GAME TUTORIAL
Introduction
First off, welcome to Gear Up if you never played it!
If you just opened the Community Hub you won't know me, otherwise there is a chance that you do, and to briefly introduce myself I am the world 1st at this game (DM leaderboards), I also wrote the bug list and the rebalance list (helped by ShyShade, adixox12, Nobody 497 and Fastlex) for versions 1.0.14 and upcoming 1.0.15 (now 1.0.20 is out). So yeah, I can claim I have seen pretty much all of this game and I feel like I should write a guide for it, as many many users asked me to do so.
And now, what is Gear Up about? Hey, I don't want to be boring, there are videos everywhere below and the official trailer on the Steam page, go look at them! Why read about how a game is when you can watch a video of it and judge yourself? :P
Note: there will be both embedded videos and links, because Steam has been freezing for many people upon clicking the embedded ones. If this happens, please use the direct links. (Thanks Valve!)
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---------------> GENERAL <---------------
[BEGINNER] Basic controls
- W, A, S, D: These are the obvious ones, I don't feel like I need to explain them.
- Q, E: These are the most important controls if you are using Hovers, Spiders, Slime ball and they are used to strafe sideways.
- P: Few people know this, but if you hold down P for 5 seconds, you will self-destroy. This is useful if you get completely stuck somewhere!
- R: Uses provocation, if your decoration allows it (Bull's Horns, Police Sirens, Disco Ball and Vuvuzela, whereas the Flare fires a single harmless light rocket in the sky).
- Right click: This fires BOTH supports you have mounted, there is currently no way to fire one at a time.
- Shift: If you hold it down, you can zoom in, but it works ONLY with Sniper weapons (Sniper and Desecrator).
- Space: If you have 4 supports you can switch between each pair with this button.
- Mouse wheel: If you have more than one primary weapon you can switch between them with this button.
[BEGINNER] Pick-ups!
Refills all of your ammunition.
Restores 25 hp.
Gives you a temporary (20s) damage boost (150%).
Example: a basic sniper that does 50 dmg, will do 75.
Gives you a temporary (20s) defense boost (200%).
Example: a basic sniper would deal 50 dmg to you, but if you are on shield, it will only do 25. NOTES:
- Pick-ups respawn every 50 seconds.
- Pick-ups like damage booster and shield last 20 seconds each.
- You can stack shield and damage booster! (And it's op!)
- You cannot stack the same power up twice (picking 2 damage boosters/shields in a row will not stack), but it will extend your power up time back to the initial 20 seconds.
[BEGINNER] How to play!
Always be aware of how your enemies play and where they are. You will notice the tanks that just sit there will be quickly taken out. You will also notice players who are constantly moving in random ways are much harder to hit - it is important to always be moving in non-linear paths. Zig Zag is basic but very effective against the majority of players you will run across!
How to effectively tackle your enemies? You have to be able to judge their build, compare it to yours, and exploit their weaknesses - example: if you have a desecrator (sniper rifle, 69dmg, long reload) and you see an heavily armored tank (300+ hp) coming straight towards you, you better retreat or you will get shredded, as you may hit him once, but you will only do 69 damage out of his 300 hp, then you will be harmless for a long long time (reload) and he will have plenty of time to rip you apart.
NEWCOMERS TUTORIAL Direct YT link
Features:- How to move generally;
- How to counter snipers;
- How to counter heavy tanks;
- How to counter machine guns;
- Funny situations;
- Funny reactions;
- How to use power ups properly;
- Learn to analyze enemy builds and exploit their weaknesses;
- English commentary;
- My ugly face :P
[BEGINNER] Results and G
[INTERMEDIATE] Map awareness and power ups
So you are in a heated fight with another tank. You shoot at him and he shoots back. Now you are both only 1 shot away from taking the other one out! Oops he picked up an health pack and restored 25 health. Boom you're dead. The moral of this story is "pick up the power ups!" even if it's just to prevent the enemy to take them. The only time I don't pick up a power up is when I have a teammate behind me and he needs it more than I do.
--> Short examples videos here <--
Map awareness + out of ammo. Direct YT link
Here I get 2 people shooting me in the back, and I quickly take the damage booster to reverse my turret and face them, first, I take out the lighter one as it's a one shot for me and it's less damage being taken, then I keep retreating and take out the other guy while he is chasing me and coming through the smoke.
I turn around but I run out of ammo trying to kill another tank, the nearest pickup is the one on top, but there is a sniper already so a quick calculation for a plan B takes me directly to the shield and then to where I was before, hoping ammo has respawned (nope), so again moving forward into the top-right corner of the map, where I finally find my ammo.
This, but reacting instantly and doing it in 35 seconds requires quite a lot of experience.
