Totally awesome guide to git better at APB! [Beginner to Advanced]
[READ FIRST] Updates, Changes and Guide Introduction
New contact means returning players, and perhaps some new players as well. If your memory is foggy or you need a basic understanding of the game you've come to the right place!
For this update I've edited down the word count and I'm working towards getting videos for the WIP sections
Yes this guide is long, there is a lot of reading! USE THE "GUIDE INDEX" TO JUMP TO WHAT INTERESTS YOU! I will include TL;DR's where I can
I've tried to include information that is relevant to all threat levels. That being said players who are at least silver threat and R100+ will get the most use out of what I have to share
I'll have this caveat upfront that I do not have the best aim in this game, not by a long shot. The culmination of knowledge and tactics I've hoarded over the years is what allows me to go toe to toe with people who posses extraordinary aim. You can find out more information about me as a player at the end of this guide!
In this guide: I will cover how the best teams use effective communication to go on massive win streaks, leaving their opponents thinking they are cheaters. Additionally I will showcase some tips and tricks that might not be obvious to most people
Getting the Best Start in APB
Whether you've just created your first criminal or you're logging back into the game you'll be presented with the option of choosing a district. Originally this section of the guide was about choosing the right district based on your threat level, however a while back a change was implemented allowing players of any rank to join any district
- Mission: Where players can queue up to fight over objectives that spawn randomly throughout the map. This is the main draw of APB and what makes the game unique
- Fight Club: A deathmatch style map where players are aiming to get kills, with objectives being secondary in nature
- Social: A hub to socialize with other players where combat is prohibited, kiosks in social allow for customization better than any other game out there today
- Event: These time-based districts will appear around famous holidays where players can engage in event objectives for holiday themed items
Below is a screenshot of the district select screen. I highly recommend using the Advanced tab at the upper left to get more details about each of the districts
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Please note if a district has the max players of your faction it will display a red square, indicating your side is full and you may not join. (Because there is no queue system, players will spam the join button until they get in. Nobody likes this and a queue system would be greatly appreciated). Additionally be sure to uncheck both options in the upper right corner to see all districts available.
What is Threat? (And why it doesn't matter)
Threat, (or Rank as it's called in other games), is how APB determines what players to put against you. It goes in this order from lowest to highest:
It works similar to other competitive shooters. If you are a higher rank that means the game has determined you are more likely to win a match against someone with a lower rank.
It is calculated based on the point system within the game. Getting a kill, or doing an objective will net you points which add up to your total score at the end of a mission. If you are on the top half of the entire scoreboard (both teams combined) your Threat will increase. Conversly if you are on the bottom half your Threat will decrease.
Rank in most games, and especially in APB does a poor job of accurately showcasing yours, or anyone else's skill level. For one, you can get gold simply by doing objectives as they reward more points than getting a single kill, also if you do all the objectives by yourself you will get a medal which awards more points. Meaning theoretically you can be gold in APB without knowing how to fire your gun. Secondly the Gold Threat (or rank) encompasses a wide range of skill levels. Most other games will have ranks above gold, as I explain later in the guide. This means that a new player who did objectives without firing their gun can be the same Threat as people considered the best players in APB.
Note: Little Orbit is planning on adjusting the Rank system in APB and I will update this section when changes occur.
Character Modifications
More specifically you'll have one's that increase your health, but slow your health regen. There is also a mod that lets you put your current symbol over the radar of any enemy in the vicinity.
They come in four colors Orange, Green, Blue, and Yellow (Yellow being consumables)
I wish I could say that they were consistent (Example: Green means health mods) but they're colored this way for balance purposes mostly, as equipping two mods of the same color is impossible.
Another important thing to note is that all modifications have a character rank (or level) requirement to equip. With a decent number of them requiring you to be rank (or level) 195
I suggest playing around with mods and getting the feel for what works best for you. Also talking to more experienced players about why they use their set-up so you understand how modifications interact with eachother. Except for one thing...
Simple, the cons outweigh the pros. 50% Fall damage from Happy Landings 1 is enough to save you from the tallest surfaces you can jump off of. The increased time in the braced animation from using 2 or 3 is hardly worth the trade off!
