Factorio - 100% Achievements
How to effectively use this guide
Welcome to this guide! This section will give you a brief overview of what to expect and how to play as efficient as possible. Remember that you can always post a comment in case you have any questions.
And remember: the factory must grow!
Rocket
You 'finish' the base game by launching a rocket into space, but you can still continue afterwards. Work towards the rocket silo through research, create rocket parts, and press the launch button. Once the rocket left the screen the achievement will pop.
Steam power will easily suffice for the first couple hours if you focus on launching a rocket. Hard to miss when you go for the speedrun achievements. You are allowed to craft the panels, you just can't place them on the map. This achievement is disabled when you play in peaceful mode.
You can still use normal turrets, which suffice for quite a while. Hard to miss when you go for the speedrun achievements. This achievement is disabled when you play in peaceful mode.
- Steam Engine
- Boiler
- Offshore Pump
- Small Electric Pole
- Lab
- Automation Science Pack (10)
- Assembling Machine 1
This strategy will bring you to 103 crafts, leaving a little bit of space for errors. Keep in mind that in multiplayer the crafts are shared, so have just one person do this.
You will need to setup a basic power plant near water and manually research Automation to be able to craft the assembling machine. From that point on you need to use machines for everything you wish to craft. It is wise to make a hub of assembly machines which create commonly used parts like transport belts, power lines and inserters.
Hub Blueprints[factorioblueprints.tech]
It's also wise to save a lot and keep the achievement pinned to the corner of your screen so you can reload when you accidentally mess up (believe me, you will).
You need to launch a rocket into space with a fish as cargo. You can get a fish by right clicking one in the water. If you don't want to waste your rocket parts you can save the game before launching the rocket and reload after getting the achievement.
Probably one of the hardest base game achievements. While speedrunners can beat the game in under 2 hours, you'd probably be aiming at something like 5-6 hours. To be honest this is really complex and difficult to write down in a text guide, as you need to adapt to your play style and map seed. These achievements are disabled when you play in peaceful mode.
There is also the Express Delivery achievement, where you need to complete the whole game within a certain amount of hours. When following the steps for that achievement you will likely also unlock these achievements.
You can consider the following things to improve your chance on success:- Finish the game at least once; you probably won't get in on your first playthough.
- Play together with someone else to give yourself a bit more room for error.
- Learn common factory building techniques, like a modular production hub or main bus.
- Look online for a good speedrun map seed which fits your play style.
- Fiddle with the map generator settings without locking the achievement.
- Prepare blueprints for things like your main bus, hubs, smeltery and science packs.
- Learn keyboard/mouse shortcuts to play the game more efficiently.
- Watch a speedrunner play the game to learn some tricks you might didn't know.
- Plan ahead on what research to focus on first, depending on your needs.
- You don't need a perfect factory; just something that can launch a rocket within time.
- Always be busy! Collect, build, fight. Idle time is wasted time.
Research
Science packs are used to research new technology. You will start with the automation (red) packs quite early, and expand to more advanced packs with more difficult crafting materials as you go. The achievements are ordered in the most likely way you will encounter them while playing, but there isn't a strict path. The final space science packs are acquired through space platforms.
This research is required to beat the game, so you will get this automatically as you progress through the game. The research only requires red and green science packs, so you will get this quite early on.
Go through the whole tech tree and unlock everything. There are a few researches which can be researched infinitely. These are marked with the infinity symbol (∞). In that case you only need to research till the point the endless cycle begins. For example, if a research shows "5-∞", you need to research that tech to level 5.
To be honest I got this achievement the first time I played, because I didn't know how the logistics robots worked. Usually at your first playthrough you are still figuring out how to use the transport belts and trains in the best way possible, so try to focus on that. You can also still use the passive and storage chest, which are most commonly used by simple logistic networks, so this really isn't that difficult. The planetary science packs which are mentioned can only be crafted on the planets added by the Space Age DLC and can be found in that section.
Combat
As your factory grows you will pollute more and more, causing the biters to attack (as long as you are not playing on peaceful mode). "I'm not under attack, but it still popped!", you might say. Well congratulations, you are about to be attacked.
Spawners are the circular nests of the biters which you can find in their bases around your factory. You can shoot them, or simply run them over with a tank, which is also required for an other achievement.
