All Around Enhancement Mod Description And Info
Introduction
Join the discord here to submit feedback/bugs and get access to beta versions of the mod with new features![discord.gg]
Welcome to the all-encompassing Zombies All-Around Enhancement mod. This mod aims to add in optional quality of life features present in newer COD zombies games, put several fixes for common vanilla Black Ops 3 issues into one mod, and adds in a whole bunch of customizable new weapons and options to make this the definitive zombies mod.
All this while adding as few resources to the game as possible to make the mod useable on as many custom maps as possible.
Mod made largely by k7Ysh5A_4.1.
https://steamcommunity.com/sharedfiles/filedetails/?id=2631943123/Menu Options And General Additions Part 1
Thanks to help from TescoFresco, his TF main menu has been integrated into the mod, meaning all the following new features can be toggled on or off before a match, along with all the options that were originally present in his mod!
Weapon Restore- When you are disconnected from the current host, they will store your weapons, perks and points. After reconnecting, you will regain what you lost.
- Regain weapons after respawn and re-gain Mule Kick weapon after re-buying the perk
- Added an option to clear your saved weapons after bleedout so that you will respawn only with the pistol like normal. You can use this with the “Weapon Restore & Mule Kick Weapon Restore” option enabled so that Mule Kick will still save your mule kick weapon if you lose the perk or bleedout.
- Adds new camo from other Call of Duty games, such as Diamond in Infinite Warfare, Dark Aether in Cold War Zombies, and X-ray in Advanced Warfare
- All weapons are unlocked by default, and every camo (including Blackmarket camos) will be under the Extra tab
- The PAP camo on all maps can be overwritten to any of the new camos added, or it can be disabled completely so your gun will keep its customized camo/default look after PAPing
- When using the suppressor to kill the zombies, there is a higher chance of getting Power-Up drops, similar to Cold-War
- All attachments are unlocked and have their Black Market variants unlocked too. It will show as locked on the menu but you will still be able to select and use it
- The attachment limit for all weapons has been increased to 5
- WeaponLocker and Banks from Black Ops 2 can store your weapons and points between matches.(The WeaponLocker and the Bank are in different locations on each official map, and are at the spawn point for custom maps)
- The following mod options will lock the bank and weapon locker with an “Illegal Scores” message so that they cannot be abused: Starting points higher than default, Kill bonus points higher than default, Improved nuke, Starting points for a custom map are above 500, Modifying scores through external programs
- Drop 1000 of your points as a Power-Up, will need an extra 10 points to pay the drop tax ;)
- Knife the box to share the weapon with teammates like in Black Ops 4
- Trade weapons with your teammates! Walk up to each other and look at each other’s weapons. You will see a prompt trade, you must both hold that prompt until the bar is full and then the weapons will be traded.
- The re-PAP system from BO4 has been added as an option. Your first PAP will give the normal amount of damage PAP always gave in BO3. After that, you can re-PAP up to 4 more times to get a total of another 80% increase to the normal BO3 PAP damage. You will see an indicator in the bottom right of the screen below the weapon telling you its PAP level, with the highest being EPIC (Yellow Text).
- ALL gobblegums are available and unlimited
- You can enable random gobblegums
- You can limit the amount of gobblegums that can be bought per match, or completely disable them
- Always Done Swiftly, Arms Grace, Armamental Accomplishment, Firing On All Cylinders, and Arsenal Accelerator are removed as their effects have already been added back in other forms throughout this mod
- Dynamic hitmarkers have been implemented, with options for Black Ops 4, Modern Warfare 2019, Advanced Warfare, Vanguard, or Cold War hitmarker sound effects
- Like in Cold War Zombies, score events will show how you got the score next to the crosshair
- Perks will not all be lost when entering last stand, but will gradually be lost one by one.
- When you hold more perks, your loss speed will increase, and when you hold fewer perks, the loss speed will decrease. The perk that will be lost next will flash.
