
--------------Notes-------------
{016}
Eleanor's Progress On a crate with candles on the way to the Park Entrance.
{017}
The Old Sheepdog On a desk in Security.
{018}
Volunteer Under a bench in the top central area of the park's main hall.
{019}
Cutting Corners In a crate next to a safe in the Gift Shop.
{020}
Rapture is Deliverance On a shrine in the ladies restroom of the Gift Shop.
{021}
Eat Dog In the wagon on the way to the El Dorado Lounge.
{022}
"Child" and Guardian In a suitcase on a counter in the El Dorado Lounge.
{023}
You, Me, and 1959 On a desk in the Ride Maintenance room at the entrance of Journey to the Surface.
{024}
Escape Plan Next to a harvest-able corpse in the Ride Cart Garage.
{025}
Lamb the Problem, Sinclair the Solution On crates along the track next to the room with the harvest-able corpse.
{026}
Truth is in the Body On desk in the workshop above Collapse Ave. in Journey to the Surface.
{027}
Deterioration Up on a ledge, accessed by climbing up a giant hand statue in a storage room behind the family exhibit.
{028}
Working for Sinclair In an alcove of the flooded room with a Power to the People machine.
{029}
Doctor Lamb Near the Security Camera, in a small room blocked by breakable wooden boards.
{030}
Efficacy In the maintenance hallway at the end of Journey to the Surface.
{031}
Dating Tip In the locked room at the beginning of Journey to the Surface, accessible after oppening the door at the end of the ride.
{032}
A Father's Love In a crate next to the Vita-Chamber in Hall of the Future.
{033}
Disappeared In a frozen mass near the Park Entrance. Use Incinerate to melt.
{034}
Wooden Nickels In the previously locked room in the train station.
Pauper's Drop 💬 🔗
Pauper's Drop is the fourth level of BioShock 2. 21 audio diaries are available. {035 - 055}
NOTE : Audio diaries are numbered in order of availability.
-------------------------Location------------------------
----------------Notes--------------
{035}
Ryan vs Lamb: Religious Rights On a cabinet in Marlene's Flower Emporium.
{036}
Better Times with Lamb On the roof of the flower shop. Accessed from around the diner.
{037}
Wrong Side of the Tracks On a desk in the reception of the Sinclair Hotel.
{038}
The End of the Line On the shrine to Prentice Mill in Town Square.
{039}
Clinic Code at the Fishbowl Beside the locked door to Fontaine Clinics in Town Square.
{040}
Camera in Hock On the desk in the office of R. Flanagan, on the third floor of the Hamilton Building.
{041}
Arrangements Beside the vent shrine in the roof area of Town Square. Accessed from the third floor of the Hamilton Building.
{042}
Therapy with Grace 1 On a cabinet in the upper level of a hotel in Town Square. Accessed from the rooftops.
{043}
Blood and Lamb On the counter in the locked room accessible from a hole in Doc Hollcroft's Pharmacy, in the Market.
{044}
Sunday Services In the apartments above and across from the Market.
{045}
Pauper's Drop In the alcove above Dr. Hollcroft's Pharmacy.
{046}
Mole Beside a Rosie corpse in the tunnel between Market and the plaza in front of the Limbo Room.
{047}
Closing the Limbo Room On a table in the dressing room of the Limbo Room.
{048}
A Gift from Lamb In the bathroom of Room 106 of the Sinclair Deluxe.
{049}
Profit Coming, Profit Going On the broken floor above the vent shrine in Sinclair Deluxe. Accessed via the stairwell next to the El Ammo Bandito.
{050}
Where has Harry Gone? In Room 213 of Sinclair Deluxe, near a safe and a Turret.
{051}
The Butterfly In Room 212 of Sinclair Deluxe in the room with butterflies.
{052}
What a Snap Beside a wheelchair on the top level of the atrium of Sinclair Deluxe.
{053}
Barbarism Under the bed in Eleanor's room.
{054}
Failing Lamb On the bed next to the wide window in Grace Halloway's room.