Artillery is a late base game weapon. Build an artillery piece, load some ammo and they will automatically target nests if they are within range.
The text can be somewhat confusing. It means the first out of all spawners you destroyed in your world must be destroyed by artillery. It's not about destroying a spawner with artillery for the first time, because that's what the Art of Siege achievement is. Since you can't craft it early, you might have trouble keeping the enemies away from your base long enough. This achievement is disabled when you play in peaceful mode.
Do it the easy way! Play on an island seed so the enemies can't reach you. Take your time, prepare all research needed, then move to other land by either using landfill, elevated rails or the mech suit to reach the enemy. If you encounter biter nests you can encircle them with pipes to prevent enemy spawns. You are also allowed to kill any worms that may have spawned.
You will need to destroy spawners with your vehicle by driving over them. The buggy deals minimal damage and easily gets destroyed, so you definitely want to use the tank for this.
The spidertron is a endgame vehicle you can construct using various rocket and exosuit parts. You will first need to research this, and is located near the bottom of the tech tree.
Unleash your inner Oppenheimer and show your neighbours who is boss. Nukes are an endgame weapon you can craft. You will also need a nuclear power setup in your factory to provide yourself with enough enriched uranium before you can craft this.
First you need to acquire some power armor and put three Energy Shield MK2 in it, which gives you 450 extra health on top of your 100 base health. Make sure they are also charged up by a power source. Next, make a decently sized circular train track with one station. Stand on the track some distance away from the station and let the train depart. Once it hits you, check how much of the energy shield bar has been depleted and choose a new position based on that. You need to lose your entire shield and half your health bar. If not enough health was depleted, move further. If you died, move closer. Rinse and repeat until you got it right for your armor setup.
These are the throwable capsules and not the constructor/logistics robots. The cheapest option is the defender capsule. To get 100 robots at once you need to have the robot follower tech at level 11. The capsule robots despawn after a while, so make sure to prepare 100 of them and use them all in one go.
Trains
First you need to research railway, which gives you access to the locomotive and train track recipes. This is available quite early in the game. Place down some tracks and then put the locomotive on it. The achievement will pop as soon as you place it on the tracks.
This achievement really is not that difficult, but normally you are focusing on other things during a playthrough. I suggest to make a throwaway save for this in peaceful mode. Quickly grind the research, place the train and continue with your other saves.
If you are an avid train user you will have no problem getting this. Otherwise just pump out some tracks with an assembling machine and make some random path.
You'll probably get this accidentally when you weren't paying attention in your factory, but otherwise it's fairly easy to do this on purpose with a small track.
Robots
When you have construction robots unlocked and a roboport, your little friends will start constructing any blueprint you place down (if you have the required materials that is). Everything counts, including the transport belts and chests, so you should get 100 fairly easy.
With the red button in your hotbar you can mark structures to be removed by your robots.
Once you have your logistics network going you can mark in your inventory that for example you always want to have 500 iron plates. The logistics robots will then bring them to you if you have less than that. You can make them send junk items back and forth if you want to farm this.
The difficulty of this one kinda depends on your playstyle. If you placed a lot by hand you may have several thousand manual constructions, so it can take a while to catch up. If you are really far behind you can just make a grid of transport belts in a blueprint. Then let the robots place it, remove it, and repeat to farm.
Production
Note: Whenever an achievement in this section tells to produce something 'per hour', it means you actually need to produce that amount within the hour. Just hitting the production speed amount for a split second in your statistics screen does not suffice.
You need between two and three blue transport belts as output for the highest tier. Of course you will also need a similar amount of ore input, either by train or a bunch of ore belts.
Basic Smelting Blueprint[factorioblueprints.tech]
Advanced Smelting Blueprint[factorioblueprints.tech]
The last tier is probably one of the last achievements you will unlock. The progression is shared between all your saves. Two full blue transport belts (which is a somewhat decent start), will give you just 324.000 circuits per hour, which sums up to almost three real days. By the time you are finished with the other achievements you are probably somewhere near halfway. At that point I just let my computer run over night to farm it. Make sure to dump them into a tier 3 module factory so the production keeps going.
Electronic Circuits Blueprint[factorioblueprints.tech]
If you progressed through the Space Age content you can get a many fold better yield by using the electromagnetic plants and stack inserters. You can find a blueprint in this collection:
Space Age Blueprints[www.factorio.school]
For the highest tier you need slightly less than half a yellow transport belt as output, so this one is fairly easy to do. It unlocks way earlier than the other production achievements.
