Story Mode: All Observations/Breakables
General information/notes
No need to curse if (when) you miss a collectable or two in a mission - it happens to the best of us. As confirmed by Kotov the Helpful, it is not necessary to replay the entire level for it to count.
Just restart the mission on any difficulty, and once you've collected the observable/pot contents it will still count regardless of whether you finish the level or simply quit to the menu.
Some screenshots in this guide contain 2 collectables often not clearly visible, and some might slip through the watchful eyes of our QA team, despite their cracking expertise.
If can't find what you're looking for, it's often worth checking the comments before leaving one yourself :)
In that regard, we do appreciate constructive input on which screenshots needs clarification.
So you're one of those who clicks the «I'll do it for an extra 1000 gold» dialogue options?
Playing through the solo/coop campaign nets you a cool ~10.000 steel and 10-or-so scavenger crates.
If you don't know what either of those do, you'll find out in the customize heroes section in the For Honor's main menu.
Happy hunting :)
The De-Spoilerized Observamatic Instahinter 3000™
Do you have an unhealthy obsession for clicking every clickables in a explorey but timely manner?
Are your lore- and narration-desires only satisfied by following button prompts in Ubisoft games on the condition that you find it all-by-yourself-ish?
Are you perhaps interested in the extra loot and cosmetics needed for you to bedazzle that AI-bot you kinda like, as well as some fantastic level design?
Want to know which haystack to search before you go looking for the needle?
If you've used the word yes at any time in your life, then this is the tool for you!
This is a spoiler-free table contains the names of all the observables in the game, found in «Mission Details» of any individual level.
For the vast majority of them, the name corresponds to the object or scenery where the observable is located - you'll do the searching knowing what to search for.
Ruined Church, Viking Camp, Knight Tomb
Elevator Machinery, Central Mechanism
The Sea, Apollyon 2, Gate, Gudmundr, A Nice House
Runes around the Tower
Edge of The Myre, Dead Vikings
Fallen Stone Head
Dead Praying Daimyo
Ruined Warmachines, Knight Statue Chancel*, Acid Lake*, Bridge Will Fall*, Old Dead Tree*, Cathedral*
* located in the second part of the mission
Keep scrolling for your Lionel Richie!
Chapter 1: Knights
1.1 - Warlords and Cowards
At the start of the mission:
It's Daubeny, say hi!After the tutorial:
Can't miss that broken wall1.2 - AND STAY OUT
This is perhaps the most recognizable multiplayer map, if you don't know it yet - you will.
Probably.
All done!
1.3 - The Blackstone Legion
Very linear map, be mindful of a cutscene trigger near the end
Starting off, break a breakable its just chilling there at the start. Taunting you. Can't have that, can we(the people making all these pots, that's who!) Coming up to the end, there are pots to your left and two observables. Trigger warning: the cutscene triggers near the foot of the chapel, so get it before it gets you
Ding!
1.4 - Valkenheim in Winter
This mission is fairly big, very beautiful, and not an entirely unrealistic depiction of a frozen Norwegian fjord! Good on 'ye, Ubisoft!
It has at least two points-of-no-return, so do mind the gap.
The runes spell "L ? I E U I E S S E" and translates from old norse to "Dumb is he who translates". (that was a lie)
Vikings - history's first trolls (Trolls. Vikings. Get it?)
Having collected all of those, follow the objectives and sit through a short cutscene
They rek bridge, you rek pots after grabbing the observableNow go break the second catapult if you want - or take in the sounds, sights and smells of the fjord - but whateveryoudo: Don't go swimming. The water's freezing cold!
Literally.
Hehe
You can also snatch this observable from here - but this is also available by following the left edge after jumping down
That should be all of them, enjoy the rest of this great level!
1.5 - Sabotage
Okey this map its tricky, a lot of curves and hidden places just like peacekeeper so overwatch everything and also theres a point of no return so be careful.
Start of the mission
1) Pretty straight forwatd, theres a giant statue and little further a scout corpse impossible to miss.Middle of the mission before point of no return
2) Follow the road until theres a viking gank near a boat, theres a lof of stuff here so look around, one its the boat and the hanged man.The village (POINT OF NO RETURN)
- Circle around the village theres a obervation point on the main hall and a breakable near a tower.
1.6 - Wolves among sheep
Last mission this one was pain in the ass, you have short windows to look around before those savages destroy the ram so be swift. Oh and 2 points of no return.
Start of the mission ( 5 Observation points and 1 breakable)
- Go right to the ram stright to the woods, in this place theres 2 observables, one its a monolith hidden depth on the woods another its a destroyed building where you find the breakable.
The Village First Part (Point of no return)
The Village Last part (Point of no return)
8) After you beated the warlord ass and those annoying wolves look right theres some breakables.Chapter 2: Vikings
2.1 - Raiding the Raiders
Burn all that burns! Well, except the food
A fairly straight forward level with a grid layout. Do be careful of the point-of-no-return cutscene trigger near the top of the village - you'll know.
First observable is down the second left from the startNow enjoy viki-ing around for rest of the level
2.2 - Viking Diplomacy
«RAIDER!»
- Ms. Axy McAxeface
Short level, you'll recognize this from the multiplayer.
Do get all the collectables before you rescue the prisoners as their favorite thing to do is to be in your way.
Here's the rest of 'em in order by circling around the mission, first going to the left objective:
(Note: both observable & pots on the right)
Somewhat noteworthy for this level, its lack of checkpoints on realistic difficulty makes dying on the last fight a real treat. Pure joy.
2.3 - Wood, Iron, and Steel.
The adventures of Stigandr the Embarassed
Welcome to Odingård, a small and somewhat straight forward level that also includes a fun little turret sequence.
