Top Vehicles (OUTDATED)
Introduction
Credits
- PurpleKool-Aid - Providing prices for the first 5 vehicles
- DemaCoder - Providing helpful ideas for the designs of a few of the vehicles
- Sicnar - Providing a design for me to use on the guide
- YaboiMuggy - Providing an idea to base a vehicle on
If you feel like you helped me out and I didn't put your name on the list, let me know! I feel due credit is deserved to whoever helps me out in the making of this guide!
Heavy Sniper
Price - 54
-Twin (Hull)
-Miner (Both turrets)
-Beetle (Propulsion)
-Sniper "Desecrator" (Both weapons)
-Laserbeam (Both Supports)
Armor Points - 215
Damage Per Second - 40
Mass - 28
Max Speed - 11
Sharkski
Price - 31
-Airliner (Hull)
-Shark (Turret)
-Vintage Jets (Propulsion)
-Scavenger (Weapon) |ALTERNATIVE| -Flamethrower (Weapon)
-Speed Jets (Support)
Armor Points - 70
Damage Per Second - 40
Mass - 17
Max Speed - 35 (doesn't count speed boosters)
Heavy Repair
Price - 41
-Twin (Hull)
-Visor (Both Turrets)
-Power Tracks (Propulsion)
-Machine Gun (First/Top Weapon)
-Repair Gun (Both Supports)
-Repair Cannon (Second/Bottom Weapon)
Armor Points - 152
Damage Per Second - 28
Mass - 26
Max Speed - 22
The Bunker
Price - 43
-Twin (Hull)
-Miner (Both Turrets)
-Power Tracks (Propulsion)
-Cannon Heavy (Both Weapons)
-Armor Booster (Both Supports)
Armor Points - 360
Damage Per Second - 45
Mass - 39
Max Speed - 22
Slimegunner
Price - 37
-Flying Arrow (Hull)
-Shark (Turret)
-Slimeball (Propulsion)
-Shotgun (Weapon)
-Bumblebee Missiles (Support)
Armor Points - 101
Damage Per Second - 56
Mass - 15
Max Speed - 27
Power Gunner
-Twin (Hull)
-Assault (First/Top Turret)
-Power Tracks (Propulsion)
-Miner (Second/Bottom Turret)
-Gatling Gun (First/Top Weapon)
-Minigun (Both Top Supports)
-Repair Cannon (Second/Bottom Weapon)
-Armor Booster (Both Bottom Supports)
Armor Points - 265
Damage Per Second - 50
Mass - 33
Max Speed - 22
Rush
This vehicle is a bit different compared to the vehicles before it, as it has a new gameplay style. This is Rush. (Shown Above, without stealth supports because its invisible) I got the idea to build this bot after I recieved a comment from YaboiMuggy saying that a bot with stealth and a flamethrower would be good at sneaking up on people. With a total of (now) 4 stealth supports, when you stay still you are next to impossible to spot. Even when moving, you are very transparent and hard to spot. I've found if you pick up a powerup, you can sometimes even disguise yourself as a member of the enemy team. This makes you an absolute nightmare on night maps. Have fun with your very own ghost bot.
-Assist (Hull)
-Shark (Turret)
-Spider (Propulsion)
-Flamethrower (Weapon)
-Stealth (All Supports)
Armor Points - 96
Damage Per Second - 65
Mass - 16
Max Speed - 18
The Jungle King
-Twin (Hull)
-Assault (Both Turrets)
-Power Tracks (Propulsion)
-Tesla Bouncer (Both Weapons)
-Spear (All Supports)
Armor Points - 170
Damage Per Second - 140
Mass - 28
Max Speed - 22
Acceleration - 10
Untouchable
-Scout (Hull)
-Hidden (Turret)
-Flea (Propulsion)
-Shotgun (Weapon)
-Antigravity Device (Support)
Armor Points - 40
Damage Per Second - 32
Mass - 5
Max Speed - 32
Conclusion
Please leave feedback in the comments! It's great to know what you guys think, and it helps me out a lot! You can also leave suggestions if you would like me to try to build something!
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