Getting Started with ONI
Select the right duplicates
- Recommended; Driver's Longs (less oxygen consumption), Iron Gut (can eat anything without unpleasant consequences), Germ Resistant (increases overall immunity of the body).
- Avoid; Flatulence (bloating, the duplicate will produce Natural Gas), Mouth Breather (needs twice as much air to breathe), Biohazard (the duplicate is more susceptible to diseases).
- Neutral; Narcoleptic (can sleep at any moment), Pacifist (cannot fight), Yokel (cannot conduct research).
Once the stress levels of a character reach 100%, your people may react in one of the following ways: they will vomit (Vomiter), cry (Ugly Crier), gorge on food (Binge Eater), or begin smashing your base to pieces (Destructive). It is much better to choose the characters that have the first feature, the vomit is simply contaminated water, which can then be used if you build the base properly. Cry, on the other hand, will affect others, increasing their stress levels. A glutton may become a deadly threat if you have limited food supplies, as he will eat through your reserves, leaving nothing for the others.
First Steps
The first step you want to take is to start digging around to gather materials, increase your space and get access to water and other oxygen pockets. At this early stage you should try to avoid any contaminated water/oxygen, poisonous gases or vacuum spaces. Although these won't kill your Duplicants (Affectionately known as Dupes), they do complicate life early on. A golden rule of ONI is "Don't expand too fast too early." This includes accepting new Duplicants from the Printing Pod, not just making your base bigger! Not only will your Duplicants waste time digging out areas, your small oxygen supply will be spread out over a larger area, hastening your death by low oxygen.
At this point, you can begin to think about expansion and growing your colony to survive past the first few cycles.
Buildings & Choices
Stress
Food
Once you unlock the Planter Box (first item on Food branch of the Research tree), you will be able to grow your own Mealwood plants and make steady supply of Liceloaf with it. While Mealwood's production of Meal Lice is equally slow in Planter Boxes and Farm Tiles, Farm Tiles take up less vertical space, so you will want to unlock it through the Meal Preparation research fairly quickly.
https://steamcommunity.com/sharedfiles/filedetails/?id=1467950246
Storage
Water
Oxygen
https://steamcommunity.com/sharedfiles/filedetails/?id=1471387929
Research
Final Notes
Oxygen is essential for your duplicates. Pay attention to its concentration in places where your people will work. If it starts to run out, they will hold their breath and they will continue working without oxygen for a short time and then they will run to the nearest place with oxygen to replenish its supply. The larger the blue glow in the room, the more oxygen there is. You can also hover over a given field, in order to see how much oxygen there is.
Gas flow. This is a very important factor while building a base. Remember, that oxygen usually rises and carbon dioxide, which is exhaled by your colonists, falls downwards or into the bottom right-hand corner. This means that if you dig down, your people will be more exposed to the lack of oxygen than when digging up. It would also be better to place the bedrooms in the middle or upper part of the base than at the very bottom. Use the oxygen overlay to quickly figure out the situation.Your duplicates can climb up to 1 or 2 fields and jump one field. Remember this when expanding your base. You will be able to receive new people from time to time, which will be indicated by the appropriate information and glow around your starting object - the Printing Pod.
When it comes to digging, watch out for sand tiles, as they can fall as you dig other materials from underneath them. Additionally, your characters can dig up to two tiles away from their position. The same principle applies to pumping water.
Be careful when digging near water tanks. Each mineral has its own resistance to water pressure. If you dig a long tunnel just one tile away from water, the rock can start to burst and water will flood your base. Not only can it drown your colonists (thankfully it does not happen instantly), but it also prevents you from using multiple machines in your base. It will be the most difficult for you to get rid of water at the beginning of the game, when you do not have the proper equipment to remove excess water.
The first object to build is the outhouse! Seriously, you do not want your base flooded by the physiological secretions of your duplicates. Not only does this affect the decor factor, but it also increases the stress level and the generated contaminated water also produces contaminated oxygen. Only drawbacks.
If a duplicate dies at the beginning of the game, bury his body. Otherwise, his corpse will start to spawn creatures, the Morb, which exhale contaminated oxygen. They are not a direct threat but will make your life difficult. At some point, you will be able to use their skills to your advantage. (See section: Base, Special Rooms, Morb "Farm").
Stress. If a given duplicate reaches 100% in the stress tab, he will start vomit or destroy the environment depending on his behaviour. If he vomits, there will be contaminated water flowing within the base. On the other hand, if he explodes with anger, he will destroy some object or machine in the base, usually the ones most needed, such as the generator or machine needed for the production of oxygen. Take care of the decor of your base and build the appropriate structures, that will reduce stress. Clean air and good food will also have a positive effect on the duplicants.
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