Function Name
Description about function
Chat Player
Vocalizer Menu / Bind Key
Add Laser sight
gives survivor a Laser Sight
!upgrade_add bill laser_sight
scripted_user_func upgrade_add,bill,laser_sight
Infinite upgrade
infinite upgrade to ammo explosive, ammo incendiary, etc
!infinite_upgrade explosive_ammo
scripted_user_func infinite_upgrade,explosive_ammo
Remove Laser sight
Remove survivor laser sight
!upgrade_remove bill laser_sight
scripted_user_func upgrade_remove,bill,laser_sight
Add Explosive ammo
gives survivor a explosive ammo
!upgrade_add bill explosive_ammo
scripted_user_func upgrade_add,bill,explosive_ammo
Remove Explosive ammo
remove survivor explosive ammo
!upgrade_remove bill explosive_ammo
scripted_user_func upgrade_remove,bill,explosive_ammo
Add Incendiary ammo
gives survivor a incendiary ammo
!upgrade_add bill incendiary_ammo
scripted_user_func upgrade_add,bill,incendiary_ammo
Remove Incendiary ammo
Remove survivor incendiary ammo
!upgrade_remove bill incendiary_ammo
scripted_user_func upgrade_remove,bill,incendiary_ammo
Stagger survivor
stagger survivor forward
!stagger bill
scripted_user_func stagger,bill
Stagger survivor away
staggers survivor away from the player who triggered the command
!stagger bill away
scripted_user_func stagger,bill,away
Spawn survivor
spawn survivors on your team
!survivor bill
scripted_user_func survivor,bill
Spawn survivor L4D1
spawn survivors of Left 4 Dead 1 on Left 4 Dead 2
!l4d1_survivor bill
scripted_user_func l4d1_survivor,bill
Set timescale
set timescale in game to slow or fast
!timescale 2.0
scripted_user_func timescale,2.0
Play box music
start sound music of boxes in game
!sound Jukebox.re_your_brains
scripted_user_func sound,Jukebox.re_your_brains
Stop box music
stop sound music of boxes in game
!sound stop
scripted_user_func sound,stop
Warp survivor
teleport survivors to your position
!warp bill
scripted_user_func warp,bill
Warp_here survivor
teleport survivors to your crosshair
!warp_here bill
scripted_user_func warp_here,bill
Warp to saferoom
teleport survivors to the ending saferoom
!warp_saferoom bill
scripted_user_func warp_saferoom,bill
Spawn pistol
Spawns a pistol at your crosshair's location
!weapon pistol
scripted_user_func weapon,pistol
Spawn infinite item
Spawns pipe bomb at your crosshair's location
!weapon pipe_bomb 0
scripted_user_func weapon,pipe_bomb,0
Spawn item
Spawns pipe bomb at your crosshair's location, that allows only one Survivor to pick it up
!weapon pipe_bomb 1
scripted_user_func weapon,pipe_bomb,1
Spawn infected specials
Spawns the desired infected at your crosshair's location.
!z_spawn tank 1
scripted_user_func z_spawn,tank,1
Spawn Riot Zombie
Spawns the desired common infected at your crosshair's location.
!zombie riot 5
scripted_user_func zombie,riot,5
Spawn Common Infected
Spawns this infected model at your crosshair's location.
!zombie common_male_tshirt_cargos 10
scripted_user_func zombie,common_male_tshirt_cargos,10
Enable Bash
Enables the ability to melee bash
!bash enable bill
scripted_user_func bash,enable,bill
Disable Bash
Disables the ability to melee bash
!bash disable bill
scripted_user_func bash,disable,bill
Limit Bash
Limits the ability to melee bash
!bash limit bill
scripted_user_func bash,limit,bill
Chase
Infected chase and attack Bill
!chase Bill
scripted_user_func chase,bill
Use
Invokes the use key on the targeted entity
!use Bill
scripted_user_func use,bill
Say
Send a message to all players
N/A
scripted_user_func say,Hello
Cleanup
removes all spawned entities from the map
!cleanup
scripted_user_func cleanup
Finale Start
Forces the finale to start
!finale start
scripted_user_func finale,start
Finale Rescue
Forces the finale rescue to arrive
!finale rescue
scripted_user_func finale,rescue
Director Start
resumes Infected spawning
!director start
scripted_user_func director,start
Director Stop
stops Infected from spawning
!director stop
scripted_user_func director,stop
Freeze
freezes the player
!freeze bill
scripted_user_func freeze,bill
Speed
changes the player's movement speed
!speed bill 2
scripted_user_func speed,bill,2
Noclip
noclip through objects
!noclip bill
scripted_user_func noclip,bill
Netprop
change the NetProp values of entities
!netprop bill m_bIsOnThirdStrike 1
scripted_user_func netprop,bill,m_bIsOnThirdStrike,1