Clotting Agent III (Green) starts my health regen sooner but makes the regen time take longer. This means I can stay in firefights slowly healing, but I have to retreat longer to get my full HP back.
Spotter (Orange) will put a tag above anybody I am looking at when the mod is active, this is very useful when playing in a team.
Deployable Ammo (Yellow) will put down an ammo box for resupplying.
Cars! (A Brief Guide Within A Guide)
Let's talk about cars
Vehicle choice in APB is paramount in how successful your missions are. If your team arrives first to an objective then you will have advantage over the point. You might think then that speed is the most important thing in a vehicle, and while it plays a huge role other factors such as health, cover and carrying capacity are important to consider too
Here is a list of the meta vehicles in order from most used to least used. The colloquial term for each car will be in the parentheses
What the lack in speed the Nulander Pioneer ("Pioneer" or "Pio", Left) and Seiyo Espacio ("Espacio", Right) make up for in armor and carrying capacity. Able to fit 4 players, 2 heavy items (or 7 medium items) these cars are the kings of mission districts. You'll often find high-skilled players driving these around as they make for excellent cover out on the roadways
Game Awareness & Game Sense
Ultimately the two most fundamental skills of APB
Improving Game Awareness can be done by checking your radar as it gives you information about where your teammates and enemies are. It also helps to communicate with your team. Once you are comfortable glancing at the radar every so often you should familiarize yourself with where objectives are. Don't be impatient this skill just takes time to master but knowing what kind of location your objective is at before you get there can help you determine if it's time to switch tactics.
Improving Game Sense is a lot harder. First off, think that your goal is to outsmart your opponents. Ask yourself "Where are my opponents likely to be?" and "If ____ happens what are they likely to do?". This will allow you to position yourself to take your enemies by surprise, giving you the upper hand.
Quick Tip
Playing solo will improve your game sense and game awareness faster than playing in a group. Because you will have to rely on your knowledge rather than your teammates having your back. So try playing some matches solo every now and then!
Advanced: Communication (For Dummies!)
- Call out enemy weapons at beginning of match
- Identify the biggest threats on the enemy team
- Call out specifics (if a guy is on a roof, don't say "on the roof" say "on the roof north-west of X spot"
- If you die, do not say "argh how did he kill me? this guy is hacks!" call out where he is, how much damage you think you did to him, and where he is going.
- If you see a glimpse of an enemy call it out, even if it is only a thought say "beware of X direction" or if you think you know where enemies will come from, say so, don't stay silent.
Communicating effectively is calling out exactly where someone is when you see them, and you want your team to shoot at them. General directions and specific directions are two very different things though, here are some examples of what to do and what not to do:
Good: On your left, below you, running south.
Bad: On my right, below, running towards me.
This is bad because the person you are trying to communicate with might not know where you are, so knowing the enemies position relative to you would be impossible, causing a loss of kill or even the death of your teammate
Good: North side, aiming at point B, watch for flank East, through tunnel.
Bad: Enemy sniper over there, might come around from somewhere.
This is bad because even if it gets its point across that there is a sniper in the general area, the problem is it is too general, leaving your teamates to not be able to act on it.
Good: Enemy hiding behind east wall, across from point, tagged 50%, using OCA
Bad: Enemy hiding near point, lookout.
Again you're not being specific enough. If you call out that they're half and where they are, your teammates can act upon it securing a kill, however if you leave out this key information, your team will play passive. If your team plays passive this will give the enemy player a chance to recover and perhaps ace your team or something.
But my north is different from their north?!? This is what some people run into then callouts come into play. The easiest answer is to use a stationary landmark, or the player you're calling out to. It might take a quick second of thinking but over time you'll get faster and faster at it.
Now of course these examples are slightly over-exaggerated but I want you to get in the habit of calling out more specifics, it will really help in the long run. :)
DO NOT TALK TOO MUCH!!!!!!! Be aware of the right time and the wrong time to tell jokes. Try to not chit chat over other people's callouts!
Advanced: Teamwork, teamwork, teamwork.
