Group 1
Special Effect
Required Level
Info
0
0
0
+1
None
1
- Green Knight's starting weapon
Special Effect
Required Level
Info
0
0
0
0

1%
1
- Red Knight's starting weapon
Special Effect
Required Level
Info
0
+1
0
0
None
1
- Blue Knight's starting weapon
Special Effect
Required Level
Info
0
0
0
0

1%
1
Group 2
Special Effect
Required Level
Info
+1
0
0
0
None
1
- Orange Knight's starting weapon
Special Effect
Required Level
Info
-1
0
+1
+1
None
1
- Gray Knight's starting weapon
- Open Faced Gray Knight's
starting weapon
- Castle Keep Store: 32 Gold
Special Effect
Required Level
Info
0
-1
0
0

1%
1
- Barbarian's starting weapon
- Dropped by Barbarians
Special Effect
Required Level
Info
+1
0
0
-1
None
5
- Civilian's starting weapon
- Home Castle: At the beggining
of the level
Special Effect
Required Level
Info
-1
+1
+1
0
None
1
- Thieves' Forest: Behind a
fallen pillar
Special Effect
Required Level
Info
+2
0
0
-1
None
1
- Thieves' Forest: Inside a chest
Group 3
Special Effect
Required Level
Info
Special Effect
Required Level
Info
0
-1
-1
+1
None
1
- Theves' Forest: Inside a chest
at the ruins
Special Effect
Required Level
Info
0
-1
0
+2
None
1
- Peasant's starting weapon
Special Effect
Required Level
Info
-1
0
0
0

1%
1
- Marsh: Around the place
where the Necromancer summons
the skeletons (needs Cardinal)
Special Effect
Required Level
Info
0
0
0
+5
None
1
- Pink Knight's starting weapon
- Pink Knight Pack DLC
Special Effect
Required Level
Info
Special Effect
Required Level
Info
0
+3
0
-1
None
1
- Hatty Hattington's starting weapon
- Must own BattleBlock Theater
Special Effect
Required Level
Info
+3
0
0
-1
None
1
- Blacksmith's starting weapon
- Blacksmith Pack DLC
Group 4
Special Effect
Required Level
Info
0
-1
+2
0
None
5
- Industrial Castle: Behind the
bushes at the start of the level
Special Effect
Required Level
Info
+1
0
+1
0
None
5
- Home Castle: Dug up in front
of the last burning hut
Special Effect
Required Level
Info
-1
0
0
+3
None
5
- Thief's starting weapon.
- Forest Entrance: In the first tree
(needs Cardinal)
Special Effect
Required Level
Info
0
0
-1
0

2%
5
- Tall Grass Field: Inside the
cave at the end of the level
(needs sandwich)
Special Effect
Required Level
Info
-1
+3
0
0
None
5
- Forest Entrance: Dug up at
the end of the level
Special Effect
Required Level
Info
-1
0
0
+1

1%
5
- Tall Grass Field: Dug up on
the beach
Special Effect
Required Level
Info
-1
0
+3
0
None
5
- Tall Grass Field: Dug up after
the Bear Boss fight
Special Effect
Required Level
Info
+1
-1
0
0
![]Critical](https://images.steamusercontent.com/ugc/1009312513238675519/6F68821F88C4B597B44BE9B2B3C6F2C846333D48/)
2%
5
- Tall Grass Field: Behind the
catapult at the beggining of the level
Special Effect
Required Level
Info
0
+2
-1
+1
None
5
- Snow World: Dug up in front of
the first group of houses
Group 5
Special Effect
Required Level
Info
Special Effect
Required Level
Info
+1
0
0
+1
None
5
- Castle Keep Store: 180 Gold (Insane Mode).
Special Effect
Required Level
Info
+3
-2
+2
0
None
10
- Desert Chase: Dug up below
the bird statue.
Special Effect
Required Level
Info
0
+3
+1
-1
None
10
- Industrial Castle: Dug up between
the first two portraits
Special Effect
Required Level
Info
+1
0
+3
0
None
10
- Royal Guard's starting weapon
- Saracen's starting weapon
- Desert: Dug up at the second "X"
- Dropped by Royal Guards
and Saracens
Special Effect
Required Level
Info
+1
+1
0
+1
None
10
- Fencer's starting weapon
- Dropped by Fencers
Special Effect
Required Level
Info
-1
+1
+3
0
None
10
- Wedding Crash: Dug up at the
beggining of the level
Special Effect
Required Level
Info
+2
-2
0
+3
None
10
- Barracks: Dug up after
the end credits, in front of
a thief shooting arrows
Special Effect
Required Level
Info
+1
0
+1
+1
None
10
- Flowery Field: Dug up after
the first set of bees
Group 6
Special Effect
Required Level
Info
Special Effect
Required Level
Info
+2
0
+1
0
None
10
- Killer Beekeeper's starting weapon
- Dropped by Killer Beekeepers
Special Effect
Required Level
Info
Special Effect
Required Level
Info
0
0
0
+2