Be aware of the damage you can deal and power up awareness. Direct YT link
Don't die to take a power up. Direct YT link
Many people make this mistake, including top players (and rarely, even myself). Calculate how much it can cost to take a power up, if it costs you 100% of your hp, it doesn't worth it.
[ADVANCED] Maneuvers/Tactics
--> Short examples videos here <--
Turn your turret before the enemy is dead. Direct YT link
Killing a fast flamethrower. Direct YT link
Spawn points may be laggy. Direct YT link
[ADVANCED] Elegant escape maneuvers
--> Short examples videos here <--
A guy with double power up appears right in front of you? Direct YT link
Forced to retreat? Always shoot back, you may be lucky! Direct YT link
Outnumbered, bad tactical situation, escape. Direct YT link
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---------------> BUILDING <---------------
How to build?
Please refer to the section after this one to see the values I will be talking about in this part, thanks!
So, how do you do it? Here, click BOTH these little boxes, next to the support you want: http://steamcommunity.com/sharedfiles/filedetails/?id=730972797
Spider: try to stick to the optimal load mass as well.
Beetle: you can slap anything you want on these, although you will be slow. It's best for camping snipers.
Buggy: these are pretty average, but try to stick to the optimal load mass as much as you can, otherwise if you need to carry more weight, use fenders.
Fenders: you can slap a lot of weight on these, but you will go slower than buggy wheels. Terms you need to understand:
- Optimal Load Mass: the ideal mass a propulsion can carry, and uses the Low Load Throttle.
- Maximum Load Mass: if you carry this amount of mass, your propulsion will be using the High Load Throttle.
- Low Load Throttle: this value directly controls the acceleration when you are carrying the Optimal Load Mass.
- High Load Throttle: this value directly controls the acceleration when you are carrying the Maximum Load Mass.
- Top speed: this value expresses the top speed you can get with a propulsion. Careful, if you are on High Load Mass, you may not be able to reach it!
Propulsion values you need to know
Please refer to the previous section to understand how to use and understand these values.
As of version 1.0.19
These are tables representing the current in-game values for propulsions, and can definitely help you to build better builds if you follow the guidelines in the section above. This took a LOT of time because the code to create these tables is absolutely massive, hope you appreciate this.
As for how do I have access to this kind of data... It's because I help a lot with the game balance and I'm also a Beta Tester.
Building examples!
Worst possible tank example:
http://steamcommunity.com/sharedfiles/filedetails/?id=689747641
This is terrible because it has 24 mass when go-kart propulsion can only carry 14 at max, and 11 is the optimal value.
Tiny? Low hp? Yes, but also 81 acceleration:
http://steamcommunity.com/sharedfiles/filedetails/?id=689749057
This is great (although it may not be efficient against all kind of tanks), because it has only 6 mass with the anti-gravity supports and the optimal mass for go-karts is again 11, so it will be incredibly fast (81 acceleration). The trick is to ambush unwary prays and cyrcle around them with unpredictable moves - careful not to wheelie!
Low mass flea spider:
http://steamcommunity.com/sharedfiles/filedetails/?id=689801582
With only 5 mass this build can be really annoying, this is also the lightest tank you can build in Gear Up.
Jack Knife tracks with lasers:
http://steamcommunity.com/sharedfiles/filedetails/?id=689801608
You may say that Jack Knife tracks have 17 as Low Load mass, so you may address this as really bad because of 24 mass. However, if you check the high load throttle, it's pretty high for tracks, because they are supposed to consider weight, but not be horribly hindered due to overloading. This means the build will not be bad as the difference between Low Load Throttle and High Load Throttle is small.
Power tracks ultra heavy:
http://steamcommunity.com/sharedfiles/filedetails/?id=689801908
Same as above, this tank is heavier than Low Load, but again Low Load Throttle is pretty high so they can carry this thing anyway. You can switch to the repair gun + thrusters to move to a safe position and heal yourself by shooting a wall and then switch back when close to an enemy and spam him with the revolver.
Lightning fast flamethrower:
http://steamcommunity.com/sharedfiles/filedetails/?id=689802216
This thing has the highest acceleration value you can obtain in Gear Up, so the trick is to dodge everything and burn the hell out of your opponents!
Grayhound killer:
http://steamcommunity.com/sharedfiles/filedetails/?id=689802776
With its heavy armor this thing can get closer to enemies and spam them for a LOT of damage in close range with the Grayhound (that has an extremely high dps).
Horrible fans build:
http://steamcommunity.com/sharedfiles/filedetails/?id=689803199
With that weight and fans propulsion, this thing will not go anywhere because fans max load is 14 and with 0.4 High Load Throttle. (Yes, fans are extremely sensible to weight).