- You play with people you know
- You can work together to take down tough opponents
- It takes some of the pressure off you
I already talked about communication and that really is a big factor in a lot of cases. This is because no matter how good a player is, it is very unlikely that they will win in a 2v1 situation when the two players are slightly less skilled. So already if you're able to set up 2v1's or 3's you can clear enemy teams together, this is the first step in becoming the best team on APB: Reloaded
Objectives! Always, always, always, put objectives first; A. they give more points than kills. B. it's how you win missions. It is fine to not go for objectives if you are defending a point, but if you are on offense, have one of your team doing the point while the others fight off the enemies. Getting to the point before your enemies is a serious advantage. Even just the ability to set up at a point will force the enemy to push into you which is always harder than defending
Final stages: There are several different ending stages in APB: Reloaded, and I wont be covering any of them. All I can tell you is play the game, talk with your team about how you want to go about these different end stages, develop strategies, find out what players are best at what, and try your best
Car Spawners: Most important thing of this entire guide maybe, car spawners cost me anywhere from 3 to 5 missions a day, either because our team doesn't set them up, or they don't blow up the enemies car spawners. FOCUS THE CAR SPAWNERS Being able to spawn close to the point is very advantageous, and high-skilled players will go out of their way to deal with these spawners as soon as possible
In general: Play as a team, not solo. Don't be that guy that just runs in and dies, wait for your team and push together. THIS IS EXTREMELY IMPORTANT! APB is fundamentally a team game, it's cool to frag a bunch of people on your own but the more people against you at once the less likely you will win a firefight
Advanced: Self Improvement
Okay so, you got your team and you've hit the streets a couple times, you're doing okay but you're always at the bottom of your team in points. You don't know what it is, you try your best but everyone just seems better than you, and you get frusterated.
Pause: I know this feeling, it comes with everything you want to improve in, and don't say you play a game casually if you get frusterated at yourself when you're not improving, or when you can't do something (that's not casual lelelelel). It is frusterating to play APB: Reloaded! It is a very high learning curve game, and since it is dying, you will only be fighting people who have been around forever. The best players know how to overcome this, it takes a lot of patience but here are some quick tips:- Don't play if you're getting too frustrated.
- Make sure you have had enough to eat/drink before you play a match, and that your body isn't irritated (like needing to use the restroom).
- Instead of getting mad at yourself when you die, identify your mistakes, and try to correct them next time.
- DO NOT play too long! This is bad, A. you wont improve your skill, B. it will cause exhaustion and irritation.
- Take breaks.
Now, on to more technical things. First off be aware of your surroundings. Here is a picture example.
This happens often when leaning and causes many players to complain about not hitting their target, because they expose themselves to being shot at, but are just shooting the wall back.
Always lean. Okay not always, there are some strange people who lean in the middle of the street, and that bugs me to no end, HOWEVER you want to lean as much as possible! (please?) I know it is a strange mechanic to get used to if you normally play first person shooters. But there are great benefits to leaning! You leave less of your body exposed, you can shoot around corners, all that good stuff.
Tip: one thing to note, if you lean, and press the switch shoulder camera button (default V) it will automatically lean to the other side.
Corner nading is kewlio, and is what I did here, corner nading is where you nade the corner that you think enemies are going to be at. (duh) usually the proper time to do this, is if you see an enemy dash behind a corner, or you are familiar enough with the area and know that corner is often camped.
There are two options when it comes to corner nading
Option A: Throw the grenade directly at the corner.
Option B: Throw the grenade so it bounces off a wall and hits the guy behind the corner.
This is done usually when you are in corridors or not really out in the open as bouncing nades against walls can limit the time the enemy sees the grenade and has time to react.
Nading corners directly is done from a distance, or with perc nades that don't travel far (and don't bounce). This is done when a player has been damaged and is going to the corner to hide, or if you're perc rushing.
I will always suggest the bounce technique, and too often I see people just chucking their nades and hoping they will hit. -sigh- just... please... learn to bounce your nades, spend an entire day in a empty district practicing at spots if you have to (with different types of grenades). Know how long each grenade takes, how far it goes, how much damage it does, its blast radius.