- Replaces a majority of the red axis cross flags on maps like Kino and Der Eisendrache with high quality nazi flags like in World At War and Black Ops 1. This will also carry over to any custom maps which use these flag models.
- Adds options to change your health value
- Your actions will be shown in subtitles to all players, such as:
Buying or picking up a weapon, Trading a weapon with another player, Buying a door, perk, gobblegum, Killing the last zombie, etc.
- Allows you to disable weapons added to custom maps from other COD games, so that only Black Ops 3 weapons appear. This does NOT add weapons from other games into the box.
Menu Options And General Additions Part 2
- With the newly added C4 grenade, if you use it while you have 150,000 points and are past round 34, the game will end. This gives an option to finish the map in a similar method to a buyable ending, instead of having to die. Can be disabled.
- Integrates the Roamer mod by Markgasus, which allows you to specify a rest period in between each round so you can do anything you need to before the next round starts. The length in-between each round can be customized, and the next round can be manually started before the length is over by following the prompt in-game.
- Spawns a floating Lucky 8 ball at the player spawn location which can be interacted with for 1000 points to have a random effect happen. Some are good, some are bad, some are in-between, it’s a gamble! Can only be bought once per round.
- When on, players hit with friendly fire will have their screen stunned and be physically moved by the damage. Their health will not be damaged, but any Friendly Fire mode can be enabled on top of Grief Mode to cause health damage.
- Adds an option to have your own explosives move you. Can be paired with the new explosive resistance added to Widow’s Wine to allow for damageless Rocket Jumping.
- The distance explosions move you can be adjusted with the command /rj in the console. The default value is 300, so if you wanted to double the distance, you would enter /rj 600 in the console.
- Set a round limit where the game will finish
- After finishing the round specified in the "Finish Match On This Round" option, put your skills and gear to the test by surviving an endless wave of instantly spawning zombies for the time limit specified to finish the match. Face the additional horror of new Super Sprinter and Tranzit Sprinter zombies if launching the End game Challenge below Round 40. The penalty for failing the End Game Challenge is knowing you let the horde best you.
- You can trigger the End Game Challenge once already in a game. To do so, before the match you must first have the “Finish Match On This Round” option set to anything other than 1 (just set it to 200 to be safe).
- Then make sure you have some time chosen for the End Game Challenge option.
- The command to change the round is /autoend. Once in a match, open the console with the ~ key and type “/auto end” then a space and the round where you want the end game challenge to trigger, then press Enter. So if I wanted to trigger it at the end of round 25, I would type “/autoend 25” without the quotes, then press Enter.
- Option to have zombies randomly juke left and right instead of coming at you in a straight line, similar to Black Ops 1
- Can force zombies to either default speed, sprinting speed, or new super sprinter speed
- Added an option for zombie healthbars. Fairly glitchy, can break when teleported on maps.
- Enables 8 players to play a game together
- Gobblegums get disabled due to Black Ops 3 engine limits
- All zombie chronicles maps are fully working and able to have their easter eggs completed
- Der Eisendrache is less stable, but able to have it easter egg completed
- All other official maps not mentioned are unplayable
- Not tested on all custom maps, bit of a crapshoot
- Allows you to open and use the console in-game with the ~ key
- Very basic bot support is available. You can find commands for it in the “Additional Commands” section. You will need to use the console to type the commands, which you can open with the ~ key.
Option to enable exo-movement
Option to disable sliding
Enable Time-based gameplay where zombies spawn nonstop
Enable several different Friendly Fire options
Perk limit can be changed above 4
Shadows of Evil easter egg can be completed solo
Option to display damage values on zombies in-game (only useful for debugging, does not look pretty enough for normal play lol)
General Gameplay Changes
- Custom Walk and Jump Animations
- Toggleable flashlight which casts full shadows
- Toggleable night vision from the campaign
- HD Shell Ejects from MW2CR
- New Perk Drinking Animation
- Explosion sound effect updated to Black Ops 4 version
- New hint string style
- Added stylized loading movie subtitles to all official maps
- Tranzit sprinters and Black Ops 4 Super Sprinters will spawn beginning at round 40, meaning they run as fast as your sprint without stamin-up (with new animations). Can be disabled.