Advanced Circuits Blueprint[factorioblueprints.tech]
These are really slow to craft, but once you get a rocket part and upgrade module factory going, you will be producing quite a lot of them. You should be able to get this without really trying once you progress far enough.
Processing Units Blueprint[factorioblueprints.tech]
About 50 solar panels should be enough, but you actually also have to use the power. You could set up a bunch with accumulators and place enough objects around it to consume the power. You are also not allowed to generate power through any other source during the entire hour for the particular power network your panels are connected to. Networks are connected by power lines. Usually for most people their entire factory is just one power network. So either disable, disconnect or destroy your steam engines and nuclear reactors, or place the solar panels somewhere away from your factory to let them have their own network. This one tends to not really cooperate to unlock, so keep it running for a while and double check that you are not using a different power source and whether you consume or store enough power.
Miscellaneous
This is one of the first things you will do, so kinda hard to miss. You get it as soon as you place the first machine in the world.
As you progress you will learn new ways to generate power. Should be unlocked eventually by just playing, though you might want to hold off solar panels temporarily for the Steam all the way achievement.
Later in the game you will learn to make modules to upgrade your machines. There are 3 types in the base game with each having 3 tiers. You will need to craft these eventually if you want to make efficient setups, but since they are pretty expensive to craft this will be likely in the endgame.
Should come naturally as you expand your factory. With resource patch the game means things like coal, stone, copper and iron, all mined by your drills. If you increased the yield of resources in the world generator settings it might take a long while to deplete a patch. Optionally you can also generate a world with a decreased yield. Keep in mind that you need to deplete the whole patch, not just a single tile, so make sure your drills cover all tiles. Patches near the starting area are generally smaller in size.
After researching explosives you can research cliff explosives. These blue colored dynamite sticks can destroy cliffs in your world. Before you start make sure you didn't turn off cliff generation in the world generator settings.
You need to hit 100 trees with vehicles. You can choose between the buggy and the tank. The buggy is easier to create, but takes a lot of damage and slows down heavily on each hit. Personally I'd suggest to first unlock the tank as that makes it less of a hassle.
Unlock the flamethrower, stock up on some ammo and go crazy. You might want to save beforehand, as burning trees causes a lot of pollution (and thus more biter attacks), so you probably want to reload afterwards.
DLC - Spage Age
https://store.steampowered.com/app/645390/Factorio_Space_Age/
You need to create these platforms to travel in space towards the other planets in the star system. Place turrets, catch debris, create fuel and explore new worlds with them.
There are four new planets to be discovered, so you basically need to visit them all at least once. You need to use space platforms to reach them. Each planet has it's own unique resources and challenges you need to 'finish' the game. The first three planets can be completed in any order. Aquilo can only be reached with research from the other planets.
Space Age Blueprints[www.factorio.school]
Each planet has it's own science pack, which can exclusively be crafted on that planet. You will eventually use them all at least once. The final science pack is an post endgame item which is acquired at the shattered planet. For this you need an advanced spaceship.
Promethium Science Spaceship Blueprint[factorioprints.com]
Be warned: this achievement is all about not unlocking the production (purple) and utility (yellow) science packs before you used at least one science pack of the other planets. Simply not researching anything that requires them is not enough. You need to keep these science packs locked in your tech tree. Get a rocket in space, then research using any of the new planet specific packs (e.g. metallurgics from Vulcanus). Once you get this achievement you can unlock the packs to continue.
On Vulcanus you will see marked areas on the map outside the starting area. These are the territories of demolishers. You will eventually be forced to build in these areas to collect tungsten. Start mining and wait for the inevitable to happen.
Demolishers spawn on Vulcanus in marked areas. Near the spawn area they are small, but they will increase in size the further you move away from it. They have a lot of explosive resistance, so those weapons aren't really effective. For the small ones a tank with non-explosive uranium shells usually does the trick. For the medium ones you can use a dozen artillery cannons and rain down a barrage. For the big ones you should get stronger weapons like the rail gun from Aquilo. Aim for the head or tail to deal more damage to them. It's also wise to invest in weapon damage and attack speed research.