- N-Tec 5
- Joker Carbine
- OCA (or JG if you prefer shotguns)
- ALIG
- N-HVR 762
http://steamcommunity.com/sharedfiles/filedetails/?id=129866005
All these guns serve a different role in what they do, but don't just try one, make sure you really understand what each gun does. Yea it will take time, but if you really want to improve you got to know your opponent. Even if it is just a rough idea like "that gun shoots fast" or "that gun has range" that's good, you can ask your team what those guns really do.
Another thing to consider about positioning is getting to objectives, if you're running to a point, or flanking around the enemy team, try to stick to walls. If you're running around in the open, you will be seen giving your opponents the advantage over you.
Tactics, what how when?!?
TL;DR think before you act.
Let's start this off with the quote that literally everyone knows, and if you don't already, then you're about to:
“All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.”
― Sun Tzu, The Art of War
I'll give it to you straight, the majority of APB players are not big thinkers. These people have spent hours and hours mastering how to track and how to aim at angles to just shoot you down. They are (mostly) unstoppable killing machines, and these people will dominate in Fight Club situations.
Simple: with our superior minds. I will tell you all this; when I am facing someone that uses strange tactics I do a lot worse, and when I am not thinking through any plan of action, I end up doing worse. Even if your plan is garbage, going into combat with a bad plan is a lot more effective than going in with no plan. Oh yeah, try to avoid plans that sound like "I'll run in there and pray I hit something"
Aw ye man its easy to think stratilly man I will stratz all over them wow look at me so cool. B-^) It's really not, in fact many things can inhibit our ability to plan things out. I'm going to leave you with another quote and some examples of how to use tactics in APB.
“If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected .”
― Sun Tzu, The Art of War
Becoming really good at missions is done by being able to play mind games on your opponent. If you're able to outsmart him/her then they will be thrown off and not perform as well.
Hold on there ace. There are actually times when blindly shooting and hoping hitreg is on your side is the best course of action. I know I just had a paragraph about why you should use tactics but let me tell you when you SHOULDN'T use them.
- Someone is shooting you and you need to focus on not death.
- Your team isn't together
- Fight Club in general. (Although basic strategies can apply there)
The best time to really think through your next manuver is when your team is together and the enemy team has no idea where you are. This allows you to form a plan to get the jump on your opponents such as sending in one person to be a distraction as the others enter from another direction, to setting up crossfires so every fight is a 2v1 scenario in your favor.
I'll give examples of two good strategies now, one for teams and one for a more 1v1 situation.
Number 1:
It has just gotten to the final stage and it is a item pickup and hold. Instead of driving car spawners into the area, drive civilian cars, or ammo cars and wait to pick up the item until the enemy team gets close. This way they don't think you've arrived yet, when really you're waiting to ambush.
Number 2:
You're engaging a enemy but you're lit, after you pop around a corner, proceed to flank him from behind. If you manage to get the kill great, if not, you've set up your next kill. If you get into a similar scenario later. Instead of flanking wait about 5-ish seconds until you think he is convinced you're coming for the flank, then gun him down.
Even though these plans sound simple, if you and your team really know that there is a plan the odds that you win encounters are much higher. Then again there are teams who can out-play you but don't let yourself get discouraged, take a breath, and focus on trying plans again. You'll find yourself winning more missions that way.
I'll link this amazing guide again, by chance you want to take a deeper delve into some more hardcore apb tactics.
http://steamcommunity.com/sharedfiles/filedetails/?id=379180211
Engaging an opponent without tactics
Keep calm, and keep your cursor on them. One tip is to try to aim more with your body then with your crosshair, so move your character instead of your mouse, and use the mouse for only very slight adjustments. This is why people who play on low sens tend to be better than people who play with high sens.
Make sure to take into account the lag of the server/yourself/otherplayer you might need to aim a little ahead of their hitbox, or a little behind, in order to actually reg on them. Keep in mind the hitbox is static, it wont change, no matter what shape the enemy player is, or what animation they're in (even if it's spooky animation like the superman-car-animation-bug).
If you're just about to engage a enemy, make sure you use grenades first. This will damage them and put you at an advantage!
Sure, I can talk about this for a second, and this will work for just about anyone really. For golds that spam 'lowyos' and such running flak jacket usually works against them. If you are not high enough for flak, then think before hand that they are going to use 2+ grenades each time they chuck a nade your direction. This way you can stand back and avoid the majority of the grenades. When a player is using 'lowyos' they tend to be a little less caring about how much they use nades and if you peek around a corner you can easily get them to expend their nades.
