Best Build - New Vegas
S.P.E.C.I.A.L.
Traits
Perks
This build aims to be an all-around setup, focusing on firearms, melee combat, energy weapons, explosives, and health. Feel free to take the perks at any level you prefer; this list is only a recommended order. (You can also change any perk you don't like)
Level 2 Light Touch
Increases critical hit chance while wearing light armor, promoting mobility and early crit scaling.
Level 4 Rad Child
Grants passive health regeneration while irradiated, providing strong early-game survivability.
Level 6 Toughness (1)
Adds Damage Threshold, improving defense as combat difficulty increases.
Level 8 Toughness (2)
Further increases Damage Threshold, making the build noticeably tankier.
Level 10 Grunt
Boosts damage with many military firearms and some melee weapons.
Level 12 Cowboy
Increases damage with revolvers, lever-action rifles, and certain melee weapons.
Level 14 Finesse
Raises critical hit chance, synergizing well with Luck and light armor.
Level 16 Better Criticals
Critical hits deal significantly more damage, greatly increasing overall DPS.
Level 18 Super Slam!
Melee attacks can knock enemies down, enabling control and stunlock.
Level 20 Them’s Good Eatin’
Enemies may drop healing items on death, providing sustain and extra caps.
Level 22 And Stay Back!
Shotgun attacks have a chance to knock enemies down, offering excellent crowd control.
Level 24 Shotgun Surgeon
Shotguns ignore a large portion of enemy armor, making them effective against tough targets.
Level 26 Demolition Expert (1)
Increases explosive damage.
Level 28 Demolition Expert (2)
Further increases explosive damage.
Level 30 Demolition Expert (3)
Maximizes explosive damage output.
Level 32 Laser Commander
Boosts damage and critical chance with laser weapons.
Level 34 Meltdown
Energy weapon kills may cause enemies to explode, damaging nearby foes.
Level 36 Chemist
Doubles the duration of chems, enhancing combat buffs.
Level 38 Implant GRX (1)
Provides a short bullet-time effect for tactical control.
Level 40 Implant GRX (2)
Adds an additional bullet-time charge.
Level 42 Hit the Deck
Reduces damage taken from explosions.
Level 44 Piercing Strike
Melee attacks ignore most enemy armor.
Level 46 Jury Rigging
Allows repairing equipment with similar items, massively improving economy and gear upkeep.
Level 48 Slayer
Greatly increases melee attack speed, massively boosting DPS.
Level 50 Karma End Game Perks
Feel free to choose.
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