The Comprehensive Darktide Dictionary
INTRODUCTION
If you've ever been confused by a term you've heard, were unsure of what something meant or just wanted to get a brief definition of something without having to deep dive into it, then this guide is for you!
Below is a large collection of terms that you will hear referenced in Darktide. Some of these terms directly appear within the game while others are community created terms to help make certain things or actions easier to understand.
Alternatively, If you would prefer to view this guide in a video format with on screen examples, click the video down below:
WEAPON ATTACK DESCRIPTORS
For more info regarding weapons and their attacks, you can inspect a weapon in game by selecting it and opening the weapon inspect window (Default key 'V' on PC)
Weapons that use strikedown attacks include Combat Axes, Tactical Axes and Ogryn Clubs.
Example Weapons:Weapons that use relentless attacks include Thunder Hammers, Slab Shield and Crusher.
Example Weapons:Weapons that use vanguard attacks include Heavy Eviscerators, Ogryn Cleavers and Heavy Swords.
Example Weapons:allowing them to deal high single target damage while repeatedly striking headshots. Assassin based attacks typically lose their potency when attacking anywhere but the head, but headshots often allow assassin based weapons to have decent horde clearing capabilities when paired with the proper blessings.
Weapons that use assassin attacks include Dueling Swords, Combat Blades and Tactical Axes.
Example Weapons:IMPACT
IMPACT is another term to reference stagger and stagger power. Impact refers to how strong the knockdown power of your weapons are, and the higher a weapon's Impact is the easier it is stagger larger enemies.
In Darktide, four main forms of stagger exist within Darktide. The type and duration of stagger applied is dependent on the weapon/ability you are using and its power - Additionally, the type and duration of stagger is also scaled based upon how far you exceed the threshold of an enemy's hitmass value.
*Extreme stagger is not an official term of Darktide, but a term I use to refer to the stagger power of abilities that allow for consistent and reliable stagger of boss monsters.
OFFICIAL TERMS
while enemies with higher hitmass (I.e Ogryn enemies) will make you cleave through less.
Buffs/Blessings that ignore hitmass allow for infinite cleave potential, whereas
those that increase cleave still have a hard cap on how many targets you can
cleave through at once.
shot at with ranged weaponry.
- Suppression versus enemies will cause them to stop firing and either cower
in place or run to cover. - Suppression versus players will heavily reduce your ranged accuracy, making
it near impossible to hit anything at range. - Suppression only effects ranged combat and has no effect against melee
combat for either side.
an attack deals. Does not effect any stat other than hitpoint damage.
max wounds.
revolvers and bolter.
The direction you face is referred to as your effective block angle. All enemies in this radius can be shoved and attacks blocked will have a 0% increase in stamina cost
Behind you is considered to be outside of your effective block angle. Enemies in this radius cannot be shoved, and while you CAN still block attacks they will have a 100% increase in stamina cost.
within the game.
and abilities and is marked by blue flame
ranged weapons apply via the Infernus blessing, which is marked by orange flame.
which can be seen through the bottom left shield icon.
Every ally in coherency grants you a stacking passive toughness regeneration boost as well as other boons depending on what build your team is running. If you have no allies in your coherency aura, you will not passively regain toughness and must kill enemies through melee to regain it.
and lowers maximum health. There are 2 kinds of corruption:
through carapace armor instead of bouncing off of it.
All heavy attacks of all melee weapons have armor piercing, while some weapons have light attacks (I.e Combat Axes) or special attacks (I.e Force Swords).
COMMUNITY CREATED TERMS
When used in conjunction with a massive horde, dodge dance refers to the act of repeatedly dodging in a strict rhythm in order to avoid as many hits as possible. This form of dodge dancing pushes dodging to its limit as you dodge often enough to be in the dodge state as often as possible, but not so much that you exceed a weapon’s dodge limit.
When used in conjunction with bosses, dodge dancing refers to the act of locking down a boss by repeatedly baiting and dodging its attacks. As of now, the only bosses that can be dodge danced are the plague ogryn and beast of nurgle.
In Darktide, kiting is the act of purposefully holding aggro with an intent to stall rather than kill, or dragging an enemy or group of enemies away from your team to allow them the chance to recover from a bad situation. Most often used in reference to bosses and groups of elites.
Group Kiting is an alternate form of kiting, in which an entire team moves together in an effort to keep a horde's frontline in a unified position. Group Kiting is most effective against hordes that come from multiple sides or hordes that are too dense to easily control.
a new attack for either horde clearing or single target damage. Often confused for Attack Pattern, which refers to the chain of attacks that are performed when spamming light and heavy attacks on a weapon.
For example:
If you'd like a more comphrensive and fleshed out guide to Attack Combos, check out my Comprehensive Guide To Weapon Attack Combos!
to its beginning in order to achieve optimal attack combos. This is done by briefly tapping the block button after an attack which allows you to restart the attack combo from the beginning.
The Devil's Claw Swords utalize their parry instead of block to achieve this, and are therefore referred to as Parry Cancels.
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