US Airborne Company
US Airborne General Overview
The US Airborne Company out of all the other available doctrines out there is perhaps the most chosen by US players (especially from higher teired people). The Airborne Doctrine encompasses one aspect and one aspect ONLY...
Aggression (throughout the entire game, from early to mid to late game; Airborne players always offensively seek out the enemy and attempt to bully them into an early defeat for the Axis.)
With the Airborne Doctrine there is no time to rest and defend, there is only time to attack. Out of all of the Doctrines for the US, the Airborne Company is the most hyper-aggressive, hence why so many non-noob players pick the doctrine as a means of securing a strong early-mid game victory.In my best opinion I'd have to say that out of all of the Doctrines out there the US Airborne is the best and Strongest Doctrine out there for the American Faction. Though the doctrine itself is not without its faults and certain weaknesses. While an Airborne player will attempt go on the offensive to take out the Axis, if they fail to secure an early victory the Airborne Company will have a very hard time in the late game phase. An Axis opponent who has survived the early-mid game brawl and built up their forces is a massive threat to the Company. Airborne is particularly weak when the Axis have setup a strong defensive line and have heavy artillery to counter the mass assaults of airborne troops. Then in which the US player will have to depend on other teammates to use their own artillery to take on their defenses and help punch a hole through.
Paratroopers
Coming at two command points is one of the important call-ins for the US Airborne Company (if you decide to go down the Air Drops side first). A six man airborne team can be dropped anywhere on the map at any time, these elite infantrymen are perhaps one of the best infantry units in the entire game and a serious pain in the ass for Axis players to deal with. Though it is recommanded that when you deploy the airborne squads that you drop them off inside safely in your own territory and then move them up to the frontline to relieve your units as opposed to dropping them off behind in enemy lines where they could possibly intercepted. Airborne paradrops that are caught by the enemy usually end up dieing quickly. Paratroopers are a jack of all trades unit, though like all units in the game there is a specific way to effectively use them.
The Recoilless Rifle is an absolutely essential upgrade for the paratroopers. The Recoilless Rifle is one of the BEST Anti-Tank weapons that Allies have to offer to their units. The weapon itself my not do as much damage to enemy armor compared to other weapons, but it has one important factor going for it. And that is RELIABLE PENETRATION even hitting the frontal armor of heavy tanks like the Panther, Tiger and King Tiger the Recoilless Rifle will always do the job. This makes the Paratroopers Squads one of the Best Anti-Tank infantry units in the game.
- When you go airborne and go down the line to get Paratroopers, go WSC first (weapons support center), Paratroopers have GREAT synergy with snipers and mortar teams. Paratroopers with a Barracks and Riflemen just don't really mix well as you will have problems taking down MG teams in defenisve positions)
- Always get more then one Paratrooper squad, remember there is strength in numbers, you can very effectively blob a lot with this unit to break through the enemies lines and win engagements.
- Use Paratroopers mainly as an Anti-Tank Unit, their Recoilless Rifles are their strongest assets. Use them to hunt enemy tanks especially Panthers. Panthers are very Vulnerable to them.
- Though they can take on "some" axis infantry squads. It is recommanded to use other units in your army to help the Paratroopers deal with specific anti-infantry threats the Axis may throw at you. Use Shermans, snipers, HMG teams etc...
- Use their Explosive Satchel charge against defensive opponents who like to bunker up, repair bunkers and medical bunkers are prime targets, and even Flak 88s. Fire-Up to get around MG Teams.
- If the enemy is trying to kite with you anti-infantry vehicles like Armored Cars, Ostwinds, and Wirbelwinds you can take the risk of using Fire-Up to catch up with them and destroy them (but you may lose a lot of squad members and have to reinforce), its recommanded to use Para-Dropped 57mm Anti-Tank Guns to hit them at long ranges and even bait them. You can also get Hellcats/M10 or Shermans to take the frontal assault hits while Paras try to flank the target.
- Remember that Airborne Paratroopers can reinforce anywhere on the map even in enemy territory. And if you specifically recrew support weapons on the battlefield with airborne troops, then those support weapons (MGs, Mortars, AT guns) can also reinforce their models on the battlefield as well.
- General Rule of Thumb is to always be aggresive with the Paratroopers and always continuously reinforce them.
Paratroopers Part II
There are a few Units that the Axis have available to them that you must watch out for with Paratroopers, DO NOT ATTEMPT TO ENGAGE THEM WITH PARATROOPERS ALONE, you will lose them and its takes a lot of manpower to replace lost squadmembers. You'll need to use a combined arms force to defeat these specialized units to protect your Paratroopers.
