Secret Guide without Video

INSIDE5 · 345 ratings8.6k views242 favorites5 min readby GilaView on Steam ↗

Generator 1 - Murky Waters



At the first swimming section Dive down and go to the left. Come back up and cross the beam. This generator is already turned off.

Generator 2 - Field Research


In the Corn Field in the first clearing there's a door in the ground to the left side of the clearing. Grab it and lift up.
(I found it easiest to just tap grab as you walk until you come to a stop)
Climb down the ladder in the hole revealed.
Go to the left, climb through the red hole and deactivate the generator.

Generator 3 - Wee Wee Wee


On the roof of the farm you'll see a yellow power cord.

Jump down and push the cart to the left.


Climb up on it and grab the wall then pull back.
Enter the newly created hole move to the left and climb the chain.
Jump to the left platform and then to the next and deactivate the generator.

Generator 4 - Left Behind



In the area where you drop the safe to go down, jump down the hole and climb through the tunnel to the left.


Generator 5 - Obscure Foundations


After the Broken REC sign slide down the roof and jump onto the water pipe. Instead of climbing up jump to the left and climb the ladder all the way down to the basement.


Generator 6 - Friends in low places


After you get back into the sub for the first time and are going down the stairwell there's a yellow cord, follow it down.
Knock over the box with a charged dash and head down the hole and to the left.
Surface the sub and leave it under the right control socket/helmet. Exit the sub, climb the ladder, and use the left socket. Put the Robot on top of the sub then exit the socket. Get in the sub and dash up putting the robot in the right socket. Get out of the sub and use the left socket to control the robot to deactivate the generator.

Generator 7 - A Tableau


At the end of the sub section stay in the sub and go left along the surface. Dash the sub up and to the left into the railings there until a platform drops that you can reach.


Jump off the sub, climb the ladder, and walk to the left.

Generator 8 - Pack Mentality


After you grab the lower left robots from the elevator puzzle use them to pull off the boards from the wood wall that you climbed to get them.
(pulling on wall without robots to illiustrate where)

Climb through the hole then down the ladder. Walk to the left through the waterfall, grab the torch and pull it off the wall. Make your way to the left keeping the dogs at bay with the torch.


Deactivate the Generator and the dogs will run away.

Generator 9 - Respite


In the second section where you're dodging the underwater creature (kelpie?).
Open the hatch in the catwalk and dive in to lure the kelpie over to the right.
Dive off the left side and swim down and to the left, getting out of the water up and to the left.
Turn off the generator then pull open the grate and crawl out to get back.

Generator 10 - Unfathomable


You'll see the yellow cord after sinking the long distance but to get there you have to go to the room with the entrance to the turbine tube.
Swim down and to the left then up the shaft.

Keep going left and the generator is on the celing.

Generator 11 - Clockwork


In the area where you have to turn the crank to move the platform to the right while blocking the light there is a second arm on the gear.
Turn the crank until the second arm is straight down.
Go back left and dive into the water.
Go through the door on the right then up and climb up on the platform attached to the second arm.

Generator 12 - Room for Reflection


In the first area with water on the celing to the far right there is a button with a yellow cord next to it.
You can reach it once you have the second launch box.
Ride the box up and push it.
Once the platform is lowered ride it up and push it again then jump on the platform as it rises.
Shut down the generator on the right then walk back onto the platform and it'll lower again letting you out.

Generator 13 - Office Space


In the office area when you have a horde of robots head for the elevator, there's a yellow cord hanging from the celing to the right of it.
Activate the elevator so about half are inside with you and the rest are on top. Once all have fallen on top take the elevator back up.
Have the robots toss you up and grab the yellow cord (it's hidden behind the pillar when you're lined up) climb up and through the hatch.
Go to the left and when you're under the generator have the robots toss you up and grab onto it, deactivating it.

Generator 14 - The Last One


After the area with the crowd of researchers looking through the window, you'll get to a ladder with a yellow cord all over it.
Climb up and follow the cord to the right.
If you've gotten all the rest of the generators the door should be open. Climb in.
Even though you can't see you can grab something, pull back and everything will shut down.
Except light number 2.

The Secret Ending


Once you have all 14 generators shut down use the load function to go to the corn field where generator number 2 was (you may need to complete the game through the regular ending to gain access to the load function).
Open the hatch and climb down.
This time go to the right and use the control stick. Turn the switch Up, Up, Right, Left, Right, Right, Right, Up, Up, Up, Right, Left, Left, Left to open the door. Supposedly you can get this from the recorder next to Generator 5 but if so it must be only before you deactivate it.
Go through the hatch and keep heading right. At the end lift up the cover on the wall then pull off the large cord plugged in there.

This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.