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---------------> WEAPONS <---------------
Weapons and how to use them (part 1)
★ = 1 score
✰ = 0.5 score
Best used on: any build.
Best used on: strictly wheeled tanks, especially if 140+ hp.
Best used on: floating tanks, jumping tanks, tanks that can gain height. Remember, height is op with this weapon.
Best used on: any build, just not really slow ones.
Best used on: fast builds.
Best used on: fast builds.
Best used on: any build, particularly nice on medium tanks.
Weapons and how to use them (part 2)
Best used on: any build, especially ultra-lights.
* The bullet has acceleration.
Best used on: agile builds.
* The bullet has acceleration.
Best used on: any build.
Best used on: medium tanks, try not to use a tall tank, I suggest wheels to avoid huge bullets bounces.
Best used on: heavily armored spiders or fast and agile builds.
Best used on: heavily armored spiders or fast and agile builds.
Best used on: medium/heavy tanks.
Weapons and how to use them (part 3)
Best used on: any build, but not really indicated on light tanks.
Best used on: agile tanks, lights/medium, just agile ones.
Best used on: fast light/medium floating tanks (but in some cases also heavies).
Best used on: medium/heavy tanks.
Best used on: medium/heavy tanks.
Best used on: medium/heavy tanks.
Weapons and how to use them (part 4)
Best used on: medium/light but fast builds.
Best used on: medium but fast builds.
Best used on: fast tanks.
Best used on: wheeled tanks, try not to use a tall tank.
Best used on: agile tanks.
Best used on: any build.
Good weapon combo... Or not?
The things you need to consider are 5 basically:
- Weapon kind vs support kind.
Will elaborate this later, but basically if you slap missiles and machine guns together they don't work very well, because you have to aim differently to hit anything. - Bullet speeds.
If your weapon has a much faster/slower bullet, then your combo is likely a bad one. - Max ammo.
If your weapon runs out of ammo a lot before supports, you may not notice it and get an huge disadvantage because your main weapon will not be able to shoot or viceversa. - Fire rate:
If your weapon shoots much faster than your supports or viceversa, it will be very hard to aim because it's terribly confusing. - Special weapons.
Some weapons like flamethrower or shotgun don't get along with anything else very well, so you may consider adapting your build for such usage, will provide an example below.
Yeah yeah I will, don't worry :) I'll just put some images below, mentioning just what they are (please ignore the actual tank and only consider weapons+supports, I was just taking screenshots). Now, try to guess if a combo is good or not, then scroll down and there will be a list (in spoiler tags, so you won't see it by accident and will have to think about it) telling you whether you nailed it or not, including the reason.
- Missiles + bumblebee: http://steamcommunity.com/sharedfiles/filedetails/?id=689724797
- Harpoon + spears: http://steamcommunity.com/sharedfiles/filedetails/?id=689724774
- Shotgun + thrusters: http://steamcommunity.com/sharedfiles/filedetails/?id=689724739
- Machinegun + autocannon: http://steamcommunity.com/sharedfiles/filedetails/?id=689724707
- Sniper rifle + lasers: http://steamcommunity.com/sharedfiles/filedetails/?id=689724627
- Heavy cannon + mortars: http://steamcommunity.com/sharedfiles/filedetails/?id=689724666
- Winged missile + wasp missiles: http://steamcommunity.com/sharedfiles/filedetails/?id=689726911
- Vintage laser + machine guns: http://steamcommunity.com/sharedfiles/filedetails/?id=689726929
- Winged missile + mines: http://steamcommunity.com/sharedfiles/filedetails/?id=689726956
- Missiles + bumblebee: YES, they have similar bullet speed, similar kind of shooting and generally you have to aim more or less in the same place to hit an opponent. Best against: medium/heavy tanks, you may have to use splash damage to kill light tanks.
- Harpoon + spears: YES, they are exactly the same (thanks to me tweaking their values!), but it's not easy to use these. Best against: any tank.
- Shotgun + thrusters: YES, these get along very well, because you can slap thrusters onto a medium/heavy tank (or extremely light), and just ambush unwary enemies. Annoying combo, but effective. Best against: light or medium tanks.
- Machinegun + autocannon: YES, they do basically the same thing - spam the crap out of your opponent. Best against: any non-super-fast tank.
- Sniper rifle + lasers: YES, veterans use a sniper build in 1vs1 fights, although it's obviously extremely hard to use properly. Best against: light/medium tanks.
- Heavy cannon + mortars: NO, this is a terrible combo. With the heavy cannon you have to shoot above your enemy, while with mortars you have to shoot in front of them, so you will either hit with the cannon or with mortars.