{055}
Field Trial #1 On the corpse of the Brute Splicer near the Fishbowl Diner on the way out of Pauper's Drop.
Siren Alley 💬 🔗
Siren Alley is the fifth level of BioShock 2. 20 audio diaries are available. {056 - 075}
NOTE : Audio diaries are numbered in order of availability. Many of these diaries cannot be retrieved after the pumps are turned on at the end of the level, so make sure you get them before.
-------------------------Location------------------------
----------------Notes-------------
{056}
A Silent God Hanging on the wall at the entrance to Little Eden Plaza from the airlock.
{057}
The Rumbler In the restroom of the Mermaid Lounge in Little Eden Plaza.
{058}
Plasmid Shipment On a table in the gambling room of the Mermaid Lounge.
{059}
Farther to Fall In the room with a Power to the People machine in the Mermaid Lounge.
{060}
Misbehaving On a counter in the locked lower area of Poisoned Apple in Little Eden Plaza.
{061}
Lamb's Salvation Beside the locked door to Plaza Hedone.
{062}
Father Simon Wales On a desk in the office on the ground floor of the Pink Pearl in Little Eden Plaza.
{063}
Double Standard Beside a phonograph in a bedroom on the second floor of the Pink Pearl.
{064}
Wales an' Wales On the desk in Daniel Wales' office.
{065}
The Date is the Code On Daniel Wales' corpse.
{066}
Bury Her Memory On a table in the apartment in the northwest corner of Plaza Hedone.
{067}
Lamb's Operation On a crate in the Smuggler's Hideout in Plaza Hedone.
{068}
The Requirements of Utopia Underneath the stairwell in the southwest corner of Plaza Hedone.
{069}
The Pair Bond Mechanism On a stacked blocks in front of the Gatherer's Garden in Plaza Hedone.
{070}
An Empty Niche In the Secret Lab hidden behind Joe's Green Groceries.
{071}
My Name is Eleanor In the sleeping area of the Little Sister's Orphanage.
{072}
Guidance of Lamb By a shrine next to the door to Pump Control Substation 5.
{073}
Shackled to the Great Chain In the office on the 2nd floor of Pump Station Access.
{074}
Therapy with Grace 2 In an open cabinet in Lamb's Office.
{075}
The Creed of the Faithful On the alter in the Temple of the Lamb.
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Dionysus Park 💬 🔗
Dionysus Park is the sixth level of BioShock 2. 15 audio diaries are available. {076 - 090}
NOTE : Audio diaries are numbered in order of availability.
-------------------------Location------------------------
----------------Notes--------------
{076}
Patronage On a crate in the room with stairs in Basement Storage.
{077}
A Gift from Billy At the bottom of the blocked staircase in Basement Storage, right of the door to Cohen's Collection.
{078}
Lamb's Time is Over In the code locked room with a Power to the People machine in Basement Storage. The code is in audio diary {077} (1080).
{079}
Lamb's Idea of Art At the base of a statue in Cohen's Collection.
{080}
Lost and Found Inside the carousel.
{081}
Lamb Flouts the System At the base of the statue in the gallery entrance connecting the train station to the rest of the park and the Triton Cinema.
{082}
Learning Poker On a filing cabinet in the locked storage room of the lounge of the Triton Cinema.
{083}
A Spy On the ledge of the balcony in the Triton Cinema, .
{084}
Growing Up In the hallway leading to the projection booth in the Triton Cinema.
{085}
A Secular Saint Lying next to stack of reels in the backstage area of the Triton Cinema.
{086}
Dionysus Park's Weakness Leaning on the flooding doors in the first room of Lamb's Garden.
{087}
The Voice of the Self On top of the piano in the Piano Bar.
{088}
Falling Into Place Frozen in ice in Imago Fine Arts.
{089}
Gotta Keep it Together In the storage room of the J. Fischer Gallery.
{090}
A Plan In the Security Booth in the Train Station.
Fontaine Futuristics 💬 🔗 Fontaine Futuristics is the seventh level of BioShock 2. 17 audio diaries are available. {091 - 107}
(These diaries cannot be obtained once you enter Cohen's.)