- Added weapon raise animation when first starting a match
- Ranked Game will be permanently turned on (only affects Der Eisendrache)
- Some of the axis eagle banners in the game on maps such as Kino have been restored to their original swastika textures from the older games.
- After bleeding out, you can now use a freecam to move your view around the map instead to having to spectate other players
- Changed default zombies menu music to this orchestral version of the zombies theme: https://youtu.be/ddWHSnQhHKQ
Fixes and Quality-Of-Life Improvements
- Revelations Easter Egg RK5 Unlocked. Can be disabled.
- Server browser will show users who are using the mod, which round they are on, and who the host is.
- Out of bounds will no longer force the player to be killed, but will be teleported back to the map (not 100% working on all maps)
- When the zombie’s health is higher than 2000 and is damaged by a frag grenade, the zombie’s health will be changed to 30. This makes grenades still useful on high rounds.
- You will be temporarily invulnerable when drinking perks or eating a gobblegum
- You can sprint or slide while interacting with Pack a Punch, Perk machine, or the gobblegum machine
- The muzzle smoke trail effect from newer CODs like ColdWar has been added to all guns with bullets. After shooting a few rounds, when you stop shooting you will see a smoke trail come from the gun's barrel.
- Fix the invisible zombie glitch of the GKZ-45 MK3 in the base game
- Implements john dog’s Bloodsplatter mod to cause blood to appear on your hands and gun when damaging a zombie up close
- Implements the XModelAlias Fix by ApesxSPG to fix the zombie randomizer system Treyarch broke and never fixed
- Implements the weapon soundfix from ModMe attempting to fix broken sounds for some guns on custom maps such as the PPSH, GKZ-45 MK3, etc
- Improved the rendering quality of long distance models without losing performance with the /r_modellodbias 10 command (thanks NikkMann)
- Add Black Ops 4 broken shield sound effect
- Perks can be removed by knifing the perk machine while holding the interact key (returns 100 points)
- Removes the camera rotation limit when prone
- Gorod Krovi game timer for all maps
- Mulekick indicator for mulekick weapon
- BO4 Max ammo (refills clip as well)
- BO4 Carpenter (In order to ensure maximum compatibility, the shield will be repaired after carpenter is over)
- BO4 Wallbuy ammo refill (refills clip as well)
- BO4 Style Coop Pause (No vote needed, there is an option in the Host’s pause menu).
- Free Perk power up as a standard power up drop from zombies. Can be disabled.
- Lucky Crit gobblegum gives 100% AAT activation chance
- Improved Nuke: Gives you points per zombie killed by the nuke rather than just a flat 400 points. Will never give you less than 400 points. Also instantly kills all zombies on the map like it did in older games, instead of slowly killing them 1-by-1 like in normal BO3. Can be disabled.
- Option to Instant Quit a map and immediately return to the menu
- Option to Restart the current map
- Players will be auto revived at the end of round and will gain full health. Can be disabled.
- Option to have dead spectating players auto revived 5 minutes after bleeding out
- Added Pack-A-Punch to official maps that did not have them
- Added Widows Wine to official maps that did not have them, except Shi No Numa and The Giant due to issues with random perk spawns
- Zombie Counter (Thanks DuaLVII)
- When you are down, there will be a progress bar showing how much longer until you bleedout, and revive progress when someone is reviving you, like in BO4
- Adds the ability to change the vertical and horizontal Safe Areas of the HUD (so its closer/farther towards the screen edges). Normally not available on PC.