Once they are out of grenades you need to worry about the carbine, its hard to fight against because of how it is played, being that tracking a carbine user is relatively challenging. This is why it is a common weapon in high skill gameplay (along with the oscar). I would suggest using a gun that generally gets good hitreg and covers a wide bloom like the OCA, or similar smgs. DO NOT ENGAGE these weapons at 25~30m unless you're using one yourself, this is where they shine.
As for the .45 specifically, don't worry about killing them fast, worry more about dodging, that gun is super unreliable and you can easily dodge most of their shots, forcing the reload. While they are reloading then focus more on killing and less on dodging.
Tips n' Tricks
No guide would be complete without some tips n' tricks. Many of you will already know of most of these, and this section will be continuously updated when I find more.
Note: Some of you will be mad when I devulge secrets, but if you need to rely on these things that newcomers don't know to win, chances are you're not that great ;)
This can be done because there is a very slight gap all around the door, you can even toss a grenade under a door, however it is a lot less likely to go through.
Here is a picture of the gap between doors.This gap can be seen by blowing up a grenade on doors. it blows up the destructable border, thus revealing where grenades can go through.
Always look for ways to get to places faster. Keep in mind you can jump on some windows and doors.
- Looking Behind Default: Not Bound (you must rebind this yourself)
- Switching Camera Default: V
- Zoom in/out fast Default: 0 (Zero)
More soon...
How to Play Against a Car Det Main
By now you've probably ran into someone who likes to use the car detonator mod. If you're unfamiliar with the mod, when activated their personal vehicle will be set to explode after a short timer. This timer is very audible making a loud beeping sound, their car's headlights will flash as well.
Car det mains are troublesome to deal with because they can easily force you out of a position you want to be in, because the explosion radius on the car is so massive. This can be annoying for most players as it's somewhat easy to get caught out by a car det and then easily slaughtered.
Here are three of the most common ways a car det main will play:
Easiest way to counter a car det main is to see it coming. If you check the scoreboard it will showCar det users telegraph what they're going to do pretty obviously, if they get out and run away, that means they activated car bomb. If they get out far away with their car hurdling towards you, they activated car bomb.
So to counter this, all you have to do is watch for the telegraph and then move out of the way of the explosion. This is easier said than done as the explosion radius is rather wide, but it should be managable with just a bit of practice. If you're feeling particularly confident, you can drop a mobile shield in the direction of their car and crouch behind it. This will sometimes end in the car bomb user killing themselves.
Beginner: Things To Avoid (Holding Respect)
(Thank you Chaosek for mentioning this part, and contributing to some of the amazing vocabulary)
TL;DR: Don't be a dooshbeg.
Okay first off, everyone in APB is an ashhole. It's true, this game attracts (and breeds) elitest players. One should know how to survive in such a society without becoming a complete dickwad themselves. Here are some things you should avoid doing, if you want people to still play with, or even talk to you.
- Don't give in to provocation, if someone is talking trash in district, laugh it off with your friends, do not talk smack back, it is what they want.
- Don't be unsportsman-like, make sure to say gg, and compliment other players if they make good shots or good calls. (I know this is really hard to do but please try.)
- Don't main "Easy to use guns". Sure these guns kill, but you wont gain any respect from your fellow players, it is okay to use them every once in a while though, just don't be that guy that always uses them.
- DO NOT HACKUSATE!!! Okay there is a cheater problem (along with every game) but I see silver players hackusating me over and over again, saying its impossible that I land every shot. Well I did, I've been playing for over 5 years and have easily over 5K hours on this game (yes it's pretty much my life). That being said; most players you think are hacking have probably been playing forever.
Those are some things to avoid if you want players to acknowledge your skill you've worked hard to obtain. Now here are some things to avoid in general play wise. (Common mistakes)
- Leaning out of windows at bad times (approaching points, or when too many enemies are near-by)
- Hiding behind cars that are not in your mission, if you hover your crosshair on a car it will tell you if it is in your mission or not.
