Classifying tanks [enemy types and counters]
The classic
threat level as standard: 4
threat level as pro: 6
<the following assumes 1v1 matches>
hard counters: hunters, snipers
soft counters: true tanks, trappers, ambushers,
can counter: medics/supports
speed: average
health: squishy
damage: average
rarity: very common
sidenote: make sure the guy you fight is not a pro in disguise or you may need a brand new keyboard/mouse/controller/whatever you use, and the explosions from the weapon can and will cause lag sometimes
The sniper
their almost always using stealth supports so they dont show up on the map and auto heal in case theres another tryhard across the map thinking he is a good pick. they almost always use the spider or beetle and are easy prey when not in the nests they spent 5 years in before dying.
threat level as pro: 10
hard counters: hunter
soft counters: ambusher, tank
can be copy countered
can counter: classics, medics/supports
speed: slightly sluggish
damage: baseball bat to the stomach
health: tough, but not rambo tough
rarity: pawn shops
sidenote: read all duck and cover magazines and for the love of Flavio... BE AWARE
The [true] tanks
threat as standard: 3
threat as pro: 5
hard counters: sniper, hunter, trapper, ambusher
soft counters: classics
can be copy countered
can counter: medics/support
speed: squidwards reflexes
damage: my name is tank mccrazyrockets m1spam
health: juggernauts punching bag
rarity: non-corrupt non-racist non-doughnut-eating cops
sidenote: when a tank has backup, then he is a problem, as he can easily become an unkillable sentry amongst a swarm of flies protecting him
The ambusher
threat as standard: 5
threat as pro: 7
hard counters: those with mortars or those who are aware
soft counters: snipers, hunters, tanks
can counter: the unaware
speed: as random as deadpool
damage: the in game equivalent of a chuck norris roundhouse kick
health: as random as uncle grandpa
sidenote: this guy is almost always a broken enemy to fight until you catch his chameleon act. then he is more of an easy pick or a simple hazard to watch for
The trapper
threat as standard: 2
threat as pro: 6
hard counters: hunters
soft counters: tanks
can counter: medic/ support, classics
speed: random like indian folk tales
damage: damage... damage? DAAAAAAAAAAAMAAAAAAGE!! DAAAAAMAAAAAAAAGE!!
health: who cares?
rarity: tom clancy games
sidenote: I dont care what or who you are, never assume a lone player is not a trapper, because the trappers entire playstyle revlolves around you being stupid enough to walk into their traps.
The met... i mean hunter
threat as standard: meta
threat as pro: metametametametametameta
hard counters: being on another server
soft counters: ambushers, trappers
can be copy countered
can counter: tanks, classics, snipers, medics/support
speed: gatta go fest
damage: i legally changed my name to bullet spam
health: a hundred year old man who is only alive because of life support machines
rarity: amount of stars in our dimension
sidenote: these guys watch the minimap like hawkes, and even if someone blinks just once, their screwed. sorry bro, but this meta isnt slowing down or weakening at all.
The medic/support
threat as standard: 0
threat as pro: 0
hard counters: literally everyone
soft counters: nobody
can counter: nobody
speed: as fast as is needed
damage: negative damage
health: sitting duck
rarity: you paying attention to your walls
sidenote: if there were more of these or if they were buffed this wouldnt be such a bad playstyle.
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