Save the objective for last, here's all the observables and breakables in order of appearance using no ladders
Pots to your right from the first stairsDo satisfy your inner sadist with an object in this room Look up coming out and left across the bridge
From the turrets, go down the center aisle into this tower
Level's fast and fun! 5/7
2.4 - Up The Beach
«Kisama, ka?»
READY TO SCRATCH YOUR E3 ITCH? No? Too much? Ok.
"Somewhat epic" is a good description for this level.. Lots of room for activities, but fairly fast as you can just run past nearly all of it.... ;)
Here's the stuff:
After running through the gauntlet and playing rock climber, you'll find this catapult before you descend to the first objectiveHope you feel good about yourself, murderer.
2.5 - Reconnaissance
Ogre Love in the weaboo swamp...
No really if 1.6 was a pain then 2.5 its you worst nightmare, the map its HUGE and when i say HUGE i mean more BIG AND FAT than those Onis wanna be you will meet.
The mission its divided in two maps, the swamp and the monastery, lets start with the swamp.
Myr Swamp
Before numering theres 6 observations and 5 breakables before leaving the swamp, the place its huge and confusing so gonna try to explain it the best i can.
1) This at the very start and the "door" its very big so really easy to spot, look at the hanged man.The Monastery
Okey we did it, we survived shrek and those filthy weaboos in the swamp, this place its a cakewalk if you dont mind those annoying Orochis with perfect parry in realistic.
1) Straight forward after the bridge, theres a Blackstone scout corpse restin in a trunk.Okey thats all now grab those maps and run like hell.
2.6 - The Great Raid
You are a raider! Legendary!
The Big Game its here, Vikings gonna throw samurai jack to the future where its only aku samurais out of the bridge and take their city.
The map its a huge bridge so its really easy to move around and find the spots thanks to Tyr. If you played during the beta you will find it very familiar.
Start of the mission:
1) At the very beggining really easy to spot just take that piece of art made by the finest woodsman vikings and you will find it.Okey now finish this assault and dont forget You are a raider! Legendary! You are a raider! Legendary! You are a raider! Legendary! You are a raider! Legendary! You are a raider! Legendary!
Chapter 3: Samurai
3.1 - Duty
Hehe, you said doody.
- Macbeth
Konnichiwa and congratulations, you're still alive - well done.
Duty is a medium-sized and fairly open map that is divided into two parts by a point-of-no-return cutscene. It may or may not be a bridge, we can't say. We will neither confirm or deny any rumors or allegations about said Schrödingers bridge's relations to any river or stream called Kwai
Anyways..In the usual start-of-the-level-fashion, gently (or wildly, whichever you prefer) swing the camera around to find the first two
Before heading down the tutorialstairs, you can satisfy a fifth of all your pot-breaking needs to the left
After the tutorial stuff, the first few objectives forces you to run up and down the streets (or rooftops if you prefer) anyway - so in no particular yes-it's-quite-possible-I-did-go-left order:
Note: Second image contains 2 observables. And because I'm a dumbass, there were some pots where the cursor is pointing in the third image.
For the second part of the map, feel free to roam around and get the delicious collectibles before you go to this next-to-last objective:
Note: The existence of POTS up the stairs to the left of that tree must be remedied!
That's it, all done, enjoy the QTE.
3.2 - Thinning The Herd
Moo?
- Gary Larson
We are back at the swamp and that mean trees. trees and more trees making it kinda difficult to give directions but now theres 3 bases: Red, Yellow and Blue so it would be more easier.
Now where...
1) This one its near you spawn guarded by some generic soldiers.Thats it, now you are the last Daimyo.
3.3 - Picking Up The Pieces
Thus let it be known throughout the land, that from this time and forever more, no man nor any woman shall ever visit Dagobah more than twice.
- George Washington
But we did.
Seeing as we're all too familiar with the mire now, without further ado:
Note: There's two in this one, pots to the left and an observable smack dead center
Note: The next two are right next to each other, depending on which way you came.
Same gate as above, pots in the weeds on the left there (SWIDT?)
Easy peasy, citrus fruit squeezy
If you've got problems with the fights, you might find the fire arrows that respawn mighty useful
3.4 - Unity
«We will die, my tigers, but we will never serve the imposter Daimyo! We will die warriors. We will die legends. We will die Samurai!»
- Daimyo Seijuro
Paper walls, they said.
This level is linear, but awesome because you're fighting with a ♥♥♥♥♥♥♥♥ elephant.
But I digress..
As I was saying, I've cleverly pre-removed such a wall, thus revealing stuff we want
ooh, piece of candy - ooh, piece of candy - ooh piece of candy
Now go forth and slay!
3.5 - Honor
«My knee! I hope I can keep adventuring»
- Momiji
Yep.
Ashfeld is, according to both our protagonist and our narrator, a lawless land where the strong prey on the weak. Not unlike Detroit.
The level is a two-parter, starting off in the circular forest of Ashfeld and ending in the derelict cathedral you might recognize from multiplayer.
Both parts have a point-of-no-return each, so to make this more picture-y and less word-y:
to these two; from here, go out to the left
The point-of-no-return on this part of the level is the objective itself, so lets take Momiji and her knee for a brisk, long walk.
At the start, grab this and go down left down the ladderAnd behind that horde of evil men who stole your teddy which is why they all have to die, there are pots that those men made - so they too have to die
Enjoy the slaughter and the loot, and we'll meet for the climactic ending!
3.6 - Apollyon
«All I want is for you to admit what you are.
All of you.
My wolves.»
- Apollyon
This level it really straight forward, but one might miss the obvious with all the "Hey I'm gonna stop Apollyon, there's no time for this nonsense".
Let's start.
1) Just take a look at those armies, you can't miss itNow go, stop Apollyon and bring back the peace....
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