- General mistakes, like nading your teammates or yourself. I know everyone does it, but try to avoid making these mistakes.
Avoiding these will make you a better player, and you will soon be known on your server as a person who is really good, and doesn't need the help of cheap tactics and easy guns.
Let's Talk About Hackers
TL;DR there's not as many hackers as you think there are
As you begin your journey through apb you'll notice that people complain a lot. This is mostly to do with the fact that APB is an old game, with a very small staff. I would like to think that this staff is doing everything they can to keep the game afloat... That being said, APB of course, does not run as smoothly as most of the top shooters out there
There are a lot of quirky mechanics and bugs that take a lot of time to be aware of and/or use. Which you have to take into consideration when you witness something totally unbelievable
One of the major complaints is that everyone is a cheater. This is easily believable as the skill gap between gold players, and other gold players, is MASSIVE. To compare it to a game most people know just getting to gold is like Gold in League of Legends, except most other players in gold are Diamond or above. To use the CS:GO ladder; getting gold in APB is around gold nova 2, but most players in gold are Supreme Master Guardian or above
This means that of course your fighting people that may seem like they are hacking their butts off, but really they're at the top of the skill tree, there just isn't a good ranking system, or MMR system in APB. Yes it is a huge problem, and yes the company has no idea how to go about it
Once you've been playing as long as I have, hopefully you will notice that the amount of cheaters is not as high as people claim it to be. In fact you'll probably run into a cheater once every 10 matches or so. It's not that bad
If you are claiming cheats before you have a single character at max rank (currently 270) you are probably wrong
Update: Little Orbit has implemented a new anti-cheat SARD into APB and day one there were speedhackers roaming around. Not only this but ALL old accounts were unbanned so it's very likely a lot of cheaters are back, and they are probably cheating again to maintain their ego. It can be very frustrating to fight these players but know they are very sad people. It still is a rare encounter but not as rare as it was before. That being said I've been hackusated recently so people still don't understand who is cheating and who is not
Advanced: Re-taking Difficult Spots (Waterfront)
There will be some spots you will lose cause the enemy got there first, or brought an item there. And unfortunately some of these spots are a real pain-in-the-butt to reclaim. Here are some tips for reclaiming these spots in waterfront.
To retake this spot you will need some good teamwork and a good sniper. Sniper is key to getting anyone off the balcony, but you also need to watch for enemy snipers, here are some spots enemy snipers are likely to be:
also snipers as well as CQB~Mid range players will be up on the balcony behind posts, or walls.
Taking out the people behind posts, and walls is simple by having someone run along the buildings, then step out in the street to bounce a grenade in there. (Take out the enemy snipers first!!) Ex.
Located under and behind the Balconies of the Boxing arena, to the east, is the Corner. This is probably the strongest defense point in Waterfront. Don't be scared though! It can be re-taken with proper teamwork. You will however need a sniper, or mid-to-long range player, and someone who has an OPGL (or is really good with nades). This is how the enemy will likely be set up here, considering this spot doesn't require you to move around.
One on stairs watching West entrance:
One on balcony watching South entrance:
if it is 4-man team, watch out for ones running around outside in the street or inside, covering both entrances, they will most likely be on ground if not balcony. The key to re-taking this spot is to corner-lean effectively and tag up people guarding entrances, then send the nades in to finish them off. Here is how you should look at the people guarding entrances:
and 2 ways to approach the stairs:
nade corner and push
or you can shoot out the window on sky-walk and stand on tiny ledge. Note: here you have to watch where your bullets go, they have a tendency to hit the out-jogged wall
Everything else is basically how you would go at it normally, nade, then advance, it's not a tough spot to retake, just wanted to share some pointers.
This spot is located on the southern most highway a little west of the middle of waterfront. This roof is used by annoying players who want to be ♥♥♥♥♥. It can only really be retaken if you can snipe or OPGL them off the roof. Here are two good spots for sniping and OPGL:
and
here is also a spot for mid-range, and it has an easy acess to the ladder for CQB:
Note: they watch the last route so be careful, and try to pre-nade if you can.
These are the most problamatic spots in waterfront. Good luck missioning there!!