NOTE : Audio diaries are numbered in order of availability.
-------------------------Location------------------------
----------------Notes--------------
{091}
Alone at Last On top of some creates just outside of the Train Station.
{092}
Agnus Dei In a case on the wall left of the desk in the Lobby.
{093}
Means of Control On a couch on the first level of the central hub with the staircase.
{094}
Life After Sisterhood Next to the vent on the second level of the central hub.
{095}
Source of Volunteers On a filing cabinet in the electrified pool in the office of Plasmid Marketing.
{096}
Goodbye to Fontaine Next to a smuggler's create in Frank Fontaine's office. Turn the boar head to reveal the secret stash.
{097}
A New Cognitive Model On operating chair in Plasmid Laboratory Facade. Accessed through a hole in the wall on the second floor of the central hub
{098}
Prototype Behind a code locked door in a flooded hallway near the Plasmid Theater. The code is 5254.
{099}
Abort the Experiment On a table to the left of the entrance to the Lab Airlock.
{100}
Gil's Place in the Plan On a crate by the Gatherer's Garden just under the control panel.
{101}
Solving for X Under the circuit breaker to the left of Gil Alexander's holding tank.
{102}
Outlived Usefulness On a control panel in the Subject Observation booth overlooking the showers.
{103}
Goodbye, Dr. Alexander By Little Sister vent in the Live Test Facility.
{104}
Betrayal In cell number 1 of the Live Test Facility. The door can be melted by using Incinerate through the broken railing above the cell.
{105}
Big Sister In the surveillance office of the Live Test Facility.
{106}
Meltzer's Choice On the corpse of a Rumbler named Mark Meltzer in the Live Test Facility.
{107}
The People's Daughter On the floor in the hidden entrance to Persephone.
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Outer Persephone 💬 🔗
Outer Persephone is the eighth level of BioShock 2. 5 audio diaries are available. {108 - 112}
NOTE : Audio diaries are numbered in order of availability.
-------------------------Location------------------------
----------------Notes--------------
{108}
Selling Ryan Short Next to a Little Sister vent in the Examination Rooms.
{109}
Withholding Visitation In Lamb's office, just past the switch.
{110}
Blessing in Disguise To the left of the statue labeled "Daddy meets Dr. Gilbert".
{111}
Behind Mother's Back On desk with a Big Sister helmet.
{112}
Freeing Father Under Eleanor's bed in the Quarantine Chamber.
Inner Persephone 💬 🔗
Inner Persephone is the ninth and final level of BioShock 2. The last 17 audio diaries are available. {113 - 129}
NOTE : Audio diaries are numbered in order of availability.
-------------------------Location------------------------
--------------Notes------------
{113}
Out With the Old... In the Security Checkpoint to Holding.
{114}
The Definition of Despair On a table just past a camera in the cafeteria of the Holding Wing.
{115}
A Trade In Cell Block D, on the right side.
{116}
First Two Digits In Cell Block D, on the left side.
{117}
No More Hope Left On the corpse of a prisoner who hung himself in Cell Block B.
{118}
A Generous Offer In the cell with the hole in the wall in Cell Block A.
{119}
Last Two Digits In the crawlspace behind the padded cell in Cell Block A.
{120}
Magic Sauce In the Security Tower of the Holding Wing.
{121}
Such Freedom On the bed in the last cell on the left in Ward A of Infirmary.
{122}
My Prison Near a Power to the People machine near the rocket turret in Infirmary.
{123}
They Feel Pain In the room with the X-ray negatives in the surgery area of Infirmary.
{124}
Alleviating Pain On the sink inside the Autopsy room of Infirmary.
{125}
A Simple Question By the operation chair in Intensive Therapy in Therapy.
{126}
Legs, Mouths, Arms, and Eyes On a corpse in Recreational Therapy in Therapy.
{127}
Destructive Learning In a storage room East of the Pediatric Ward in Therapy.
{128}
Sacrifices In a room on the first floor of the Administration Offices.
{129}
A Stratagem for Sinclair On a desk on the lower floor of the Administration Offices.
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