- Ping monitor is now available on the pause menu
Contrast Options
- Increase or decrease the amount of color in the game. 0 is the default. If the screen becomes too dark, changing the color mode to sRGB and/or increasing the brightness can fix it. This will allow people who feel the game is too colorful to make it look more like World At War, with a duller color palette. Does not work on all custom maps.
Additional Perk Enhancements
Speed Cola: Speed up the purchase of perks and gobblegums, ADS, switching weapons, melee speed, and removes the “first raise” animation when grabbing a new weapon
Stamin-Up: Raise your weapon after sprinting much quicker, shoot and throw grenades while running, and unlimited sprint
Double Tap Root Beer: Special Weapon charges faster
Widow’s Wine: Gives PhD Flopper explosive resistance (only works when there is only one damage protection perk on the map). Buying Widow’s Wine and the Bowie Knife will give the Ripper blade specialist weapon from multiplayer (can be disabled).
Mule Kick: The extra weapon will be saved and restored on next Mule Kick Perk purchase. If your third weapon is a staff on Origins and you go down, the staff will be removed to avoid possible issues with the EE and placed back on the stand.
Deadshot: When you have 4 perks including Deadshot, kill 5 zombies with headshots in a row to activate a x1.25 multiplier to headshot damage. You will see the Deadshot icon next to the weapon’s ammo count to know it is active. Disappears/resets when you get a non-headshot kill. May not work on a small number of custom maps.
New Gobblegums
- Give all zombies duck floaties (like BO4). Credits below.
Join The Party
- All players in spectate will be instantly spawned and all downed players will be immediately revived. Will not restore lost perks.
New Weapons
- AK-74U, HG 40, Peacekeeper Mk2, XR-2, MX Garand, FFAR, Galil, M14, M16, Banshii, RPK, P-06, Rift E9, 1911, NX ShadowClaw, L4 Siege, Blackcell
- Adds the riot shield from campaign to the box that works as a zombie shield. Useful on maps that do not have a buildable shield on them, will use the normal zombie shield slot
- From campaign, launch spikes that impale zombies, melee to detonate
- PAP'd version fires 3 spikes at once and the spikes will go through more zombies
- Used the weapon animation from Infinite Warfare.
- After PAP, similar to Merciless Dash in BO4, you can use ammo to charge forward and kill all enemies in front of you instantly (unlimited damage)
- Dash ammo recharges over time
- After 15 kills, a zombie blood is rewarded that can be used once per round by pressing the reload button
- A less OP version of the death machine is added to the box, which can be PAP’d to transform into the Scythe specialist weapon from multiplayer
- The Tempest specialist weapon from Multiplayer. Charge and fire an electricity bolt at a zombie. After that zombie has fully died, the electricity will arc to any nearby zombies and kill them.
- It is different from the Wunderwaffe in that the Tempest has a small charge time before firing, the electricity only arcs AFTER the zombie has fully died, the area for the electricity arcing is smaller (so zombies need to be packed closer together for it to trigger), and there is no limit to the amount of zombies the electricity can arc to (the wunderwaffe has a limit of 10 zombies in the vanilla game)
- From multiplayer specialists, the grenade will split into 2 after impact. Same damage as a frag grenade
- After PAP, damage will be the same as Death & Taxes, the grenade will split into 7
- From campaign, you can lock on up to 5 zombies while aiming, and you can free-fire while hip firing
- After PAP, increase ammo stock
- When PAP’d, shooting can revive downed teammates similar to BO1
- From multiplayer specialists, can be used to revive teammates