Paradropped AT Gun
Coming at 4 Command Points the US Airborne Doctrine offers you the ability to call down a paradropped 57mm Anti-Tank gun. The AT gun is supposed to be used in tandem with the Paratroopers Squads if your having problems with Anti-Infantry vehicles where the enemy is kiting you the 57mm helps you counters this, from Armored Cars, to Ostwinds and Stug42s. You can use the combined arms of the AT Paratroopers and the AT guns effectively fight off these units WITHOUT suffering horrendous casualties from losing Paratroopers.
- Use them as a long range means of threaten enemy armor, if your opponents like to kite a lot. This will force them off and give your paratroops freedom of movement.
- Also in team-games if your Allies are in trouble with an armored unit don't hesitate to drop the AT gun near their position to help them out. (I've seen paradropped AT guns save an entire side from collapsing)
Supply Drops
- Use the supply drops to get extra reverses of ammo, the Airborne Company is always ammo straved in most games. If your going to get tanks later on then take the fuel, but if you have no need for them tell your teammates that there is a free fuel pick-up for them to take. (assuming you didn't pick up the fuel one first as it is a 50/50 chance).
- Also I strongly recommand to take the free Mortar drop with Paratrooper Squads. The unique paratrooper support weapon team will be able to reinforce anywhere on the map. And if the enemy has bunkers that are heavily guarded you can shell them or even throw-down smoke for cover in an assault. (most of the time I don't get the HMG as I'll already have some out on the field and snipers do most of the work for me) (The mortars can fill-up that niche role of taking out bunkers or MGs that you supect are being guarded by snipers and you don't want to risk a shot)
- If you don't need the ammo or fuel or you just feeling kind, give your supply drop to your teammates they need supplies just as much as you do. (Ask them before you drop the supplies if they truly need it or not)
Air Recon
A pretty awesome ability and perhaps one of the most useful call-ins for a game the air recon run gives you a single plane pass over the battlefield that gives you a birds eye over of the battlefield. Though I would recommand that you go down the Para-Drop doctrinal side first instead of picking this as your first ability in the game (if its high resources). Other then that you select the ability and chose an angle of approach for the P-47 and the enemy will be revealed to you; even enemy units that are camouflaged like snipers and pak 38s will be exposed, but only for a split-second. If your in the middle of a sniper war with a Wehrmacht opponent then use the Recon run to reveal the sniper and tell your own sniper to auto attack in that general direction your sniper will prioritize enemy sniper models first above all else. (This timing literally comes down to milliseconds)
- Use the recon to get an idea how the defensive lines of the Axis are setup and use that information to quickly plan your assaults.
- The Recon plane can help you expose annoying enemy snipers if your engaged in a sniper duel, use it.
- Don't just use the recon run for your own benefit, use it for your teammates as well (ask them), British Royal Artillery players and US Infantry players with 105s are always looking for targets to strike at.
P-47 Strafing Run
Other then that, theres not much else to the ability. One nice advantage of it is, if your in close quarters combat with the enemy and you call down the run in the middle of the fight, your units will not be effected by the bullets being fired from the P-47. So you can suppress enemy blobs right in front of your face and just throw satchel charges or grenades to make them retreat.
Don't forget to use the ability to help out your allies as well elsewhere on the battlefield. It can determine the tide of a game.
P-47 Bombing Run
As if the P-47 Strafing Run wasn't enough pain the ass for your enemies you can always hit them with something bigger and better. The last unlocked ability for the US Airborne Company is the powerful P-47 Bombing Run. Requiring 250 ammo to use the ability is not cheap, so make every bombing run count, and be very selective with your targets. The P-47 will drop 4 bombs in a foward pattern on a specific target area, you will also have to angle the approach vector to maximize damage when your setting up the run. You can drop your bombs on all targets in the game, Infantry are fair-game though not recommanded as you already have the Strafing Run; use the bombing run specifically on enemy vehicles or fortified structures.
- Just target Axis Artillery in general, their usually your biggest threat factor to your Paratrooper squads in the later game phase.
- Panthers or other wounded tanks that are being repaired behind the front lines are also great targets to hit, and you could even wipe out some engineers.
- Be sure to angle your approach when calling in the ability, example(if your opponent has a hummel positioned on the left side of the map all the way to the edge of the battlefield on the line, then call in the P-47 from the Right side) (It may take longer for the Plane to reach the target but if you try and call it from the left side as well, because theres no distance between the target and where the plane first spawns on the edge of the map, the plane may glitch out and drop only 1 out of the 4 bombs, or will completely miss the target all together)
Video Gameplay Of Airborne Company
Conclusion
Creditted source for the doctrinal unit pictures and ammo/fuel/manpower tags:
http://companyofheroes.wikia.com/wiki/Airborne_Company
http://companyofheroes.wikia.com/wiki/Airborne_Squad
http://companyofheroes.wikia.com/wiki/Company_of_Heroes
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