On Gleba spores are a similar system like pollution of your factory on Nauvis. Once you start processing fruits and expand your operations you will eventually trigger an attack just like you did with the biters.
Fusion power is acquired on Aquilo. You first need to finish research from Vulcanus, Fulgora and Gleba before you can reach this planet, so you will only use this in the last stages of the game.
DLC - Spage Age (Continued)
Inserting quality modules allows you to get items with quality. The tier 1 modules are pretty easy to make quite early in the game. It's wise to insert these in your gun turrets and solar panel factories to make migrating to other planets in the earlier stages easier.
The tier 3 modules require items and research from Fulgora to be unlocked, but the crafting recipe isn't that difficult. Getting a legendary one is a different story. First you need to unlock the legendary quality tier with research from Aquilo. Then you need to grind for a legendary one by putting quality modules in a machine, either hoping for a lucky legendary craft, or by getting legendary materials.
You can kinda ignore the first achievement, as you will also get it by getting the second one. The mech armor is unlocked through research from Fulgora, but you also need to unlock the legendary quality from Aquilo. It's best to start with this after getting the My modules are legendary achievement, as having access to legendary tier 3 quality modules makes this a lot easier.
You don't need a perfect armor setup to get the achievement! You can just massively farm a cheap item and completely fill your armor with it. The legendary armor has a 15x17 equipment grid, so you need to fill 255 slots. I went for the energy shield and the belt immunity equipment, as they both require only steel and advanced circuits, which you both should be able to get from your recyclers on Fulgora. You need 56 energy shields and 31 belt immunity equipment to fill the grid.
You can't craft fish with quality (the recipe does not support these modules), so the only strategy is to scrap them. Based on the quality of your quality modules you only have a 10-25% chance to tier up. That leaves you at a ~0.025% chance to get a legendary fish at best, assuming base quality. If you scrap your uncommon, rare and epic fish as well you have a higher chance of course.
I made a simple machine that converted biter eggs into nutrients and then started to breed fish. The machine kept a few spare fish (to keep the breeding process going), the other fish were inserted into a recycler with tier 3 quality modules. Any fish that was not legendary quality would be inserted back into the recycler, while I had an a box ready for legendary fish. Fish spoil after some hours, so I connected a speaker to the box that would sound a global alarm if a legendary fish would be inserted to notify myself. Took about two hours to get a legendary one. Might not be the most efficient way to do it, but it served me well. You can find my little contraption below.
Legendary Fish Breeder Blueprint[factorioprints.com]
You 'finish' the game by going to the edge of the solar system. First you need to visit Vulcanus, Fulgora and Gleba in any order you prefer to unlock Aquilo through research. With research from Aquilo you can discover the solar system edge and prepare a ship capable to survive the 100.000km trip through asteroids. These achievements are disabled when you play in peaceful mode.
The same rules kinda apply as There's no spoon, but now you just need to continue longer. You can also read through these tips to perhaps get some ideas. Keep in mind you just need some basic bases on the planets to get enough science to continue. No need to set up a complicated highly optimised system. To be honest this achievement isn't as strict as the previous mentioned one. If you managed to do the base game speedrun you definitely will manage this one. I did a run playing quite leisurely and made a few major mistakes. Still I managed to complete it in about 20 hours, so with plenty time to spare.
Another valid option is to follow this video and blueprint[factoriobin.com]. I thought it provided a lot of important info while also being enjoyable to watch. Keep in mind though that this blueprint collection uses ships with mines, which were heavily nerfed, so you will need to find an alternative for the Aquilo and solar system edge ships. Also as mentioned in the first section they changed the rules about world generation settings. So unlike in the video you will actually also need to deal with the biters now.
The shattered planet is a destination unlocked after finishing the game. While you can technically reach the end of the 4.000.000km trip, you are just supposed to go back and forth to collect asteroid chunks to craft promethium science packs with. These are used for post endgame research. You need to design a ship with enough firepower from rail guns, rocket launcher and other turrets to reach at least 60.000km for the achievement.
To be honest the first 50.000km or so towards the shattered planet aren't that difficult. If your ship can reach the solar system edge quite decently, you can probably also complete this goal with it. And otherwise you definitely will when going for the promethium science achievement.
Beat Factorio's 100% run?
Flex it — let your friends know you pulled it off.
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.