- From multiplayer, 3-round auto-burst assault rifle, burst cycles automatically by holding the trigger
- After PAP, increase fire rate
- From multiplayer, Charge Burst Sniper Rifle, up to a 3 round burst
- After PAP, fires in 6 round burst, burst cycles automatically by holding the trigger
- From multiplayer, explodes on contact and direct hits can deal more damage
- From multiplayer uplink mode, direct hit and melee damage is 900
- After PAP, it becomes a bomb that explodes, dealing 8000 damage
- From multiplayer, zombies will be stunned and have greatly reduced movement speed until they die
- Can be thrown at power ups to absorb them and send them back to your location
- From multiplayer, has a scope to help player aim
- After PAP, increase damage and damage range, decrease self damage, increase ammo stock
- Single right hand GKZ-45 MK3 from Gorod Krovi with increased fire rate
- After PAP, increase ammo stock to be the same as the original version
- From multiplayer, it will end the game if desired, as stated earlier
Existing Weapon Changes
- Changed some weapon names back to their beta counterparts
- Wonderweapons can be re-PAP’d to get AATs and increase damage
- Added an option to allow copies of the wonderweapon in the box for all players
- New animations for throwing all grenades and monkey bombs, so you will see them on your screen before throwing them if you hold the throw button to prime them
- Make the PAP’d ray gun mark 1 and Thundergun dual wield, with an option to disable the dual wield
- Silencer increases the chance for powerups to drop, like in ColdWar
- High Caliber now does 150% headshot damage
- FMJ now deals 200% damage against non-zombie enemies, like in ColdWar
- Added weapon inspect animations to the Wunderwaffe (from Vanguard), Argus, Raygun, L-CAR9 PAP, and RK5. Press the sprint and reload keys together when your ammo is full to trigger it.
- For any custom maps which use weapons from Skye's weapon ports, they now have inspect animations enabled if they originally came with inspect animations in Skye's weapon ports.
- Adds the Improved Ray Gun by Smurphy from the ModMe forums
- Fixed the crosshair being off-center to the right when ADSing
- Animation additions, model changes, and damage increase to be more like the ColdWar raygun
- Can be manually reloaded like in older games
- Made the dial gauge emmissive like in Black Ops 4
- Added a flickering effect to the lightbulbs
- ADS firing animation changed to the one from Advanced Warfare, looks alot better
- Unlimited firerate
- Increase damage
- increase damage and damage range, decrease self damage
- change ammo stock to 48
- Increase firerate
- PAP will give full auto
- PAP’ing these will make them dual wield (Ray Gun and Thundergun dual wield can be disabled)
- When you are using it but have not thrown yet, switching weapons will put it back
- You can get upgraded Monkey Bombs/Lil' Arnies on all maps where they exist by using the Crate Power gobblegum on them out of the box
- Added the ability to PAP on Shadows of Evil
- Ammo increased to 24 and will always be a 1-shot instant kill
Shortcut Keys
These will also be shown at the start of every match
Flashlight: Hold {Melee} + {Special Action 4} in that order
Drop Points: Hold {Sprint/Hold Breath} + {Special Action 4} in that order
Campaign Night Vision: Hold {Jump} + {Special Action 4} in that order
Remove Perk (Get 100 Points Back): Face the perk machine for the perk you want to remove and hold {Interact} + {Melee} in that order
Mod Menu (Advanced features On): Hold {Crouch} + {Reload} in that order
Additional Commands: Intro
You can change the perk limit, zombie limit, zombie spawn delay, etc. in real time by using additional commands. The bot commands are also here.
Make sure that the commands you enter have "/" at the start of them.
In game, press ~ to open and close the console.