- Winged missile + wasp missiles: NO, this is a terrible combo. With the winged missile you have to figure out where the enemy is going to be by the time your rocket hits him, but instead with the wasp missiles you have to shoot in front of him, aiming at the ground, so you will either hit with the winged missile or with wasp missiles. They have very different fire rates, too, which will make it confusing as well.
- Vintage laser + machine guns: NO, ha, I got you on this one, you thought this was good didn't you? It's not! Vintage laser shoots in a very different way from machine guns, despite it shoots straight the bullet speed is just way too different (laser has a single bullet, that has to hit, otherwise you will be missing 28 damage) and also the bloom (machine guns bloom a lot, while vintage laser is really accurate).
- Winged missile + mines: NO, this is a terrible combo. It just doesn't make sense to have a missile and proximity mines together... Just no, I think this one was the most obviously broken build.
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---------------> GAME-MODES <---------------
Deathmatch
Deathmatch is by far my favourite mode, I really know everything about it, so open your mind and read carefully ;)
You can be either:- Aggressive: an aggressive player doesn't care much about his k/d ratio, and focuses exclusively onto getting the highest number of kills.
This strategy works if you are actually good enough to get many kills before you die, otherwise you are just being foolish and dying repeteadly is just going to make your enemies happy. - Defensive: a defensive player cares a lot about his life, and tries very hard not to give it away. He may be a bit slower at killing the enemy, but he can definitely be as deadly as an aggressive player, or more. If you play defensively, you really have to run away if you face a situation where you are disadvantaged, and try to fight always when you areat least 90% sure of the outcome (you will kill the opponent).
- Q: hey, you are world 1st, so which style do you use?
AMostly defensive, but I can be aggressive in 1vs1 at extremely high levels.
- Q: do you play defensive because it's better or because you like it?
Ait's much harder to play defensively, so it can be better (but not always! I found myself rapidly switching style in some games, in order to win them!), and I also like it.
- Q: are there any high levels playing aggressively?
Ayes, there are. Just pick what suits you best until you can determine how you can be more effective at both.
- Q: so are you saying I should learn both styles?
Ayes, definitely, but mastering them and being able to switch back and forth is something that requires quite a bit of time to learn.
- Q: ok, can I see how you play?
AI think that I can link the tutorial video here, as I played DM, but I may add more videos of me playing my real build. Feedback is appreciated about this.
DEATHMATCH GAMEPLAY (NEWCOMERS TUTORIAL) Direct YT link
Team Deathmatch
As you can see there are several blue icons and that's where you want to click, to choose your respawn point! :)
Be careful and choose a spot that is not surrounded by the enemy team, otherwise you may get insta-rekt!
As always, a good tutorial video (on the default tank yet again) that will show and explain you more insights/tips on how to play TDM properly:
Team Deathmatch Tutorial Direct YT link
Conquest (by zooxanthellaeh2o)
This part of the guide was written by one of the best Conquest players in the world, zooxanthellaeh2o, I just revised and formatted it.
Note: there are snipers out there who cap towers and snipe simultaneously, they do not fall into this category.
zooxanthellaeh2o's Conquest Guide Direct YT link
Tag
How does this work then?
- You start alone, just like a regular Deathmatch, and your goal is to kill red tanks.
- As soon as you kill someone you will "assimilate" him into your team and he will become blue.
- Kill all red tanks until everyone will be blue on your screen.
- Be careful! Your "teammates" may see each other as red, so you have to be fast at killing all the red tanks!
- This mode requires a minimum of 4 (3 from the next patch and onwards) active players to start (already seeing the map, but not yet spawned - the game will hold you there).
Sorry this section is still work in progress and it doesn't feature a video as of now.
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---------------> BONUS <---------------
Good shots showcase!
- Flavio93Zena
Montage! Direct YT link
Planned sniper kill at high levels Direct YT link
-------------------------------------------------- - Fastlex
Fastlex using Desecrator. Direct YT link
360 mlg shot :P
https://gfycat.com/DentalTornArcherfish - adixox12
adixox rolling good shot Direct YT link
Bloopers!
No physics, just no. Lol. Direct YT link
Erh... Halp?
http://steamcommunity.com/sharedfiles/filedetails/?id=690232084
http://steamcommunity.com/sharedfiles/filedetails/?id=690232107
Sniper fail. Direct YT link
CREDITS
However, I'd still love to thank especially zooxanthellaeh2o for the help (as he wrote the Conquest section). Nonetheless, I wrote most of it, if you enjoy it and would like to donate for all the time I spent on it (I also hold the bug list and the rebalance list), you may do so -->here<--[www.paypal.me].
Thanks in advance to anyone who decides to donate! You are super awesome! :D
Even if you decide not to do so, thank you for reading this anyway! I hope it will help you to improve your skills and your gameplay. If it does, please leave a thumbs up!
Happy tanking!
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