Strategy behind each pickup
Pickup types
Shotgun: Fires a single widespread shot.
Smoke Bombs: Creates a cloud of smoke around the player.
Bandages: Heals yourself and allies.
Tranquilizer: A crossbow that puts a single enemy to sleep.
Wrench: Melee weapon that can complete most actions instantly.
EMP: Creates a temporary blackout on the entire floor.
Machine Gun: Fires a stream of shots in a tight spread.
C4: Creates an explosion after a short delay.
Rocket Launcher: Fires a rocket after a short delay.
Shotgun
The Shotgun is the first pickup you'll find in the game. If you have ammunition, you get an aiming cursor and a cone-shaped laser sight emanating from your character. When used, a spray of bullets encompass the entire cone, killing anyone in its path. It can also be used to break windows that you cannot normally pass through. Windows are any tiles that you can see through, but not pass through.
Firing the shotgun attracts immediate attention to other people in the area, who will revive them if given the opportunity. You can push their corpse into a bush to prevent them from being revived. Firing a shotgun from within a bush guarantees that you are not detected.
Smoke Bombs
If being discrete is your main goal, smoke bombs are one of the best items to have. On use, it creates a 7x7 square of thick, black smoke that hides you perfectly for 4 seconds. When uses are available, the character has a backpack with a white smoke bomb decal. When it is empty, the smoke bomb icon is black.
- Giving the player an extra few seconds to escape into a vent, stair well, or escape vehicle
- Instantly stop enemies firing at you. If an angry guard sees you run into a bush, use a smoke bomb while in the bush and they'll walk away as if you magically disappeared.
- Granting the player some time to revive a teammate without being seen
- If playing as the Gentleman, allows you enough time to redisguise after your cover is blown
Bandages
Bandages can be used in single player, but are by far most effective with a full team. On use, everyone in your vicinity (including you) gets instantly healed by half their total health.
Bandages have the ability to instantly revive a teammate. Instead of taking the time to sit there and revive them, run up to their body and use a bandage, and they will be instantly revived to half health. If your teammate is in a safe place to revive, pick them up then use a bandage, which brings them back to full health.
Tranquilizer
The tranquilizer, or crossbow, instantly puts a single guard or civilian to sleep. It is the exact same effect as the Cleaner gives to unsuspecting enemies. Firing the tranquilizer does not attract any attention to the area, unlike other guns. When uses are available, a white laser sight is seen. Unlike guns, tranquilizers hold the advantage that they cannot be revived until they wake up on their own.
Tranquilizers hold a distinct advantage in Zombie Mode, as they can be used to detonate Bloaters without attracting attention.
Wrench
Out of all the pickups in the game, the wrench is the most versatile. Not only does it allow you to complete any action instantly, it also can be used to discreetly bludgeon an enemy.
Note that the wrench CANNOT instantly revive teammates. Only bandages can do that.
- Instantly opening a keypad door or safe without setting off the alarm
- Instantly opening a double-locked door
- Instantly getting into an escape vehicle
- Instantly deactivating a laser
- Instantly killing any enemy
EMP
EMPs are devices that causes all power to go out on the floor for several seconds. Similar to how breakers work, power goes out in an expanding radius (not all at once). If a breaker box is accessible on the floor, EMPs are not necessary.
Machine Gun
The machine gun serves the exact same function as the shotgun - to kill enemies in a loud and attention-attracting manner. However, instead of a wide arc of bullets, you get a small, steady burst of bullets. Moving your cursor while firing allows you to adjust your aim, spraying bullets in a small arc.
C4
C4 drops an explosive device that explodes everything in a 5x5 tile after 3 seconds. Vents, stairs, escape vehicles, and unbreakable walls cannot be destroyed.
- A wall, to break it so you can pass through
- A safe, to break it and drop all its coins
- An alarm or turret, to break it so the laser is useless and doesn't trip anything
- A laser, to break it so the alarm or turret is useless and can't be activated
- A guard to gib them (they permanently die)
RPG
The RPG (or rocket launcher) is the last pickup you find in the game, and does not come with any formal introduction or explanation. They are commonly tucked away or hidden in secret locations.
When equipped, the wearer gets a wide red cone (similar to the shotgun) and a white laser (similar to the tranquilizer). On use, the red cone narrows to the white laser, and after exactly one second, fires a rocket that instantly explodes on the wall or person aimed at. The rocket produces a 3x3 explosion, destroying all breakable tiles in its radius.
If moving while firing a rocket, your aim is unsteady and most likely causes you to miss your target. Because of its inaccuracy while moving, it is a less useful weapon for retreating or making an escape. It is however 100% accurate while standing still, making it much more viable for executing coordinated plans. Players lose half their health if caught in the explosion.
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