Some commands need to enable Advanced Features
Additional Commands: General
Additional Commands: Bots
These commands can control your bot
The commands must have "/botc" at the start of them, for example: /botc tp
Bots will only receive commands when no zombies are around
Additional Commands: Weapon IDs
NOTE: Giving yourself weapons will require enabling advanced features
You can use command give or gg to get a weapon
Format:
/give weaponid
/gg+space+playername+weapon id
Example:
/give raygun
/gg lamia raygun
/gg all raygun
Additional Commands: AATs (Alternate Ammo Types)
These will REQUIRE enabling Advanced Features
To use these commands, follow this format: /aat playername(or all) aatid
For example:
/aat JasonBlundell dead_wire - gives the player named JasonBlundell the Dead Wire AAT
/aat all turned - gives all players the Turned AAT
Additional Commands: Camos
This does NOT require Advanced Features
To use these commands, follow this format: /camo playername(or all) camo#
For example:
/camo DavidVonderhaar 16 - gives the player named DavidVonderhaar camo 16
/camo all 16 - gives all players camo 16
Additional Commands: Songs
These do NOT require advanced features
You can stop the song anytime by typing /stop 1 in console
Format: /song songid
Example: /song 115
Frequently Asked Questions Part 1
- Make sure everyone is on the same version of the mod. Sometimes steam workshop does not properly update files, so you may need to unsubscribe and resubscribe to get it to fully update
- Turn on "Enable TF Options" at the top
- Always Done Swiftly, Arms Grace, Armamental Accomplishment, Firing On All Cylinders, and Arsenal Accelerator are removed as their effects have already been added back in other forms throughout this mod, and having the same script effect twice could cause issues
- Make sure the "Use Your Own Camo" option is disabled, as it will override all PAP camos
- The following mod options will lock the bank and weapon locker with an “Illegal Scores” message so that they cannot be abused: Starting points higher than default, Kill bonus points higher than default, Improved nuke, Starting points for a custom map are above 500, Modifying scores through external programs
- When you have both the Bowie Knife and Widow's Wine, the Bowie Knife will be upgraded to the Ripper blade from multiplayer, which homes in on enemies and has higher damage. You can choose to disable this in the options.
- The Mystery Box filter allows you to disable those weapons if they are used on custom maps. It does NOT add all the weapons listed from those COD games to the box.
- This is a known issue. For now, if it is not damaging enemies you can move it off and back onto them and that will usually fix it. Otherwise, you can disable the purifier in the options until it gets fixed.
- When you have 150,000 points and are past round 34, using C4 will end the game. This gives an option to finish the map in a similar method to a buyable ending. You can disable this in the options.
- Make sure the host does not have Grief Mode or any of the Friendly Fire options enabled
- All zombies will spawn as BO2 Tranzit Sprinters and BO4 Super Sprinters after round 40, meaning they can run as fast as your sprint when you don't have stamin-up. This can be disabled in the options.
- If it happened before round 40, make sure Horror Zombies is not enabled, as that will double the speed of all zombie actions, including running.
- Make sure you and your friend do not have "Disable Hot Join" enabled, as that stops players from joining games mid-match
- Mods in Black Ops 3 have their own save that is separate from the main game. Once you configure all your attachments in the mod, they will be saved for the mod and used going forward.
- The mod's loadouts are not uploaded to the Steam cloud like the normal game's. If you want to backup your saved loadouts for the mod so you can use them if you have to reinstall the game, go to your game's install location, then the "players" folder, then the "311210" folder, then the "2631943123" folder and save those files. The files in that folder are the save data. If you want to restore your previous save, just copy the files into that folder and overwrite them.
- If you ever try to load a custom map and it crashes to a black screen without any errors popping up, it is either because the game hit the weapon limit or the graphical effects limit.
For weapons, the game has a set amount of "weapon slots" allowed in a map, and some custom maps completely fill their box so that all weapon slots are used. Our mod has about 3 weapon slots used for new weapons like the katana (the rest are all assets already loaded by the game), so when you use the mod with a map that already has a full box it will cause a black screen crash.
Graphical effects have a similar issue, but these can usually be optimized/moved around to fix it. However, the weapon limit cannot, it is hard coded into the engine.
- The goal of this version of the mod is to ensure maximum compatibility with custom maps. Adding more weapons will cause some custom maps to go over the weapon limit and crash, since they already have their boxes filled to the limit with new weapons. In the future, a "less compatible" version of the mod will be released which adds more new weapons to the box. We already have fully working files for some wonder weapons from newer games as well, such as the BO4 Winter's Howl and ColdWar Ray-K47.
- For the same reason as the weapons, adding custom perks can cause script instabilities for custom maps so they are not planned to be added.