Advanced: Re-Taking Difficult Spots (Financial)
Finally got around to this section
Here is Ophion demonstrating where you would stand as a sniper
If you are going to take this route, make sure you have a riot shield with you as you will have no cover, and it is easy to countersnipe. This posistion gives you the most view of Pizza Hut though.
Another approach is the Lower West approach, you want to prenade anybody on the adjoining rooftop which you can do like so:Another great way is to push on the other side (from below) climbing up the ladder that I marked with the red arrow.
while you are up there.
Here is the view from the actual roof, as you can see it is a great vantage point to sniping people in the open. (Street-side view only)
If you plan on attacking the north ladder, make sure to stay out of sight and bounce a nade in there, take a look around up there to see where people may stand. NEVER approach from this alley way, it is always a bad idea, you're open for too long with no cover, 90% chance you will die every time you try and enter through here.
A great side to push from with any weapon really is this side
The other side is all about getting up high and sniping, the freeway is a good spot, or the roof above carspawn (NE of LeBoyce roof)
Remember the key to taking any spot is teamwork, work on your teamwork, the rest is easy.
Conclusion
Thank you so much for reading this guide! I hope that you have found something in here that will help you in your APB: Reloaded adventures. Of course if you play this game all day erry-day thank you for at least glancing at it.
Please leave some feedback if I'm missing anything from this guide you would like me to cover!! Feedback about whether or not you liked the guide is very much appreciated!!
Yay!
So this guide is intended to further educate the scarce population that plays apb in attempts to make the overall skill of the players better so it isn't just one group dominating the rest (like is the case in Colby NA Best).
Keep in mind everything in this guide is based on Colby (tactics etc) so you may do things differently in your server which is A-Okay! I am just offering what little advice I can!!!
A big thanks to Ophion, and justDONT for helping me get screenshots, and Chaosek for giving me some suggestions for the guide!! much appreciated guys!!
Luv ya all u APB Trolls and tryhards <3 and I love APB, it is my most played, and favourite game, despite being horrible in so many ways!!!!!
More updates to come, I plan on making this a complete guide...
Edit: I stream weekends @ http://twitch.tv/loopyfruits/ if you catch me streaming I will gladly answer any questions you have about the game to the best of my abiltiy!
About the Author
This part is skippable, unless you want to know more about me
Hello I'm procrastination Maej now! Raccoonnaissance now! I'm here to talk about some things regarding APB: Reloaded, but first a little bit about myself.
http://steamcommunity.com/sharedfiles/filedetails/?id=379180211
Leave a comment, I would really like to know what could be changed, added, improved upon, or if you liked it or not!!
Let a friend know!! I guarantee it will teach them at least one new thing.
Enjoy the guide
Resources [[WIP]]
[----------Work in Progress----------]
I personally don't stream APB anymore but if you catch me live at https://twitch.tv/loopyfruits/ I will be happy to answer any APB related questions you might have! Also go check my stream out if you like music production, that's mostly what I do there!
Updates and Edits
- Cut down on text amount and some cringe "hehe" speak from my earlier years.
- Advice on Guns has become it's own section, was formerly tucked within another section that new players might've missed
- Car section revamped with new images
- Removed beginner communication as I assume most people know what Discord is
- Updated: Resources Section
- Fixed: Car Det Video not showing
- Retitled a bunch of sections, changed order of sections to break up reading.
Update 1.5:
Added
- New: Threat Section
- New: Character Mods Section
- New: Resources Section
- Updated Tips N' Tricks Section
- Updated Lets talk about hackers Section
Update 1.4: Videos!
Section "Getting the Best Start in APB" Added, Video examples were added in section "Tips and Tricks". "Tips and Tricks" was also expanded. Character list updated. Minor spelling fixes here and there.
Update 1.3:
Section "How to Play Against a Car Det Main" added, video included!! (Man this guide is getting long). Some edits here and there.
Update 1.2:
Section "Let's talk about hackers" added. "Updates and Edits" section changed to actually display updates for people just coming back. Added a bit to self improvement section regarding placement. I got a name change!
Update 1.1:
Sections "Tactics, what how when?!?" & "Engaging an opponent without tactics" were added. Along with some neat screenshots at the top of the guide. General spelling corrections.
Update 1.0:
Guide was created
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