2%
10
- Conehead's starting weapon
- Dropped by Coneheads
Special Effect
Required Level
Info
Special Effect
Required Level
Info
+1
+1
0
0

1%
10
- Desert Chase: Dug up past
the quicksand
Special Effect
Required Level
Info
0
+3
0
0

1%
10
Special Effect
Required Level
Info
Special Effect
Required Level
Info
+2
-1
+5
0
None
15
- Swamp Village Store: 310 Gold
Group 7
Special Effect
Required Level
Info
+1
-1
+3
0

2%
15
- Stove Face's starting weapon
- Full Moon: Inside the first hut
- Dropped by Stove Faces
Special Effect
Required Level
Info
Special Effect
Required Level
Info
0
+4
+1
0
None
15
- Marsh: Dug up behind
the two houses
Special Effect
Required Level
Info
0
+3
+3
-1
None
15
- Medusa's Lair: Dropped by
Medusa
Special Effect
Required Level
Info
0
+1
+2
+2
None
15
- Industrial Castle: At the
balcony after the boss
battle (needs Cardinal)
Special Effect
Required Level
Info
0
-1
+4
+2
None
15
- Medusa's Lair: Dug up near
the end of the level between
the two sets of stairs
Special Effect
Required Level
Info
+3
+3
-1
0
None
15
- Sand Castle Roof: Dug up
after third set of enemies
Special Effect
Required Level
Info
-1
+3
0
+3
None
15
- Full Moon: Inside the
second hut (needs Cardinal)
Special Effect
Required Level
Info
-2
0
0
+5

2%
15
- Snow Store: Dug up
(needs Pazzo)
Group 8
Special Effect
Required Level
Info
+5
+2
0
-3
None
15
- Iceskimo's starting weapon
- Dopped by Iceskimos
Special Effect
Required Level
Info
Special Effect
Required Level
Info
-3
+6
+1
0
None
15
- Wizard Castle Interior:
Dropped by an unicorn
if he's still alive when
you beat the Painter
Special Effect
Required Level
Info
-1
+2
0
0

3%
15
- Marsh: Dug up in front of
the two small towers
Special Effect
Required Level
Info
+1
0
0
0

3%
15
- Marsh: Dropped by one of
the background tombstones
Special Effect
Required Level
Info
-2
0
0
+5

2%
15
- Medusa's Lair: Dropped by
the third Fish Man statue
Special Effect
Required Level
Info
0
+3
-2
0

1%
15
Special Effect
Required Level
Info
Group 9
Special Effect
Required Level
Info
+3
0
+3
0

1%
20
- Brute's starting weapon
- Dropped by the Brute
Special Effect
Required Level
Info
+5
0
+5
-3
None
20
- Bear's starting weapon
- Dropped by Bears
Special Effect
Required Level
Info
0
-2
+6
0

1%
20
- Industrialist's starting weapon
- Dropped by Industrialists
Special Effect
Required Level
Info
-2
0
+3
+5
None
20
- Skeleton's starting weapon
- Dropped by Skeletons
Special Effect
Required Level
Info
0
+5
-2
+3

2%
20
- Snakey's starting weapon
- Dropped by Snakeys
Special Effect
Required Level
Info
-3
+1
+1
0

4%
20
- Fire Demon's starting weapon
- Dropped by Fire Demons
Special Effect
Required Level
Info
Group 10
Special Effect
Required Level
Info
0
0
-2
+6

2%
20
- Ninja's starting weapon
- Dropped by Ninjas
Special Effect
Required Level
Info
Special Effect
Required Level
Info
0
+2
+7
0
None
20
- Necromancer's starting weapon
- Dropped by the Necromancer
Special Effect
Required Level
Info
0
+2
0
0

3%
20
- Ice Castle: Dug up
(needs Pazzo)
Special Effect
Required Level
Info
-4
+5
+5
0

1%
20
- Cult Minion's starting weapon
- Dropped by Cult Minions
Special Effect
Required Level
Info
+2
+2
0
+2

2%
20
- Final Battle: Dropped
by the Evil Wizard
Special Effect
Required Level
Info
+2
0
+2
+2
None
20
- Wizard Castle Interior:
Dug up near the giant sock
Group 11
Special Effect
Required Level
Info
+3
0
0
0

4%
30
Special Effect
Required Level
Info
Special Effect
Required Level
Info
0
0
+5
0

5%
30
Special Effect
Required Level
Info
Special Effect
Required Level
Info
0
+4
-1
0

3%
30
Special Effect
Required Level
Info
0
0
+4
0

4%
30
Special Effect
Required Level
Info
+5
0
+2
0

2%
35
Special Effect
Required Level
Info
0
+3
0
+5

3%
35
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