- Probably not, for the same reason as new perks. They tend to cause scripting errors on custom maps.
- This can be disabled in the options
- Very basic bot support is available, you can find commands for them in the mod description above, along with how to use them
- As much as we'd like to, due to the way gobblegum machines have to be spawned this is impossible
- Kysha (k7Ysh5A_4.1.) has done almost all the coding for the mod, and alot of it is his own custom code. However, you can find many good zombies modding intro videos on youtube, assets shared by other modders for free use on Devraw https://www.devraw.net/releases , and scripts shared by other modders for free use on the Steam Workshop and the ModMe archives https://forum.modme.co/ (choose "Game Asset Reversing Releases" for ready-made scripts for zombies)
Frequently Asked Questions Part 2
- We do not condone use of or offer software support for non-steam versions of the game. However, if COD is banned from steam in your country, you can use the following steps to get the mod on non-steam versions of the game:
- Make sure you are on v100 of the game and have all DLC, languages, and any other options installed
- Download the latest version of Steam Workshop Downloader from here (the downloader.exe): https://github.com/shadoxxhd/steamworkshopdownloader/releases
- Open it and paste in the url for the version of the mod you want to download. These urls will always stay the same.
a. Normal Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2631943123
b. Beta Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2283794212 - Hit download and wait until it finishes. If it freezes that is ok, it just means it is working.
- Once it is done, go into the steamcmd folder it created and then steamapps > workshop > content > 311210
- You will see a folder with a set of numbers that corresponds to the ending of the url for the mod. This is the mod folder. So 2631943123 is for the normal version, and 2283794212 is for the beta version. Do not change it's name.
- Go into this numbers folder and you will see a bunch of other files and folders. Make a new folder here called zone and move all those files into this zone folder. So if you downloaded the normal version it should now be 2631943123 > zone > all the mod's files and folders that were in the 2631943123 folder before. Now copy the numbers folder (so 2631943123 if its the normal version).
- Go into your Black Ops 3 install location, then into the mods folder. If you don't have one, then make it.
- Paste the numbers folder you copied in step 6 into this mods folder.
- Start the game, load mods, and you will see the same numbers for the folder you copied listed under the mods section in the game. Choose to load it and you will now have the mod loaded in-game.
- Whenever we update the mod you will have to re-download and re-copy it starting from step 3. You can also use this method to download other mods/maps off the workshop too.
- Make sure you are on v100 of the game and have all DLC, languages, and any other options installed
Credits
k7Ysh5A_4.1.: Main coder and creator of this mod
Scobalula: Geryhound,HydraX
Sphynx: Subtitle scripts, console commands
JariK: Savedata scripts, LuaDissassembler
lilrifa: ColdWar Round Counter
MakeCents: Player weapon trade scripts
DuaLVII: ZombieCounter
MikeyRay: Muzzle smoke trail script and effects
HarryBO21: FX library
Cabcon: GSC Modmenu release
TescoFresco: Integrating TF’s zombie options
https://steamcommunity.com/sharedfiles/filedetails/?id=2235166237
Markgasus: Roamer Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2211637974
John Dog: Bloodsplatter mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2784832214
ApesxSPG: XModelAlias Fix
https://steamcommunity.com/sharedfiles/filedetails/?id=1833845566
MikeyRay: ModMe Weapon Sound Fixes
https://forum.modme.co/wiki/threads/3283.html
Smurphy: ModMe Improved Ray Gun
https://forum.modme.co/wiki/threads/3714.html
Zeroy: Devraw Micro-Missile Launcher, tutorials
https://www.devraw.net/releases/micro-missile-launcher
AlfaTheseus and Scobalula: Devraw zombie duck floaties port from BO4 used in Quacknarok
https://www.devraw.net/releases/bo4-duck-floaties-script
HUMANS: Initial Mod Workshop Description
NikkMann: New Mod Workshop Description And Guide
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